Added Github actions to handle PR pipelines (#147)
Replaced old azure pipeline CI with Github actions.
This commit is contained in:
Родитель
d01d109037
Коммит
187f76f565
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@ -0,0 +1,31 @@
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name: Master - CI
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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schedule:
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- cron: 0 23 * * 1-5
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||||
|
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jobs:
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# Windows
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build-windows:
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uses: ./.github/workflows/windows.yml
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with:
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cmake-version: '3.26.3'
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||||
platforms: "['x64', 'Win32', 'ARM', 'ARM64']"
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configurations: "['Release', 'Debug']"
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# MacOS
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||||
build-macos:
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uses: ./.github/workflows/macos.yml
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with:
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cmake-version: '3.26.3'
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||||
platforms: "['macOS']"
|
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configurations: "['Release', 'Debug']"
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||||
# iOS
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build-ios:
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uses: ./.github/workflows/ios.yml
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with:
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cmake-version: '3.26.3'
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||||
platforms: "['iOS']"
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||||
configurations: "['Release', 'Debug']"
|
|
@ -0,0 +1,36 @@
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name: 'build ios'
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||||
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on:
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||||
workflow_call:
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inputs:
|
||||
cmake-version:
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||||
required: true
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||||
type: string
|
||||
platforms:
|
||||
required: true
|
||||
type: string
|
||||
configurations:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
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build:
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runs-on: macos-latest
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strategy:
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matrix:
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platform: ${{ fromJson(inputs.platforms) }}
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config: ${{ fromJson(inputs.configurations) }}
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steps:
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- name: Git Checkout
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uses: actions/checkout@v4
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with:
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submodules: 'true'
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- name: Setup CMake
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uses: jwlawson/actions-setup-cmake@v2.0.2
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with:
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cmake-version: ${{ inputs.cmake-version }}
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- name: CMake Configure
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run: cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/Build/CMake/ios.toolchain.cmake" -DPLATFORM=OS -DDEPLOYMENT_TARGET="10.11" -DENABLE_UNIT_TESTS="OFF" -B ./built/Int/cmake_${{ matrix.platform }} .
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- name: CMake Build
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run: cmake --build . --target install --config ${{ matrix.config }}
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working-directory: ./built/Int/cmake_${{ matrix.platform }}
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@ -0,0 +1,44 @@
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name: 'build macos'
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on:
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workflow_call:
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inputs:
|
||||
cmake-version:
|
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required: true
|
||||
type: string
|
||||
platforms:
|
||||
required: true
|
||||
type: string
|
||||
configurations:
|
||||
required: true
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||||
type: string
|
||||
|
||||
jobs:
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build:
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runs-on: macos-latest
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strategy:
|
||||
matrix:
|
||||
platform: ${{ fromJson(inputs.platforms) }}
|
||||
config: ${{ fromJson(inputs.configurations) }}
|
||||
steps:
|
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- name: Git Checkout
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uses: actions/checkout@v4
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with:
|
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submodules: 'true'
|
||||
- name: Setup CMake
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uses: jwlawson/actions-setup-cmake@v2.0.2
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with:
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cmake-version: ${{ inputs.cmake-version }}
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- name: CMake Configure
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run: cmake -G Xcode -B ./built/Int/cmake_${{ matrix.platform }} .
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- name: CMake Build
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run: cmake --build . --target install --config ${{ matrix.config }}
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working-directory: ./built/Int/cmake_${{ matrix.platform }}
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- name: Running Unit Tests
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run: ./GLTFSDK.Test --gtest_output=xml:GLTFSDK.Test.log
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working-directory: ./built/Out/${{ matrix.platform }}/${{ matrix.config }}/GLTFSDK.Test
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- uses: actions/upload-artifact@v4
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name: "Upload test results"
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||||
with:
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name: GLTFSDK.Test.MacOS.${{ matrix.platform }}.${{ matrix.config }}
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path: ${{ github.workspace }}/built/Out/${{ matrix.platform }}/${{ matrix.config }}/GLTFSDK.Test/GLTFSDK.Test.log
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|
@ -0,0 +1,46 @@
|
|||
name: 'build windows'
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
cmake-version:
|
||||
required: true
|
||||
type: string
|
||||
platforms:
|
||||
required: true
|
||||
type: string
|
||||
configurations:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
matrix:
|
||||
platform: ${{ fromJson(inputs.platforms) }}
|
||||
config: ${{ fromJson(inputs.configurations) }}
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||||
steps:
|
||||
- name: Git Checkout
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||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: 'true'
|
||||
- name: Setup CMake
|
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uses: jwlawson/actions-setup-cmake@v2.0.2
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with:
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cmake-version: ${{ inputs.cmake-version }}
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- name: CMake Configure
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run: cmake -G "Visual Studio 16 2019" -A ${{ matrix.platform }} -B ./built/Int/cmake_${{ matrix.platform }} .
