зеркало из https://github.com/microsoft/docker.git
379 строки
9.4 KiB
Go
379 строки
9.4 KiB
Go
package container
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"golang.org/x/net/context"
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"github.com/docker/docker/api/types"
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"github.com/docker/go-units"
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)
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// State holds the current container state, and has methods to get and
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// set the state. Container has an embed, which allows all of the
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// functions defined against State to run against Container.
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type State struct {
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sync.Mutex
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// Note that `Running` and `Paused` are not mutually exclusive:
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// When pausing a container (on Linux), the cgroups freezer is used to suspend
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// all processes in the container. Freezing the process requires the process to
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// be running. As a result, paused containers are both `Running` _and_ `Paused`.
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Running bool
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Paused bool
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Restarting bool
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OOMKilled bool
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RemovalInProgress bool // Not need for this to be persistent on disk.
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Dead bool
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Pid int
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ExitCodeValue int `json:"ExitCode"`
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ErrorMsg string `json:"Error"` // contains last known error when starting the container
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StartedAt time.Time
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FinishedAt time.Time
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Health *Health
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waitStop chan struct{}
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waitRemove chan struct{}
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}
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// StateStatus is used to return container wait results.
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// Implements exec.ExitCode interface.
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// This type is needed as State include a sync.Mutex field which make
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// copying it unsafe.
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type StateStatus struct {
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exitCode int
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err error
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}
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// ExitCode returns current exitcode for the state.
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func (s StateStatus) ExitCode() int {
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return s.exitCode
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}
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// Err returns current error for the state. Returns nil if the container had
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// exited on its own.
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func (s StateStatus) Err() error {
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return s.err
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}
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// NewState creates a default state object with a fresh channel for state changes.
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func NewState() *State {
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return &State{
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waitStop: make(chan struct{}),
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waitRemove: make(chan struct{}),
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}
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}
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// String returns a human-readable description of the state
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func (s *State) String() string {
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if s.Running {
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if s.Paused {
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return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
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}
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if s.Restarting {
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return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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}
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if h := s.Health; h != nil {
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return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
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}
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return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
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}
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if s.RemovalInProgress {
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return "Removal In Progress"
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}
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if s.Dead {
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return "Dead"
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}
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if s.StartedAt.IsZero() {
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return "Created"
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}
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if s.FinishedAt.IsZero() {
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return ""
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}
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return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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}
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// HealthString returns a single string to describe health status.
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func (s *State) HealthString() string {
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if s.Health == nil {
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return types.NoHealthcheck
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}
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return s.Health.String()
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}
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// IsValidHealthString checks if the provided string is a valid container health status or not.
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func IsValidHealthString(s string) bool {
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return s == types.Starting ||
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s == types.Healthy ||
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s == types.Unhealthy ||
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s == types.NoHealthcheck
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}
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// StateString returns a single string to describe state
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func (s *State) StateString() string {
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if s.Running {
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if s.Paused {
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return "paused"
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}
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if s.Restarting {
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return "restarting"
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}
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return "running"
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}
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if s.RemovalInProgress {
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return "removing"
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}
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if s.Dead {
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return "dead"
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}
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if s.StartedAt.IsZero() {
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return "created"
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}
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return "exited"
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}
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// IsValidStateString checks if the provided string is a valid container state or not.
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func IsValidStateString(s string) bool {
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if s != "paused" &&
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s != "restarting" &&
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s != "removing" &&
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s != "running" &&
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s != "dead" &&
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s != "created" &&
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s != "exited" {
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return false
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}
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return true
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}
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// WaitCondition is an enum type for different states to wait for.
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type WaitCondition int
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// Possible WaitCondition Values.
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//
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// WaitConditionNotRunning (default) is used to wait for any of the non-running
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// states: "created", "exited", "dead", "removing", or "removed".
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//
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// WaitConditionNextExit is used to wait for the next time the state changes
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// to a non-running state. If the state is currently "created" or "exited",
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// this would cause Wait() to block until either the container runs and exits
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// or is removed.
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//
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// WaitConditionRemoved is used to wait for the container to be removed.
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const (
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WaitConditionNotRunning WaitCondition = iota
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WaitConditionNextExit
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WaitConditionRemoved
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)
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// Wait waits until the container is in a certain state indicated by the given
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// condition. A context must be used for cancelling the request, controlling
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// timeouts, and avoiding goroutine leaks. Wait must be called without holding
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// the state lock. Returns a channel from which the caller will receive the
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// result. If the container exited on its own, the result's Err() method will
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// be nil and its ExitCode() method will return the conatiners exit code,
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// otherwise, the results Err() method will return an error indicating why the
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// wait operation failed.
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func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus {
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s.Lock()
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defer s.Unlock()
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if condition == WaitConditionNotRunning && !s.Running {
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// Buffer so we can put it in the channel now.
