From 71c5c5ea648231c235c6fa16ed88dd8056087935 Mon Sep 17 00:00:00 2001 From: Sebastian Burckhardt Date: Thu, 4 May 2023 09:39:08 -0700 Subject: [PATCH] Apply suggestions from code review Co-authored-by: David Justo --- .../TransportLayer/EventHubs/EventHubsProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/DurableTask.Netherite/TransportLayer/EventHubs/EventHubsProcessor.cs b/src/DurableTask.Netherite/TransportLayer/EventHubs/EventHubsProcessor.cs index 414d39e..4f947f8 100644 --- a/src/DurableTask.Netherite/TransportLayer/EventHubs/EventHubsProcessor.cs +++ b/src/DurableTask.Netherite/TransportLayer/EventHubs/EventHubsProcessor.cs @@ -158,7 +158,7 @@ namespace DurableTask.Netherite.EventHubsTransport this.currentIncarnation = prior.Next; // sometimes we can get stuck into a loop of failing attempts to reincarnate a partition. - // We don't want to waste CPU and pollute the logs, but we als can't just give up because + // We don't want to waste CPU and pollute the logs, but we also can't just give up because // the failures can be transient. Thus we back off the retry pace. TimeSpan addedDelay = (prior.SuccessiveStartupFailures < 2) ? TimeSpan.Zero