зеркало из https://github.com/microsoft/cppwinrt.git
185 строки
8.7 KiB
XML
185 строки
8.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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VS SDK Notes: This resx file contains the resources that will be consumed from
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your package by Visual Studio. For example, Visual Studio will attempt to load
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resource '1000' from this resource stream when it needs to load one of your
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package's template's name. Because Visual Studio will always look in the
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VSPackage.resources stream first for resources it needs, you should put additional
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resources that Visual Studio will load directly into this resx file.
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Resources that you would like to access directly from your package in a strong-typed
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fashion should be stored in Resources.resx or another resx file.
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-->
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="1001" xml:space="preserve">
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<value>Application console Windows (C++/WinRT)</value>
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</data>
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<data name="1002" xml:space="preserve">
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<value>Projet de création d’une application console Windows C++/WinRT.</value>
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</data>
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<data name="1003" xml:space="preserve">
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<value>Application de bureau Windows (C++/WinRT)</value>
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</data>
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<data name="1004" xml:space="preserve">
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<value>Projet de création d’une application de bureau Windows C++/WinRT.</value>
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</data>
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<data name="1005" xml:space="preserve">
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<value>Application vide (C++/WinRT)</value>
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</data>
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<data name="1006" xml:space="preserve">
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<value>Projet pour une application de plateforme Windows universelle (UWP) C++/WinRT à page unique sans disposition prédéfinie.</value>
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</data>
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<data name="1007" xml:space="preserve">
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<value>Application principale (C++/WinRT)</value>
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</data>
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<data name="1008" xml:space="preserve">
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<value>Projet pour une application C++/WinRT plateforme Windows universelle (UWP) implémentant directement CoreApplication.</value>
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</data>
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<data name="1009" xml:space="preserve">
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<value>Bibliothèque statique (C++/WinRT)</value>
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</data>
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<data name="1010" xml:space="preserve">
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<value>Projet pour une bibliothèque statique C++/WinRT pouvant être utilisée par une application plateforme Windows universelle.</value>
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</data>
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<data name="1011" xml:space="preserve">
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<value>composant Windows Runtime (C++/WinRT)</value>
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</data>
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<data name="1012" xml:space="preserve">
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<value>Projet pour un composant Windows Runtime C++/WinRT qui peut être utilisé par une application plateforme Windows universelle.</value>
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</data>
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<data name="1013" xml:space="preserve">
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<value>Page vierge (C++/WinRT)</value>
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</data>
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<data name="1014" xml:space="preserve">
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<value>Page unique sans disposition prédéfinie pour une application de plateforme Windows universelle (UWP) C++/WinRT.</value>
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</data>
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<data name="1015" xml:space="preserve">
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<value>Contrôle utilisateur vide (C++/WinRT)</value>
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</data>
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<data name="1016" xml:space="preserve">
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<value>Contrôle utilisateur vide sans disposition prédéfinie pour une application de plateforme Windows universelle (UWP) C++/WinRT.</value>
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</data>
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<data name="1017" xml:space="preserve">
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<value>Afficher le modèle (C++/WinRT)</value>
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</data>
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<data name="1018" xml:space="preserve">
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<value>Définition d’interface vide adaptée à la liaison de données XAML pour une application UWP (C++/WinRT plateforme Windows universelle).</value>
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</data>
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</root> |