sha1-lookup: more memory efficient search in sorted list of SHA-1
Currently, when looking for a packed object from the pack idx, a
simple binary search is used.
A conventional binary search loop looks like this:
unsigned lo, hi;
do {
unsigned mi = (lo + hi) / 2;
int cmp = "entry pointed at by mi" minus "target";
if (!cmp)
return mi; "mi is the wanted one"
if (cmp > 0)
hi = mi; "mi is larger than target"
else
lo = mi+1; "mi is smaller than target"
} while (lo < hi);
"did not find what we wanted"
The invariants are:
- When entering the loop, 'lo' points at a slot that is never
above the target (it could be at the target), 'hi' points at
a slot that is guaranteed to be above the target (it can
never be at the target).
- We find a point 'mi' between 'lo' and 'hi' ('mi' could be
the same as 'lo', but never can be as high as 'hi'), and
check if 'mi' hits the target. There are three cases:
- if it is a hit, we have found what we are looking for;
- if it is strictly higher than the target, we set it to
'hi', and repeat the search.
- if it is strictly lower than the target, we update 'lo'
to one slot after it, because we allow 'lo' to be at the
target and 'mi' is known to be below the target.
If the loop exits, there is no matching entry.
When choosing 'mi', we do not have to take the "middle" but
anywhere in between 'lo' and 'hi', as long as lo <= mi < hi is
satisfied. When we somehow know that the distance between the
target and 'lo' is much shorter than the target and 'hi', we
could pick 'mi' that is much closer to 'lo' than (hi+lo)/2,
which a conventional binary search would pick.
This patch takes advantage of the fact that the SHA-1 is a good
hash function, and as long as there are enough entries in the
table, we can expect uniform distribution. An entry that begins
with for example "deadbeef..." is much likely to appear much
later than in the midway of a reasonably populated table. In
fact, it can be expected to be near 87% (222/256) from the top
of the table.
This is a work-in-progress and has switches to allow easier
experiments and debugging. Exporting GIT_USE_LOOKUP environment
variable enables this code.
On my admittedly memory starved machine, with a partial KDE
repository (3.0G pack with 95M idx):
$ GIT_USE_LOOKUP=t git log -800 --stat HEAD >/dev/null
3.93user 0.16system 0:04.09elapsed 100%CPU (0avgtext+0avgdata 0maxresident)k
0inputs+0outputs (0major+55588minor)pagefaults 0swaps
Without the patch, the numbers are:
$ git log -800 --stat HEAD >/dev/null
4.00user 0.15system 0:04.17elapsed 99%CPU (0avgtext+0avgdata 0maxresident)k
0inputs+0outputs (0major+60258minor)pagefaults 0swaps
In the same repository:
$ GIT_USE_LOOKUP=t git log -2000 HEAD >/dev/null
0.12user 0.00system 0:00.12elapsed 97%CPU (0avgtext+0avgdata 0maxresident)k
0inputs+0outputs (0major+4241minor)pagefaults 0swaps
Without the patch, the numbers are:
$ git log -2000 HEAD >/dev/null
0.05user 0.01system 0:00.07elapsed 100%CPU (0avgtext+0avgdata 0maxresident)k
0inputs+0outputs (0major+8506minor)pagefaults 0swaps
There isn't much time difference, but the number of minor faults
seems to show that we are touching much smaller number of pages,
which is expected.
Signed-off-by: Junio C Hamano <gitster@pobox.com>
2007-12-29 13:05:47 +03:00
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#include "cache.h"
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#include "sha1-lookup.h"
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2009-04-05 00:59:26 +04:00
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static uint32_t take2(const unsigned char *sha1)
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{
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return ((sha1[0] << 8) | sha1[1]);
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}
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/*
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* Conventional binary search loop looks like this:
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*
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* do {
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* int mi = (lo + hi) / 2;
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* int cmp = "entry pointed at by mi" minus "target";
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* if (!cmp)
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* return (mi is the wanted one)
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* if (cmp > 0)
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* hi = mi; "mi is larger than target"
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* else
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* lo = mi+1; "mi is smaller than target"
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* } while (lo < hi);
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*
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* The invariants are:
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*
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* - When entering the loop, lo points at a slot that is never
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* above the target (it could be at the target), hi points at a
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* slot that is guaranteed to be above the target (it can never
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* be at the target).
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*
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* - We find a point 'mi' between lo and hi (mi could be the same
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* as lo, but never can be the same as hi), and check if it hits
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* the target. There are three cases:
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*
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* - if it is a hit, we are happy.
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*
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* - if it is strictly higher than the target, we update hi with
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* it.
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*
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* - if it is strictly lower than the target, we update lo to be
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* one slot after it, because we allow lo to be at the target.
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*
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* When choosing 'mi', we do not have to take the "middle" but
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* anywhere in between lo and hi, as long as lo <= mi < hi is
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* satisfied. When we somehow know that the distance between the
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* target and lo is much shorter than the target and hi, we could
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* pick mi that is much closer to lo than the midway.
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*/
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/*
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* The table should contain "nr" elements.
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* The sha1 of element i (between 0 and nr - 1) should be returned
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* by "fn(i, table)".
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*/
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int sha1_pos(const unsigned char *sha1, void *table, size_t nr,
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sha1_access_fn fn)
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{
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size_t hi = nr;
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size_t lo = 0;
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size_t mi = 0;
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if (!nr)
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return -1;
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if (nr != 1) {
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size_t lov, hiv, miv, ofs;
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for (ofs = 0; ofs < 18; ofs += 2) {
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lov = take2(fn(0, table) + ofs);
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hiv = take2(fn(nr - 1, table) + ofs);
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miv = take2(sha1 + ofs);
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if (miv < lov)
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return -1;
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if (hiv < miv)
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return -1 - nr;
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if (lov != hiv) {
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/*
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* At this point miv could be equal
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* to hiv (but sha1 could still be higher);
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* the invariant of (mi < hi) should be
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* kept.
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*/
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mi = (nr - 1) * (miv - lov) / (hiv - lov);
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if (lo <= mi && mi < hi)
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break;
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2009-04-06 11:48:49 +04:00
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die("BUG: assertion failed in binary search");
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2009-04-05 00:59:26 +04:00
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}
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}
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}
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do {
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int cmp;
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cmp = hashcmp(fn(mi, table), sha1);
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if (!cmp)
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return mi;
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if (cmp > 0)
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hi = mi;
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else
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lo = mi + 1;
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mi = (hi + lo) / 2;
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} while (lo < hi);
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return -lo-1;
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}
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