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resultC := make(chan StateStatus, 1)
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// Send the current status.
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resultC <- StateStatus{
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exitCode: s.ExitCode(),
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err: s.Err(),
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}
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return resultC
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}
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// If we are waiting only for removal, the waitStop channel should
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// remain nil and block forever.
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var waitStop chan struct{}
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if condition < WaitConditionRemoved {
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waitStop = s.waitStop
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}
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// Always wait for removal, just in case the container gets removed
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// while it is still in a "created" state, in which case it is never
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// actually stopped.
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waitRemove := s.waitRemove
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resultC := make(chan StateStatus)
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go func() {
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select {
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case <-ctx.Done():
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// Context timeout or cancellation.
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resultC <- StateStatus{
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exitCode: -1,
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err: ctx.Err(),
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}
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return
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case <-waitStop:
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case <-waitRemove:
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}
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s.Lock()
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result := StateStatus{
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exitCode: s.ExitCode(),
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err: s.Err(),
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}
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s.Unlock()
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resultC <- result
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}()
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return resultC
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}
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// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
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func (s *State) IsRunning() bool {
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s.Lock()
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res := s.Running
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s.Unlock()
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return res
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}
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// GetPID holds the process id of a container.
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func (s *State) GetPID() int {
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s.Lock()
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res := s.Pid
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s.Unlock()
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return res
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}
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// ExitCode returns current exitcode for the state. Take lock before if state
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// may be shared.
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func (s *State) ExitCode() int {
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return s.ExitCodeValue
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}
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// SetExitCode sets current exitcode for the state. Take lock before if state
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// may be shared.
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func (s *State) SetExitCode(ec int) {
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s.ExitCodeValue = ec
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}
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// SetRunning sets the state of the container to "running".
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func (s *State) SetRunning(pid int, initial bool) {
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s.ErrorMsg = ""
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s.Running = true
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s.Restarting = false
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s.ExitCodeValue = 0
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s.Pid = pid
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if initial {
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s.StartedAt = time.Now().UTC()
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}
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}
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// SetStopped sets the container state to "stopped" without locking.
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func (s *State) SetStopped(exitStatus *ExitStatus) {
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s.Running = false
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s.Paused = false
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s.Restarting = false
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s.Pid = 0
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s.FinishedAt = time.Now().UTC()
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s.setFromExitStatus(exitStatus)
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close(s.waitStop) // Fire waiters for stop
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s.waitStop = make(chan struct{})
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}
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// SetRestarting sets the container state to "restarting" without locking.
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// It also sets the container PID to 0.
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func (s *State) SetRestarting(exitStatus *ExitStatus) {
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// we should consider the container running when it is restarting because of
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// all the checks in docker around rm/stop/etc
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s.Running = true
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s.Restarting = true
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s.Pid = 0
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s.FinishedAt = time.Now().UTC()
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s.setFromExitStatus(exitStatus)
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close(s.waitStop) // Fire waiters for stop
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s.waitStop = make(chan struct{})
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}
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// SetError sets the container's error state. This is useful when we want to
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// know the error that occurred when container transits to another state
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// when inspecting it
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func (s *State) SetError(err error) {
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s.ErrorMsg = err.Error()
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}
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// IsPaused returns whether the container is paused or not.
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func (s *State) IsPaused() bool {
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s.Lock()
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res := s.Paused
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s.Unlock()
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return res
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}
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// IsRestarting returns whether the container is restarting or not.
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func (s *State) IsRestarting() bool {
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s.Lock()
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res := s.Restarting
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s.Unlock()
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return res
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}
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// SetRemovalInProgress sets the container state as being removed.
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// It returns true if the container was already in that state.
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func (s *State) SetRemovalInProgress() bool {
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s.Lock()
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defer s.Unlock()
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if s.RemovalInProgress {
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return true
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}
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s.RemovalInProgress = true
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return false
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}
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// ResetRemovalInProgress makes the RemovalInProgress state to false.
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func (s *State) ResetRemovalInProgress() {
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s.Lock()
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s.RemovalInProgress = false
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s.Unlock()
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}
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// SetDead sets the container state to "dead"
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func (s *State) SetDead() {
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s.Lock()
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s.Dead = true
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s.Unlock()
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}
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// SetRemoved assumes this container is already in the "dead" state and
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// closes the internal waitRemove channel to unblock callers waiting for a
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// container to be removed.
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func (s *State) SetRemoved() {
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s.Lock()
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close(s.waitRemove) // Unblock those waiting on remove.
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s.Unlock()
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}
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// Err returns an error if there is one.
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func (s *State) Err() error {
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if s.ErrorMsg != "" {
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return errors.New(s.ErrorMsg)
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}
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return nil
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}
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