diff --git a/Makefile b/Makefile index d7a72c798e..04e6d4e62e 100644 --- a/Makefile +++ b/Makefile @@ -1672,6 +1672,7 @@ ifdef NO_UNIX_SOCKETS BASIC_CFLAGS += -DNO_UNIX_SOCKETS else LIB_OBJS += unix-socket.o + LIB_OBJS += unix-stream-server.o endif ifdef USE_WIN32_IPC diff --git a/contrib/buildsystems/CMakeLists.txt b/contrib/buildsystems/CMakeLists.txt index 40c9e8e3bd..c94011269e 100644 --- a/contrib/buildsystems/CMakeLists.txt +++ b/contrib/buildsystems/CMakeLists.txt @@ -243,7 +243,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") add_compile_definitions(PROCFS_EXECUTABLE_PATH="/proc/self/exe" HAVE_DEV_TTY ) - list(APPEND compat_SOURCES unix-socket.c) + list(APPEND compat_SOURCES unix-socket.c unix-stream-server.c) endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") diff --git a/unix-stream-server.c b/unix-stream-server.c new file mode 100644 index 0000000000..5dfe2a9ac2 --- /dev/null +++ b/unix-stream-server.c @@ -0,0 +1,128 @@ +#include "cache.h" +#include "lockfile.h" +#include "unix-socket.h" +#include "unix-stream-server.h" + +#define DEFAULT_LOCK_TIMEOUT (100) + +/* + * Try to connect to a unix domain socket at `path` (if it exists) and + * see if there is a server listening. + * + * We don't know if the socket exists, whether a server died and + * failed to cleanup, or whether we have a live server listening, so + * we "poke" it. + * + * We immediately hangup without sending/receiving any data because we + * don't know anything about the protocol spoken and don't want to + * block while writing/reading data. It is sufficient to just know + * that someone is listening. + */ +static int is_another_server_alive(const char *path, + const struct unix_stream_listen_opts *opts) +{ + int fd = unix_stream_connect(path, opts->disallow_chdir); + if (fd >= 0) { + close(fd); + return 1; + } + + return 0; +} + +int unix_stream_server__create( + const char *path, + const struct unix_stream_listen_opts *opts, + long timeout_ms, + struct unix_stream_server_socket **new_server_socket) +{ + struct lock_file lock = LOCK_INIT; + int fd_socket; + struct unix_stream_server_socket *server_socket; + + *new_server_socket = NULL; + + if (timeout_ms < 0) + timeout_ms = DEFAULT_LOCK_TIMEOUT; + + /* + * Create a lock at ".lock" if we can. + */ + if (hold_lock_file_for_update_timeout(&lock, path, 0, timeout_ms) < 0) + return -1; + + /* + * If another server is listening on "" give up. We do not + * want to create a socket and steal future connections from them. + */ + if (is_another_server_alive(path, opts)) { + rollback_lock_file(&lock); + errno = EADDRINUSE; + return -2; + } + + /* + * Create and bind to a Unix domain socket at "". + */ + fd_socket = unix_stream_listen(path, opts); + if (fd_socket < 0) { + int saved_errno = errno; + rollback_lock_file(&lock); + errno = saved_errno; + return -1; + } + + server_socket = xcalloc(1, sizeof(*server_socket)); + server_socket->path_socket = strdup(path); + server_socket->fd_socket = fd_socket; + lstat(path, &server_socket->st_socket); + + *new_server_socket = server_socket; + + /* + * Always rollback (just delete) ".lock" because we already created + * "" as a socket and do not want to commit_lock to do the atomic + * rename trick. + */ + rollback_lock_file(&lock); + + return 0; +} + +void unix_stream_server__free( + struct unix_stream_server_socket *server_socket) +{ + if (!server_socket) + return; + + if (server_socket->fd_socket >= 0) { + if (!unix_stream_server__was_stolen(server_socket)) + unlink(server_socket->path_socket); + close(server_socket->fd_socket); + } + + free(server_socket->path_socket); + free(server_socket); +} + +int unix_stream_server__was_stolen( + struct unix_stream_server_socket *server_socket) +{ + struct stat st_now; + + if (!server_socket) + return 0; + + if (lstat(server_socket->path_socket, &st_now) == -1) + return 1; + + if (st_now.st_ino != server_socket->st_socket.st_ino) + return 1; + if (st_now.st_dev != server_socket->st_socket.st_dev) + return 1; + + if (!S_ISSOCK(st_now.st_mode)) + return 1; + + return 0; +} diff --git a/unix-stream-server.h b/unix-stream-server.h new file mode 100644 index 0000000000..ef9241d0ef --- /dev/null +++ b/unix-stream-server.h @@ -0,0 +1,36 @@ +#ifndef UNIX_STREAM_SERVER_H +#define UNIX_STREAM_SERVER_H + +#include "unix-socket.h" + +struct unix_stream_server_socket { + char *path_socket; + struct stat st_socket; + int fd_socket; +}; + +/* + * Create a Unix Domain Socket at the given path under the protection + * of a '.lock' lockfile. + * + * Returns 0 on success, -1 on error, -2 if socket is in use. + */ +int unix_stream_server__create( + const char *path, + const struct unix_stream_listen_opts *opts, + long timeout_ms, + struct unix_stream_server_socket **server_socket); + +/* + * Close and delete the socket. + */ +void unix_stream_server__free( + struct unix_stream_server_socket *server_socket); + +/* + * Return 1 if the inode of the pathname to our socket changes. + */ +int unix_stream_server__was_stolen( + struct unix_stream_server_socket *server_socket); + +#endif /* UNIX_STREAM_SERVER_H */