зеркало из https://github.com/microsoft/cppwinrt.git
2aed347fb7
arm32 is not supported anymore by Windows. There has not been a native arm32 OS since before Win11. The wow32 backcompat on arm64 devices to run arm32 programs was removed with Win11 24H2. Most notably, the ability to build arm32 with newer SDKs and toolsets has seemingly been removed. This is now breaking the CI build. The easiest fix is to simply remove arm32 support. |
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.. | ||
PropertySheet.props | ||
TestRuntimeComponent3.def | ||
TestRuntimeComponent3.vcxproj | ||
TestRuntimeComponent3.vcxproj.filters | ||
TestRuntimeComponent3Class.cpp | ||
TestRuntimeComponent3Class.h | ||
TestRuntimeComponent3Class.idl | ||
module.cpp | ||
pch.cpp | ||
pch.h | ||
readme.txt |
readme.txt
======================================================================== C++/WinRT TestRuntimeComponent2 Project Overview ======================================================================== This project demonstrates how to get started authoring Windows Runtime classes directly with standard C++, using the C++/WinRT SDK component to generate implementation headers from interface (IDL) files. The generated Windows Runtime component binary and WinMD files should then be bundled with the Universal Windows Platform (UWP) app consuming them. Steps: 1. Create an interface (IDL) file to define your Windows Runtime class, its default interface, and any other interfaces it implements. 2. Build the project once to generate module.g.cpp, module.h.cpp, and implementation templates under the "Generated Files" folder, as well as skeleton class definitions under "Generated Files\sources". 3. Use the skeleton class definitions for reference to implement your Windows Runtime classes. ======================================================================== Learn more about C++/WinRT here: http://aka.ms/cppwinrt/ ========================================================================