2018-05-16 00:48:42 +03:00
|
|
|
#ifndef ALLOC_H
|
|
|
|
#define ALLOC_H
|
|
|
|
|
2018-08-15 20:54:05 +03:00
|
|
|
struct alloc_state;
|
2018-05-16 00:48:42 +03:00
|
|
|
struct tree;
|
|
|
|
struct commit;
|
|
|
|
struct tag;
|
2018-08-15 20:54:05 +03:00
|
|
|
struct repository;
|
2018-05-16 00:48:42 +03:00
|
|
|
|
|
|
|
void *alloc_blob_node(struct repository *r);
|
|
|
|
void *alloc_tree_node(struct repository *r);
|
2020-06-17 12:14:08 +03:00
|
|
|
void init_commit_node(struct commit *c);
|
2018-05-16 00:48:42 +03:00
|
|
|
void *alloc_commit_node(struct repository *r);
|
|
|
|
void *alloc_tag_node(struct repository *r);
|
|
|
|
void *alloc_object_node(struct repository *r);
|
|
|
|
|
2018-08-15 20:54:06 +03:00
|
|
|
struct alloc_state *allocate_alloc_state(void);
|
2018-05-16 00:48:42 +03:00
|
|
|
void clear_alloc_state(struct alloc_state *s);
|
|
|
|
|
2023-02-24 03:09:24 +03:00
|
|
|
#define alloc_nr(x) (((x)+16)*3/2)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Dynamically growing an array using realloc() is error prone and boring.
|
|
|
|
*
|
|
|
|
* Define your array with:
|
|
|
|
*
|
|
|
|
* - a pointer (`item`) that points at the array, initialized to `NULL`
|
|
|
|
* (although please name the variable based on its contents, not on its
|
|
|
|
* type);
|
|
|
|
*
|
|
|
|
* - an integer variable (`alloc`) that keeps track of how big the current
|
|
|
|
* allocation is, initialized to `0`;
|
|
|
|
*
|
|
|
|
* - another integer variable (`nr`) to keep track of how many elements the
|
|
|
|
* array currently has, initialized to `0`.
|
|
|
|
*
|
|
|
|
* Then before adding `n`th element to the item, call `ALLOC_GROW(item, n,
|
|
|
|
* alloc)`. This ensures that the array can hold at least `n` elements by
|
|
|
|
* calling `realloc(3)` and adjusting `alloc` variable.
|
|
|
|
*
|
|
|
|
* ------------
|
|
|
|
* sometype *item;
|
|
|
|
* size_t nr;
|
|
|
|
* size_t alloc
|
|
|
|
*
|
|
|
|
* for (i = 0; i < nr; i++)
|
|
|
|
* if (we like item[i] already)
|
|
|
|
* return;
|
|
|
|
*
|
|
|
|
* // we did not like any existing one, so add one
|
|
|
|
* ALLOC_GROW(item, nr + 1, alloc);
|
|
|
|
* item[nr++] = value you like;
|
|
|
|
* ------------
|
|
|
|
*
|
|
|
|
* You are responsible for updating the `nr` variable.
|
|
|
|
*
|
|
|
|
* If you need to specify the number of elements to allocate explicitly
|
|
|
|
* then use the macro `REALLOC_ARRAY(item, alloc)` instead of `ALLOC_GROW`.
|
|
|
|
*
|
|
|
|
* Consider using ALLOC_GROW_BY instead of ALLOC_GROW as it has some
|
|
|
|
* added niceties.
|
|
|
|
*
|
|
|
|
* DO NOT USE any expression with side-effect for 'x', 'nr', or 'alloc'.
|
|
|
|
*/
|
|
|
|
#define ALLOC_GROW(x, nr, alloc) \
|
|
|
|
do { \
|
|
|
|
if ((nr) > alloc) { \
|
|
|
|
if (alloc_nr(alloc) < (nr)) \
|
|
|
|
alloc = (nr); \
|
|
|
|
else \
|
|
|
|
alloc = alloc_nr(alloc); \
|
|
|
|
REALLOC_ARRAY(x, alloc); \
|
|
|
|
} \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Similar to ALLOC_GROW but handles updating of the nr value and
|
|
|
|
* zeroing the bytes of the newly-grown array elements.
|
|
|
|
*
|
|
|
|
* DO NOT USE any expression with side-effect for any of the
|
|
|
|
* arguments.
|
|
|
|
*/
|
|
|
|
#define ALLOC_GROW_BY(x, nr, increase, alloc) \
|
|
|
|
do { \
|
|
|
|
if (increase) { \
|
|
|
|
size_t new_nr = nr + (increase); \
|
|
|
|
if (new_nr < nr) \
|
|
|
|
BUG("negative growth in ALLOC_GROW_BY"); \
|
|
|
|
ALLOC_GROW(x, new_nr, alloc); \
|
|
|
|
memset((x) + nr, 0, sizeof(*(x)) * (increase)); \
|
|
|
|
nr = new_nr; \
|
|
|
|
} \
|
|
|
|
} while (0)
|
|
|
|
|
2018-05-16 00:48:42 +03:00
|
|
|
#endif
|