edge-selenium-tools/dotnet/Microsoft.Edge.SeleniumTools/EdgeNetworkConditions.cs

124 строки
4.3 KiB
C#

// <copyright file="EdgeNetworkConditions.cs" company="WebDriver Committers">
//
// Portions Copyright Microsoft 2020
// Licensed under the Apache License, Version 2.0
//
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Edge.SeleniumTools
{
/// <summary>
/// Provides manipulation of getting and setting network conditions from Edge.
/// </summary>
public class EdgeNetworkConditions
{
private bool offline;
private TimeSpan latency = TimeSpan.Zero;
private long downloadThroughput = -1;
private long uploadThroughput = -1;
/// <summary>
/// Gets or sets a value indicating whether the network is offline. Defaults to <see langword="false"/>.
/// </summary>
public bool IsOffline
{
get { return this.offline; }
set { this.offline = value; }
}
/// <summary>
/// Gets or sets the simulated latency of the connection. Typically given in milliseconds.
/// </summary>
public TimeSpan Latency
{
get { return this.latency; }
set { this.latency = value; }
}
/// <summary>
/// Gets or sets the throughput of the network connection in kb/second for downloading.
/// </summary>
public long DownloadThroughput
{
get { return this.downloadThroughput; }
set { this.downloadThroughput = value; }
}
/// <summary>
/// Gets or sets the throughput of the network connection in kb/second for uploading.
/// </summary>
public long UploadThroughput
{
get { return this.uploadThroughput; }
set { this.uploadThroughput = value; }
}
static internal EdgeNetworkConditions FromDictionary(Dictionary<string, object> dictionary)
{
EdgeNetworkConditions conditions = new EdgeNetworkConditions();
if (dictionary.ContainsKey("offline"))
{
conditions.IsOffline = (bool)dictionary["offline"];
}
if (dictionary.ContainsKey("latency"))
{
conditions.Latency = TimeSpan.FromMilliseconds(Convert.ToDouble(dictionary["latency"]));
}
if (dictionary.ContainsKey("upload_throughput"))
{
conditions.UploadThroughput = (long)dictionary["upload_throughput"];
}
if (dictionary.ContainsKey("download_throughput"))
{
conditions.DownloadThroughput = (long)dictionary["download_throughput"];
}
return conditions;
}
internal Dictionary<string, object> ToDictionary()
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
dictionary["offline"] = this.offline;
if (this.latency != TimeSpan.Zero)
{
dictionary["latency"] = Convert.ToInt64(this.latency.TotalMilliseconds);
}
if (this.downloadThroughput >= 0)
{
dictionary["download_throughput"] = this.downloadThroughput;
}
if (this.uploadThroughput >= 0)
{
dictionary["upload_throughput"] = this.uploadThroughput;
}
return dictionary;
}
}
}