зеркало из https://github.com/microsoft/docker.git
245 строки
6.5 KiB
Go
245 строки
6.5 KiB
Go
package v2
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import (
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"fmt"
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"strings"
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"sync"
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"github.com/docker/docker/api/types"
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"github.com/docker/docker/pkg/plugingetter"
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"github.com/docker/docker/pkg/plugins"
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"github.com/opencontainers/go-digest"
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)
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// Plugin represents an individual plugin.
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type Plugin struct {
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mu sync.RWMutex
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PluginObj types.Plugin `json:"plugin"` // todo: embed struct
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pClient *plugins.Client
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refCount int
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PropagatedMount string // TODO: make private
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Rootfs string // TODO: make private
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Config digest.Digest
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Blobsums []digest.Digest
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}
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const defaultPluginRuntimeDestination = "/run/docker/plugins"
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// ErrInadequateCapability indicates that the plugin did not have the requested capability.
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type ErrInadequateCapability struct {
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cap string
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}
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func (e ErrInadequateCapability) Error() string {
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return fmt.Sprintf("plugin does not provide %q capability", e.cap)
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}
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// BasePath returns the path to which all paths returned by the plugin are relative to.
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// For Plugin objects this returns the host path of the plugin container's rootfs.
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func (p *Plugin) BasePath() string {
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return p.Rootfs
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}
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// Client returns the plugin client.
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func (p *Plugin) Client() *plugins.Client {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.pClient
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}
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// SetPClient set the plugin client.
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func (p *Plugin) SetPClient(client *plugins.Client) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.pClient = client
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}
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// IsV1 returns true for V1 plugins and false otherwise.
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func (p *Plugin) IsV1() bool {
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return false
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}
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// Name returns the plugin name.
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func (p *Plugin) Name() string {
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return p.PluginObj.Name
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}
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// FilterByCap query the plugin for a given capability.
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func (p *Plugin) FilterByCap(capability string) (*Plugin, error) {
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capability = strings.ToLower(capability)
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for _, typ := range p.PluginObj.Config.Interface.Types {
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if typ.Capability == capability && typ.Prefix == "docker" {
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return p, nil
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}
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}
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return nil, ErrInadequateCapability{capability}
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}
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// InitEmptySettings initializes empty settings for a plugin.
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func (p *Plugin) InitEmptySettings() {
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p.PluginObj.Settings.Mounts = make([]types.PluginMount, len(p.PluginObj.Config.Mounts))
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copy(p.PluginObj.Settings.Mounts, p.PluginObj.Config.Mounts)
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p.PluginObj.Settings.Devices = make([]types.PluginDevice, len(p.PluginObj.Config.Linux.Devices))
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copy(p.PluginObj.Settings.Devices, p.PluginObj.Config.Linux.Devices)
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p.PluginObj.Settings.Env = make([]string, 0, len(p.PluginObj.Config.Env))
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for _, env := range p.PluginObj.Config.Env {
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if env.Value != nil {
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p.PluginObj.Settings.Env = append(p.PluginObj.Settings.Env, fmt.Sprintf("%s=%s", env.Name, *env.Value))
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}
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}
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p.PluginObj.Settings.Args = make([]string, len(p.PluginObj.Config.Args.Value))
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copy(p.PluginObj.Settings.Args, p.PluginObj.Config.Args.Value)
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}
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// Set is used to pass arguments to the plugin.
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func (p *Plugin) Set(args []string) error {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.PluginObj.Enabled {
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return fmt.Errorf("cannot set on an active plugin, disable plugin before setting")
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}
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sets, err := newSettables(args)
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if err != nil {
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return err
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}
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// TODO(vieux): lots of code duplication here, needs to be refactored.
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next:
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for _, s := range sets {
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// range over all the envs in the config
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for _, env := range p.PluginObj.Config.Env {
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// found the env in the config
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if env.Name == s.name {
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// is it settable ?
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if ok, err := s.isSettable(allowedSettableFieldsEnv, env.Settable); err != nil {
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return err
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} else if !ok {
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return fmt.Errorf("%q is not settable", s.prettyName())
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}
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// is it, so lets update the settings in memory
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updateSettingsEnv(&p.PluginObj.Settings.Env, &s)
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continue next
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}
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}
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// range over all the mounts in the config
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for _, mount := range p.PluginObj.Config.Mounts {
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// found the mount in the config
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if mount.Name == s.name {
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// is it settable ?
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if ok, err := s.isSettable(allowedSettableFieldsMounts, mount.Settable); err != nil {
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return err
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} else if !ok {
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return fmt.Errorf("%q is not settable", s.prettyName())
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}
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// it is, so lets update the settings in memory
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*mount.Source = s.value
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continue next
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}
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}
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// range over all the devices in the config
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for _, device := range p.PluginObj.Config.Linux.Devices {
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// found the device in the config
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if device.Name == s.name {
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// is it settable ?
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if ok, err := s.isSettable(allowedSettableFieldsDevices, device.Settable); err != nil {
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return err
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} else if !ok {
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return fmt.Errorf("%q is not settable", s.prettyName())
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}
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// it is, so lets update the settings in memory
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*device.Path = s.value
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continue next
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}
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}
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// found the name in the config
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if p.PluginObj.Config.Args.Name == s.name {
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// is it settable ?
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if ok, err := s.isSettable(allowedSettableFieldsArgs, p.PluginObj.Config.Args.Settable); err != nil {
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return err
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} else if !ok {
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return fmt.Errorf("%q is not settable", s.prettyName())
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}
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// it is, so lets update the settings in memory
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p.PluginObj.Settings.Args = strings.Split(s.value, " ")
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continue next
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}
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return fmt.Errorf("setting %q not found in the plugin configuration", s.name)
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}
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return nil
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}
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// IsEnabled returns the active state of the plugin.
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func (p *Plugin) IsEnabled() bool {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.PluginObj.Enabled
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}
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// GetID returns the plugin's ID.
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func (p *Plugin) GetID() string {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.PluginObj.ID
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}
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// GetSocket returns the plugin socket.
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func (p *Plugin) GetSocket() string {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.PluginObj.Config.Interface.Socket
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}
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// GetTypes returns the interface types of a plugin.
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func (p *Plugin) GetTypes() []types.PluginInterfaceType {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.PluginObj.Config.Interface.Types
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}
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// GetRefCount returns the reference count.
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func (p *Plugin) GetRefCount() int {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.refCount
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}
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// AddRefCount adds to reference count.
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func (p *Plugin) AddRefCount(count int) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.refCount += count
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}
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// Acquire increments the plugin's reference count
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// This should be followed up by `Release()` when the plugin is no longer in use.
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func (p *Plugin) Acquire() {
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p.AddRefCount(plugingetter.Acquire)
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}
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// Release decrements the plugin's reference count
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// This should only be called when the plugin is no longer in use, e.g. with
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// via `Acquire()` or getter.Get("name", "type", plugingetter.Acquire)
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func (p *Plugin) Release() {
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p.AddRefCount(plugingetter.Release)
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}
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