Fix deadlock on v1 plugin with activate error

When a plugin has an activation error, it was not being checked in the
`waitActive` loop. This means it will just wait forever for a manifest
to be populated even though it may never come.

Signed-off-by: Brian Goff <cpuguy83@gmail.com>
This commit is contained in:
Brian Goff 2017-01-24 11:08:13 -05:00
Родитель 34d0619074
Коммит f2d384fca6
2 изменённых файлов: 8 добавлений и 1 удалений

Просмотреть файл

@ -1,6 +1,7 @@
package plugins
import (
"errors"
"path/filepath"
"runtime"
"sync"
@ -20,6 +21,12 @@ func TestPluginAddHandler(t *testing.T) {
testActive(t, p)
}
func TestPluginWaitBadPlugin(t *testing.T) {
p := &Plugin{activateWait: sync.NewCond(&sync.Mutex{})}
p.activateErr = errors.New("some junk happened")
testActive(t, p)
}
func testActive(t *testing.T, p *Plugin) {
done := make(chan struct{})
go func() {

Просмотреть файл

@ -169,7 +169,7 @@ func (p *Plugin) activateWithLock() error {
func (p *Plugin) waitActive() error {
p.activateWait.L.Lock()
for !p.activated() {
for !p.activated() && p.activateErr == nil {
p.activateWait.Wait()
}
p.activateWait.L.Unlock()