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- name: CMake Build
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run: cmake --build . --target install --config ${{ matrix.config }}
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working-directory: ./built/Int/cmake_${{ matrix.platform }}
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- name: Running Unit Tests
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if: ${{ (matrix.platform == 'x64') || (matrix.platform == 'Win32') }}
|
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run: .\GLTFSDK.Test.exe --gtest_output=xml:GLTFSDK.Test.log
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working-directory: ./built/Out/windows_${{ matrix.platform }}\${{ matrix.config }}\GLTFSDK.Test
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- uses: actions/upload-artifact@v4
|
||||
name: "Upload test results"
|
||||
if: ${{ (matrix.platform == 'x64') || (matrix.platform == 'Win32') }}
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||||
with:
|
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name: GLTFSDK.Test.Windows.${{ matrix.platform }}.${{ matrix.config }}
|
||||
path: ${{ github.workspace }}\built\Out\windows_${{ matrix.platform }}\${{ matrix.config }}\GLTFSDK.Test\GLTFSDK.Test.log
|
|
@ -1,255 +0,0 @@
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# .NET Desktop
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# Build and run tests for .NET Desktop or Windows classic desktop solutions.
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# Add steps that publish symbols, save build artifacts, and more:
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# https://docs.microsoft.com/azure/devops/pipelines/apps/windows/dot-net
|
||||
|
||||
jobs:
|
||||
- job: Windows_VS2019
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||||
|
||||
pool:
|
||||
vmImage: 'windows-2019'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
Win32-Release:
|
||||
buildPlatform: Win32
|
||||
buildConfiguration: Release
|
||||
Win32-Debug:
|
||||
buildPlatform: Win32
|
||||
buildConfiguration: Debug
|
||||
x64-Release:
|
||||
buildPlatform: x64
|
||||
buildConfiguration: Release
|
||||
x64-Debug:
|
||||
buildPlatform: x64
|
||||
buildConfiguration: Debug
|
||||
ARM-Release:
|
||||
buildPlatform: ARM
|
||||
buildConfiguration: Release
|
||||
ARM-Debug:
|
||||
buildPlatform: ARM
|
||||
buildConfiguration: Debug
|
||||
ARM64-Release:
|
||||
buildPlatform: ARM64
|
||||
buildConfiguration: Release
|
||||
ARM64-Debug:
|
||||
buildPlatform: ARM64
|
||||
buildConfiguration: Debug
|
||||
|
||||
workspace:
|
||||
clean: all
|
||||
|
||||
steps:
|
||||
|
||||
- task: CMake@1
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||||
inputs:
|
||||
workingDirectory: 'built\Int\cmake_$(buildPlatform)'
|
||||
cmakeArgs: '..\..\.. -G "Visual Studio 16 2019" -A "$(buildPlatform)"'
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||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built\Int\cmake_$(buildPlatform)'
|
||||
cmakeArgs: '--build . --target install --config $(buildConfiguration) -- /m'
|
||||
|
||||
- script: .\GLTFSDK.Test.exe --gtest_output=xml:GLTFSDK.Test.log
|
||||
workingDirectory: built\Out\windows_$(buildPlatform)\$(buildConfiguration)\GLTFSDK.Test
|
||||
displayName: Running Unit Tests
|
||||
