зеркало из https://github.com/microsoft/git.git
Merge branch 'rs/checkout-init-macro'
Code cleanup. * rs/checkout-init-macro: introduce CHECKOUT_INIT
This commit is contained in:
Коммит
e683f17e63
4
apply.c
4
apply.c
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@ -3334,10 +3334,8 @@ static void prepare_fn_table(struct apply_state *state, struct patch *patch)
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static int checkout_target(struct index_state *istate,
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struct cache_entry *ce, struct stat *st)
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{
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struct checkout costate;
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struct checkout costate = CHECKOUT_INIT;
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memset(&costate, 0, sizeof(costate));
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costate.base_dir = "";
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costate.refresh_cache = 1;
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costate.istate = istate;
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if (checkout_entry(ce, &costate, NULL) || lstat(ce->name, st))
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@ -16,7 +16,7 @@ static int checkout_stage; /* default to checkout stage0 */
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static int to_tempfile;
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static char topath[4][TEMPORARY_FILENAME_LENGTH + 1];
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static struct checkout state;
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static struct checkout state = CHECKOUT_INIT;
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static void write_tempfile_record(const char *name, const char *prefix)
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{
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@ -239,7 +239,7 @@ static int checkout_paths(const struct checkout_opts *opts,
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const char *revision)
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{
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int pos;
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struct checkout state;
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struct checkout state = CHECKOUT_INIT;
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static char *ps_matched;
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struct object_id rev;
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struct commit *head;
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@ -352,7 +352,6 @@ static int checkout_paths(const struct checkout_opts *opts,
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return 1;
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/* Now we are committed to check them out */
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memset(&state, 0, sizeof(state));
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state.force = 1;
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state.refresh_cache = 1;
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state.istate = &the_index;
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1
cache.h
1
cache.h
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@ -1356,6 +1356,7 @@ struct checkout {
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not_new:1,
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refresh_cache:1;
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};
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#define CHECKOUT_INIT { NULL, "" }
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#define TEMPORARY_FILENAME_LENGTH 25
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extern int checkout_entry(struct cache_entry *ce, const struct checkout *state, char *topath);
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@ -1094,12 +1094,10 @@ int unpack_trees(unsigned len, struct tree_desc *t, struct unpack_trees_options
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int i, ret;
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static struct cache_entry *dfc;
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struct exclude_list el;
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struct checkout state;
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struct checkout state = CHECKOUT_INIT;
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if (len > MAX_UNPACK_TREES)
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die("unpack_trees takes at most %d trees", MAX_UNPACK_TREES);
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memset(&state, 0, sizeof(state));
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state.base_dir = "";
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state.force = 1;
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state.quiet = 1;
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state.refresh_cache = 1;
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