cpp_client_telemetry/build-ios.sh

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#!/bin/sh
if [ "$1" == "clean" ]; then
rm -f CMakeCache.txt *.cmake
rm -rf out
rm -rf .buildtools
# make clean
fi
if [ "$1" == "release" ] || [ "$2" == "release" ]; then
BUILD_TYPE="Release"
else
BUILD_TYPE="Debug"
fi
# Set Architecture: arm64, arm64e or x86_64
if [ "$2" == "arm64" ] || [ "$3" == "arm64" ]; then
IOS_ARCH="arm64"
elif [ "$2" == "arm64e" ] || [ "$3" == "arm64e" ]; then
IOS_ARCH="arm64e"
else
IOS_ARCH="x86_64"
fi
# Set Platform: device or simulator
if [ "$2" == "device" ] || [ "$3" == "device" ] || [ "$4" == "device" ]; then
IOS_PLAT="iphoneos"
else
IOS_PLAT="iphonesimulator"
fi
# Set target iOS minver
default_ios_target=10.0
if [ -z $IOS_DEPLOYMENT_TARGET ]; then
export IOS_DEPLOYMENT_TARGET=${default_ios_target}
export FORCE_RESET_DEPLOYMENT_TARGET=YES
else
export FORCE_RESET_DEPLOYMENT_TARGET=NO
fi
echo "ios deployment target="$IOS_DEPLOYMENT_TARGET
echo "force reset deployment target="$FORCE_RESET_DEPLOYMENT_TARGET
# Install build tools and recent sqlite3
FILE=.buildtools
OS_NAME=`uname -a`
if [ ! -f $FILE ]; then
tools/setup-buildtools-apple.sh ios
# Assume that the build tools have been successfully installed
echo > $FILE
fi
if [ -f /usr/bin/gcc ]; then
echo "gcc version: `gcc --version`"
fi
if [ -f /usr/bin/clang ]; then
echo "clang version: `clang --version`"
fi
mkdir -p out
cd out
CMAKE_PACKAGE_TYPE=tgz
cmake_cmd="cmake -DCMAKE_OSX_SYSROOT=$IOS_PLAT -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_IOS_ARCH_ABI=$IOS_ARCH -DCMAKE_OSX_DEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET -DBUILD_IOS=YES -DIOS_ARCH=$IOS_ARCH -DIOS_PLAT=$IOS_PLAT -DIOS_DEPLOYMENT_TARGET=$IOS_DEPLOYMENT_TARGET -DBUILD_UNIT_TESTS=YES -DBUILD_FUNC_TESTS=YES -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_PACKAGE_TYPE=$CMAKE_PACKAGE_TYPE -DFORCE_RESET_DEPLOYMENT_TARGET=$FORCE_RESET_DEPLOYMENT_TARGET $CMAKE_OPTS .."
echo $cmake_cmd
eval $cmake_cmd
make
make package