condition: and(succeeded(), in(variables['buildPlatform'], 'Win32', 'x64'))
|
||||
|
||||
- task: PublishTestResults@2
|
||||
inputs:
|
||||
testResultsFormat: 'JUnit'
|
||||
testResultsFiles: built\Out\windows_$(buildPlatform)\$(buildConfiguration)\GLTFSDK.Test\GLTFSDK.Test.log
|
||||
condition: and(succeeded(), in(variables['buildPlatform'], 'Win32', 'x64'))
|
||||
|
||||
- job: WindowsVcPkg_VS2019
|
||||
|
||||
pool:
|
||||
vmImage: 'windows-2019'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
Win32-Release:
|
||||
buildPlatform: Win32
|
||||
buildConfiguration: Release
|
||||
vcpkgTriplet: x86-windows
|
||||
Win32-Debug:
|
||||
buildPlatform: Win32
|
||||
buildConfiguration: Debug
|
||||
vcpkgTriplet: x86-windows
|
||||
x64-Release:
|
||||
buildPlatform: x64
|
||||
buildConfiguration: Release
|
||||
vcpkgTriplet: x64-windows
|
||||
x64-Debug:
|
||||
buildPlatform: x64
|
||||
buildConfiguration: Debug
|
||||
vcpkgTriplet: x64-windows
|
||||
ARM-Release:
|
||||
buildPlatform: ARM
|
||||
buildConfiguration: Release
|
||||
vcpkgTriplet: arm-windows
|
||||
ARM-Debug:
|
||||
buildPlatform: ARM
|
||||
buildConfiguration: Debug
|
||||
vcpkgTriplet: arm-windows
|
||||
ARM64-Release:
|
||||
buildPlatform: ARM64
|
||||
buildConfiguration: Release
|
||||
vcpkgTriplet: arm64-windows
|
||||
ARM64-Debug:
|
||||
buildPlatform: ARM64
|
||||
buildConfiguration: Debug
|
||||
vcpkgTriplet: arm64-windows
|
||||
|
||||
workspace:
|
||||
clean: all
|
||||
|
||||
variables:
|
||||
vcpkgRoot: "C:/vcpkg/scripts/buildsystems/vcpkg.cmake"
|
||||
|
||||
steps:
|
||||
- powershell: vcpkg install --triplet "$(vcpkgTriplet)" rapidjson gtest
|
||||
displayName: Install packages with VcPkg
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built\Int\cmake_$(buildPlatform)'
|
||||
cmakeArgs: '..\..\.. -G "Visual Studio 16 2019" -A "$(buildPlatform)" -DCMAKE_TOOLCHAIN_FILE="$(vcpkgRoot)" -DVCPKG_TARGET_TRIPLET="$(vcpkgTriplet)"'
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built\Int\cmake_$(buildPlatform)'
|
||||
cmakeArgs: '--build . --target install --config $(buildConfiguration) -- /m'
|
||||
|
||||
# copy googletest related dll files
|
||||
- task: CopyFiles@2
|
||||
inputs:
|
||||
sourceFolder: 'built\Int\cmake_$(buildPlatform)\GLTFSDK.Test\$(buildConfiguration)'
|
||||
contents: 'gtest*.dll'
|
||||
targetFolder: 'built\Out\windows_$(buildPlatform)\$(buildConfiguration)\GLTFSDK.Test'
|
||||
overWrite: true
|
||||
condition: in(variables['buildPlatform'], 'Win32', 'x64')
|
||||
|
||||
- script: .\GLTFSDK.Test.exe --gtest_output=xml:GLTFSDK.Test.log
|
||||
workingDirectory: built\Out\windows_$(buildPlatform)\$(buildConfiguration)\GLTFSDK.Test
|
||||
displayName: Running Unit Tests
|
||||
condition: and(succeeded(), in(variables['buildPlatform'], 'Win32', 'x64'))
|
||||
|
||||
- task: PublishTestResults@2
|
||||
inputs:
|
||||
testResultsFormat: 'JUnit'
|
||||
testResultsFiles: built\Out\windows_$(buildPlatform)\$(buildConfiguration)\GLTFSDK.Test\GLTFSDK.Test.log
|
||||
condition: and(succeeded(), in(variables['buildPlatform'], 'Win32', 'x64'))
|
||||
|
||||
- job: MacOS
|
||||
|
||||
pool:
|
||||
vmImage: 'macos-latest'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
macOS-Release:
|
||||
buildPlatform: macOS
|
||||
buildConfiguration: Release
|
||||
macOS-Debug:
|
||||
buildPlatform: macOS
|
||||
buildConfiguration: Debug
