143 строки
7.5 KiB
XML
143 строки
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) eBPF for Windows contributors
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SPDX-License-Identifier: MIT
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-->
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\shared\tracelog.c" />
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<ClCompile Include="..\ebpf_bitmap.c" />
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<ClCompile Include="..\ebpf_async.c" />
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<ClCompile Include="..\ebpf_crypto_hash.c" />
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<ClCompile Include="..\ebpf_epoch.c" />
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<ClCompile Include="..\ebpf_error.c" />
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<ClCompile Include="..\ebpf_platform.c" />
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<ClCompile Include="..\ebpf_random.c" />
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<ClCompile Include="..\ebpf_hash_table.c" />
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<ClCompile Include="..\ebpf_interlocked.c" />
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<ClCompile Include="..\ebpf_object.c" />
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<ClCompile Include="..\ebpf_pinning_table.c" />
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<ClCompile Include="..\ebpf_ring_buffer.c" />
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<ClCompile Include="..\ebpf_state.c" />
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<ClCompile Include="..\ebpf_trampoline.c" />
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<ClCompile Include="..\ebpf_work_queue.c" />
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<ClCompile Include="ebpf_handle_user.c" />
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<ClCompile Include="ebpf_native_user.c" />
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<ClCompile Include="ebpf_platform_user.cpp" />
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<ClInclude Include="..\..\..\external\usersim\cxplat\inc\cxplat.h" />
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<ClInclude Include="..\ebpf_bitmap.h" />
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<ClInclude Include="..\ebpf_async.h" />
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<ClInclude Include="..\ebpf_epoch.h" />
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<ClInclude Include="..\ebpf_handle.h" />
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<ClInclude Include="..\ebpf_object.h" />
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<ClInclude Include="..\ebpf_pinning_table.h" />
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<ClInclude Include="..\ebpf_platform.h" />
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<ClInclude Include="..\ebpf_random.h" />
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<ClInclude Include="..\ebpf_ring_buffer.h" />
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<ClInclude Include="..\ebpf_state.h" />
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<ClInclude Include="..\ebpf_work_queue.h" />
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<ClInclude Include="framework.h" />
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</ItemGroup>
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<Import Project="$(SolutionDir)wdk.props" />
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{c26cb6a9-158c-4a9e-a243-755ddd98e5fe}</ProjectGuid>
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<RootNamespace>platformwindowsuser</RootNamespace>
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<ProjectName>runtime_user</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='FuzzerDebug'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Debug'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)'=='FuzzerDebug'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Release'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='FuzzerDebug'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)libs\execution_context;$(SolutionDir)include;$(SolutionDir)external\usersim\inc;$(SolutionDir)external\usersim\cxplat\inc;$(SolutionDir)external\usersim\cxplat\inc\winuser;$(SolutionDir)libs\shared;$(SolutionDir)libs\shared\user;$(SolutionDir)libs\runtime;$(SolutionDir)libs\runtime\user;$(SolutionDir)external\ebpf-verifier\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='FuzzerDebug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)libs\execution_context;$(SolutionDir)include;$(SolutionDir)external\usersim\inc;$(SolutionDir)external\usersim\cxplat\inc;$(SolutionDir)external\usersim\cxplat\inc\winuser;$(SolutionDir)libs\shared;$(SolutionDir)libs\shared\user;$(SolutionDir)libs\runtime;$(SolutionDir)libs\runtime\user;$(SolutionDir)external\ebpf-verifier\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib>
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<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)libs\execution_context;$(SolutionDir)include;$(SolutionDir)external\usersim\inc;$(SolutionDir)external\usersim\cxplat\inc;$(SolutionDir)external\usersim\cxplat\inc\winuser;$(SolutionDir)libs\shared;$(SolutionDir)libs\shared\user;$(SolutionDir)libs\runtime;$(SolutionDir)libs\runtime\user;$(SolutionDir)external\ebpf-verifier\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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