зеркало из https://github.com/microsoft/git.git
make object_directory.loose_objects_subdir_seen a bitmap
There's no point in using 8 bits per-directory when 1 bit will do. This saves us 224 bytes per object directory, which ends up being 22MB when dealing with 100K alternates. Signed-off-by: Eric Wong <e@80x24.org> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
Родитель
407532f82d
Коммит
33f379eee6
|
@ -2461,12 +2461,17 @@ struct oid_array *odb_loose_cache(struct object_directory *odb,
|
|||
{
|
||||
int subdir_nr = oid->hash[0];
|
||||
struct strbuf buf = STRBUF_INIT;
|
||||
size_t word_bits = bitsizeof(odb->loose_objects_subdir_seen[0]);
|
||||
size_t word_index = subdir_nr / word_bits;
|
||||
size_t mask = 1 << (subdir_nr % word_bits);
|
||||
uint32_t *bitmap;
|
||||
|
||||
if (subdir_nr < 0 ||
|
||||
subdir_nr >= ARRAY_SIZE(odb->loose_objects_subdir_seen))
|
||||
subdir_nr >= bitsizeof(odb->loose_objects_subdir_seen))
|
||||
BUG("subdir_nr out of range");
|
||||
|
||||
if (odb->loose_objects_subdir_seen[subdir_nr])
|
||||
bitmap = &odb->loose_objects_subdir_seen[word_index];
|
||||
if (*bitmap & mask)
|
||||
return &odb->loose_objects_cache[subdir_nr];
|
||||
|
||||
strbuf_addstr(&buf, odb->path);
|
||||
|
@ -2474,7 +2479,7 @@ struct oid_array *odb_loose_cache(struct object_directory *odb,
|
|||
append_loose_object,
|
||||
NULL, NULL,
|
||||
&odb->loose_objects_cache[subdir_nr]);
|
||||
odb->loose_objects_subdir_seen[subdir_nr] = 1;
|
||||
*bitmap |= mask;
|
||||
strbuf_release(&buf);
|
||||
return &odb->loose_objects_cache[subdir_nr];
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ struct object_directory {
|
|||
*
|
||||
* Be sure to call odb_load_loose_cache() before using.
|
||||
*/
|
||||
char loose_objects_subdir_seen[256];
|
||||
uint32_t loose_objects_subdir_seen[8]; /* 256 bits */
|
||||
struct oid_array loose_objects_cache[256];
|
||||
|
||||
/*
|
||||
|
|
Загрузка…
Ссылка в новой задаче