зеркало из https://github.com/microsoft/docker.git
76 строки
2.0 KiB
Go
76 строки
2.0 KiB
Go
package builtins
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import (
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"runtime"
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"github.com/docker/docker/api"
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apiserver "github.com/docker/docker/api/server"
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"github.com/docker/docker/daemon/networkdriver/bridge"
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"github.com/docker/docker/dockerversion"
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"github.com/docker/docker/engine"
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"github.com/docker/docker/events"
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"github.com/docker/docker/pkg/parsers/kernel"
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)
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func Register(eng *engine.Engine) error {
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if err := daemon(eng); err != nil {
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return err
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}
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if err := remote(eng); err != nil {
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return err
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}
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if err := events.New().Install(eng); err != nil {
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return err
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}
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if err := eng.Register("version", dockerVersion); err != nil {
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return err
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}
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return nil
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}
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// remote: a RESTful api for cross-docker communication
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func remote(eng *engine.Engine) error {
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if err := eng.Register("serveapi", apiserver.ServeApi); err != nil {
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return err
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}
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return eng.Register("acceptconnections", apiserver.AcceptConnections)
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}
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// daemon: a default execution and storage backend for Docker on Linux,
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// with the following underlying components:
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//
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// * Pluggable storage drivers including aufs, vfs, lvm and btrfs.
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// * Pluggable execution drivers including lxc and chroot.
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//
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// In practice `daemon` still includes most core Docker components, including:
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//
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// * The reference registry client implementation
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// * Image management
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// * The build facility
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// * Logging
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//
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// These components should be broken off into plugins of their own.
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//
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func daemon(eng *engine.Engine) error {
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return eng.Register("init_networkdriver", bridge.InitDriver)
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}
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// builtins jobs independent of any subsystem
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func dockerVersion(job *engine.Job) engine.Status {
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v := &engine.Env{}
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v.SetJson("Version", dockerversion.VERSION)
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v.SetJson("ApiVersion", api.APIVERSION)
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v.SetJson("GitCommit", dockerversion.GITCOMMIT)
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v.Set("GoVersion", runtime.Version())
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v.Set("Os", runtime.GOOS)
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v.Set("Arch", runtime.GOARCH)
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if kernelVersion, err := kernel.GetKernelVersion(); err == nil {
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v.Set("KernelVersion", kernelVersion.String())
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}
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if _, err := v.WriteTo(job.Stdout); err != nil {
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return job.Error(err)
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}
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return engine.StatusOK
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}
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