124 строки
4.3 KiB
C#
124 строки
4.3 KiB
C#
// <copyright file="EdgeNetworkConditions.cs" company="WebDriver Committers">
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//
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// Portions Copyright Microsoft 2020
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// Licensed under the Apache License, Version 2.0
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//
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// Licensed to the Software Freedom Conservancy (SFC) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The SFC licenses this file
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// to you under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Microsoft.Edge.SeleniumTools
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{
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/// <summary>
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/// Provides manipulation of getting and setting network conditions from Edge.
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/// </summary>
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public class EdgeNetworkConditions
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{
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private bool offline;
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private TimeSpan latency = TimeSpan.Zero;
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private long downloadThroughput = -1;
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private long uploadThroughput = -1;
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/// <summary>
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/// Gets or sets a value indicating whether the network is offline. Defaults to <see langword="false"/>.
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/// </summary>
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public bool IsOffline
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{
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get { return this.offline; }
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set { this.offline = value; }
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}
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/// <summary>
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/// Gets or sets the simulated latency of the connection. Typically given in milliseconds.
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/// </summary>
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public TimeSpan Latency
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{
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get { return this.latency; }
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set { this.latency = value; }
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}
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/// <summary>
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/// Gets or sets the throughput of the network connection in kb/second for downloading.
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/// </summary>
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public long DownloadThroughput
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{
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get { return this.downloadThroughput; }
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set { this.downloadThroughput = value; }
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}
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/// <summary>
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/// Gets or sets the throughput of the network connection in kb/second for uploading.
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/// </summary>
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public long UploadThroughput
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{
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get { return this.uploadThroughput; }
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set { this.uploadThroughput = value; }
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}
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static internal EdgeNetworkConditions FromDictionary(Dictionary<string, object> dictionary)
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{
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EdgeNetworkConditions conditions = new EdgeNetworkConditions();
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if (dictionary.ContainsKey("offline"))
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{
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conditions.IsOffline = (bool)dictionary["offline"];
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}
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if (dictionary.ContainsKey("latency"))
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{
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conditions.Latency = TimeSpan.FromMilliseconds(Convert.ToDouble(dictionary["latency"]));
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}
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if (dictionary.ContainsKey("upload_throughput"))
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{
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conditions.UploadThroughput = (long)dictionary["upload_throughput"];
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}
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if (dictionary.ContainsKey("download_throughput"))
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{
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conditions.DownloadThroughput = (long)dictionary["download_throughput"];
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}
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return conditions;
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}
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internal Dictionary<string, object> ToDictionary()
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{
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Dictionary<string, object> dictionary = new Dictionary<string, object>();
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dictionary["offline"] = this.offline;
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if (this.latency != TimeSpan.Zero)
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{
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dictionary["latency"] = Convert.ToInt64(this.latency.TotalMilliseconds);
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}
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if (this.downloadThroughput >= 0)
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{
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dictionary["download_throughput"] = this.downloadThroughput;
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}
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if (this.uploadThroughput >= 0)
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{
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dictionary["upload_throughput"] = this.uploadThroughput;
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}
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return dictionary;
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}
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}
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} |