pathspec: add match_pathspec_depth()

match_pathspec_depth() is a clone of match_pathspec() except that it
can take depth limit. Computation is a bit lighter compared to
match_pathspec() because it's usually precomputed and stored in struct
pathspec.

In long term, match_pathspec() and match_one() should be removed in
favor of this function.

Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
Nguyễn Thái Ngọc Duy 2010-12-15 22:02:48 +07:00 коммит произвёл Junio C Hamano
Родитель f1a2ddbbc2
Коммит 61cf282045
2 изменённых файлов: 92 добавлений и 0 удалений

89
dir.c
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@ -199,6 +199,95 @@ int match_pathspec(const char **pathspec, const char *name, int namelen,
return retval;
}
/*
* Does 'match' match the given name?
* A match is found if
*
* (1) the 'match' string is leading directory of 'name', or
* (2) the 'match' string is a wildcard and matches 'name', or
* (3) the 'match' string is exactly the same as 'name'.
*
* and the return value tells which case it was.
*
* It returns 0 when there is no match.
*/
static int match_pathspec_item(const struct pathspec_item *item, int prefix,
const char *name, int namelen)
{
/* name/namelen has prefix cut off by caller */
const char *match = item->match + prefix;
int matchlen = item->len - prefix;
/* If the match was just the prefix, we matched */
if (!*match)
return MATCHED_RECURSIVELY;
if (matchlen <= namelen && !strncmp(match, name, matchlen)) {
if (matchlen == namelen)
return MATCHED_EXACTLY;
if (match[matchlen-1] == '/' || name[matchlen] == '/')
return MATCHED_RECURSIVELY;
}
if (item->has_wildcard && !fnmatch(match, name, 0))
return MATCHED_FNMATCH;
return 0;
}
/*
* Given a name and a list of pathspecs, see if the name matches
* any of the pathspecs. The caller is also interested in seeing
* all pathspec matches some names it calls this function with
* (otherwise the user could have mistyped the unmatched pathspec),
* and a mark is left in seen[] array for pathspec element that
* actually matched anything.
*/
int match_pathspec_depth(const struct pathspec *ps,
const char *name, int namelen,
int prefix, char *seen)
{
int i, retval = 0;
if (!ps->nr) {
if (!ps->recursive || ps->max_depth == -1)
return MATCHED_RECURSIVELY;
if (within_depth(name, namelen, 0, ps->max_depth))
return MATCHED_EXACTLY;
else
return 0;
}
name += prefix;
namelen -= prefix;
for (i = ps->nr - 1; i >= 0; i--) {
int how;
if (seen && seen[i] == MATCHED_EXACTLY)
continue;
how = match_pathspec_item(ps->items+i, prefix, name, namelen);
if (ps->recursive && ps->max_depth != -1 &&
how && how != MATCHED_FNMATCH) {
int len = ps->items[i].len;
if (name[len] == '/')
len++;
if (within_depth(name+len, namelen-len, 0, ps->max_depth))
how = MATCHED_EXACTLY;
else
how = 0;
}
if (how) {
if (retval < how)
retval = how;
if (seen && seen[i] < how)
seen[i] = how;
}
}
return retval;
}
static int no_wildcard(const char *string)
{
return string[strcspn(string, "*?[{\\")] == '\0';

3
dir.h
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@ -65,6 +65,9 @@ struct dir_struct {
#define MATCHED_FNMATCH 2
#define MATCHED_EXACTLY 3
extern int match_pathspec(const char **pathspec, const char *name, int namelen, int prefix, char *seen);
extern int match_pathspec_depth(const struct pathspec *pathspec,
const char *name, int namelen,
int prefix, char *seen);
extern int within_depth(const char *name, int namelen, int depth, int max_depth);
extern int fill_directory(struct dir_struct *dir, const char **pathspec);