cppwinrt/vsix/Resources/fr-FR/VSPackage.fr-FR.resx

185 строки
8.7 KiB
XML
Исходник Постоянная ссылка Ответственный История

Этот файл содержит неоднозначные символы Юникода!

Этот файл содержит неоднозначные символы Юникода, которые могут быть перепутаны с другими в текущей локали. Если это намеренно, можете спокойно проигнорировать это предупреждение. Используйте кнопку Экранировать, чтобы подсветить эти символы.

<?xml version="1.0" encoding="utf-8"?>
<!--
VS SDK Notes: This resx file contains the resources that will be consumed from
your package by Visual Studio. For example, Visual Studio will attempt to load
resource '1000' from this resource stream when it needs to load one of your
package's template's name. Because Visual Studio will always look in the
VSPackage.resources stream first for resources it needs, you should put additional
resources that Visual Studio will load directly into this resx file.
Resources that you would like to access directly from your package in a strong-typed
fashion should be stored in Resources.resx or another resx file.
-->
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="1001" xml:space="preserve">
<value>Application console Windows (C++/WinRT)</value>
</data>
<data name="1002" xml:space="preserve">
<value>Projet de création dune application console Windows C++/WinRT.</value>
</data>
<data name="1003" xml:space="preserve">
<value>Application de bureau Windows (C++/WinRT)</value>
</data>
<data name="1004" xml:space="preserve">
<value>Projet de création dune application de bureau Windows C++/WinRT.</value>
</data>
<data name="1005" xml:space="preserve">
<value>Application vide (C++/WinRT)</value>
</data>
<data name="1006" xml:space="preserve">
<value>Projet pour une application de plateforme Windows universelle (UWP) C++/WinRT à page unique sans disposition prédéfinie.</value>
</data>
<data name="1007" xml:space="preserve">
<value>Application principale (C++/WinRT)</value>
</data>
<data name="1008" xml:space="preserve">
<value>Projet pour une application C++/WinRT plateforme Windows universelle (UWP) implémentant directement CoreApplication.</value>
</data>
<data name="1009" xml:space="preserve">
<value>Bibliothèque statique (C++/WinRT)</value>
</data>
<data name="1010" xml:space="preserve">
<value>Projet pour une bibliothèque statique C++/WinRT pouvant être utilisée par une application plateforme Windows universelle.</value>
</data>
<data name="1011" xml:space="preserve">
<value>composant Windows Runtime (C++/WinRT)</value>
</data>
<data name="1012" xml:space="preserve">
<value>Projet pour un composant Windows Runtime C++/WinRT qui peut être utilisé par une application plateforme Windows universelle.</value>
</data>
<data name="1013" xml:space="preserve">
<value>Page vierge (C++/WinRT)</value>
</data>
<data name="1014" xml:space="preserve">
<value>Page unique sans disposition prédéfinie pour une application de plateforme Windows universelle (UWP) C++/WinRT.</value>
</data>
<data name="1015" xml:space="preserve">
<value>Contrôle utilisateur vide (C++/WinRT)</value>
</data>
<data name="1016" xml:space="preserve">
<value>Contrôle utilisateur vide sans disposition prédéfinie pour une application de plateforme Windows universelle (UWP) C++/WinRT.</value>
</data>
<data name="1017" xml:space="preserve">
<value>Afficher le modèle (C++/WinRT)</value>
</data>
<data name="1018" xml:space="preserve">
<value>Définition dinterface vide adaptée à la liaison de données XAML pour une application UWP (C++/WinRT plateforme Windows universelle).</value>
</data>
</root>