cppwinrt/vsix/Resources/pt-BR/VSPackage.pt-BR.resx

185 строки
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
VS SDK Notes: This resx file contains the resources that will be consumed from
your package by Visual Studio. For example, Visual Studio will attempt to load
resource '1000' from this resource stream when it needs to load one of your
package's template's name. Because Visual Studio will always look in the
VSPackage.resources stream first for resources it needs, you should put additional
resources that Visual Studio will load directly into this resx file.
Resources that you would like to access directly from your package in a strong-typed
fashion should be stored in Resources.resx or another resx file.
-->
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="1001" xml:space="preserve">
<value>Aplicativo de Console do Windows (C++/WinRT)</value>
</data>
<data name="1002" xml:space="preserve">
<value>Um projeto para criar um aplicativo de console do Windows C++/WinRT.</value>
</data>
<data name="1003" xml:space="preserve">
<value>Aplicativo da Área de Trabalho do Windows (C++/WinRT)</value>
</data>
<data name="1004" xml:space="preserve">
<value>Um projeto para criar um aplicativo de área de trabalho do Windows C++/WinRT.</value>
</data>
<data name="1005" xml:space="preserve">
<value>Aplicativo em Branco (C++/WinRT)</value>
</data>
<data name="1006" xml:space="preserve">
<value>Um projeto para um aplicativo de página única C++/WinRT Plataforma Universal do Windows (UWP) sem layout predefinido.</value>
</data>
<data name="1007" xml:space="preserve">
<value>Aplicativo Principal (C++/WinRT)</value>
</data>
<data name="1008" xml:space="preserve">
<value>Um projeto para um aplicativo C++/WinRT Plataforma Universal do Windows (UWP) implementando coreApplication diretamente.</value>
</data>
<data name="1009" xml:space="preserve">
<value>Biblioteca Estática (C++/WinRT)</value>
</data>
<data name="1010" xml:space="preserve">
<value>Um projeto para uma Biblioteca Estática C++/WinRT que pode ser usada por um Plataforma Universal do Windows aplicativo.</value>
</data>
<data name="1011" xml:space="preserve">
<value>Componente do Windows Runtime (C++/WinRT)</value>
</data>
<data name="1012" xml:space="preserve">
<value>Um projeto para um componente de Windows Runtime C++/WinRT que pode ser usado por um Plataforma Universal do Windows aplicativo.</value>
</data>
<data name="1013" xml:space="preserve">
<value>Página em Branco (C++/WinRT)</value>
</data>
<data name="1014" xml:space="preserve">
<value>Uma única página sem layout predefinido para um aplicativo C++/WinRT Plataforma Universal do Windows (UWP).</value>
</data>
<data name="1015" xml:space="preserve">
<value>Controle de Usuário em Branco (C++/WinRT)</value>
</data>
<data name="1016" xml:space="preserve">
<value>Um controle de usuário em branco sem layout predefinido para um aplicativo C++/WinRT Plataforma Universal do Windows (UWP).</value>
</data>
<data name="1017" xml:space="preserve">
<value>Modelo de Exibição (C++/WinRT)</value>
</data>
<data name="1018" xml:space="preserve">
<value>Uma definição de interface vazia adequada para vinculação de dados XAML, para um aplicativo C++/WinRT Plataforma Universal do Windows (UWP).</value>
</data>
</root>