|
||||
|
||||
workspace:
|
||||
clean: all
|
||||
|
||||
steps:
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '../../.. -G Xcode'
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '--build . --target install --config $(buildConfiguration)'
|
||||
|
||||
- script: ./GLTFSDK.Test --gtest_output=xml:GLTFSDK.Test.log
|
||||
workingDirectory: built/Out/$(buildPlatform)/$(buildConfiguration)/GLTFSDK.Test
|
||||
displayName: Running Unit Tests
|
||||
|
||||
- task: PublishTestResults@2
|
||||
inputs:
|
||||
testResultsFormat: 'JUnit'
|
||||
testResultsFiles: built/Out/$(buildPlatform)/$(buildConfiguration)/GLTFSDK.Test/GLTFSDK.Test.log
|
||||
|
||||
- job: MacOSVcPkg
|
||||
|
||||
pool:
|
||||
vmImage: 'macos-latest'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
macOS-Release:
|
||||
buildPlatform: macOS
|
||||
buildConfiguration: Release
|
||||
vcpkgTriplet: x64-osx
|
||||
macOS-Debug:
|
||||
buildPlatform: macOS
|
||||
buildConfiguration: Debug
|
||||
vcpkgTriplet: x64-osx
|
||||
|
||||
workspace:
|
||||
clean: all
|
||||
|
||||
steps:
|
||||
- task: Bash@3
|
||||
inputs:
|
||||
targetType: 'inline'
|
||||
script: vcpkg install --triplet "$(vcpkgTriplet)" rapidjson gtest
|
||||
displayName: Install packages with VcPkg
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '../../.. -G Xcode -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake'
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '--build . --target install --config $(buildConfiguration)'
|
||||
|
||||
- script: ./GLTFSDK.Test --gtest_output=xml:GLTFSDK.Test.log
|
||||
workingDirectory: built/Out/$(buildPlatform)/$(buildConfiguration)/GLTFSDK.Test
|
||||
displayName: Running Unit Tests
|
||||
|
||||
- task: PublishTestResults@2
|
||||
inputs:
|
||||
testResultsFormat: 'JUnit'
|
||||
testResultsFiles: built/Out/$(buildPlatform)/$(buildConfiguration)/GLTFSDK.Test/GLTFSDK.Test.log
|
||||
|
||||
- job: iOS
|
||||
|
||||
pool:
|
||||
vmImage: 'macos-latest'
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
iOS-Release:
|
||||
buildPlatform: iOS
|
||||
buildConfiguration: Release
|
||||
iOS-Debug:
|
||||
buildPlatform: iOS
|
||||
buildConfiguration: Debug
|
||||
|
||||
workspace:
|
||||
clean: all
|
||||
|
||||
steps:
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '../../.. -G Xcode -DCMAKE_TOOLCHAIN_FILE="$(Build.SourcesDirectory)/Build/CMake/ios.toolchain.cmake" -DPLATFORM=OS -DDEPLOYMENT_TARGET="10.11" -DENABLE_UNIT_TESTS="OFF"'
|
||||
|
||||
- task: CMake@1
|
||||
inputs:
|
||||
workingDirectory: 'built/Int/cmake_$(buildPlatform)'
|
||||
cmakeArgs: '--build . --target install --config $(buildConfiguration)'
|
|
@ -82,10 +82,8 @@ namespace Microsoft
|
|||
|
||||
// Utility for verifying GetRotations
|
||||
template<typename T>
|
||||
void VerifyGetRotations()
|
||||
void VerifyGetRotations(const std::vector<float>& testValues)
|
||||
{
|
||||
std::vector<float> testValues = { 0.213941514f, 0.963860869f, -0.158749819f, 0.204712942f };
|
||||
|
||||
auto readerWriter = std::make_shared<const StreamReaderWriter>();
|
||||
auto bufferBuilder = BufferBuilder(std::make_unique<GLTFResourceWriter>(readerWriter));
|
||||
|
||||
|
@ -254,11 +252,14 @@ namespace Microsoft
|
|||
// Verify GetRotations for all possible component types
|
||||
GLTFSDK_TEST_METHOD(AnimationUtilsTests, AnimationUtils_Test_GetRotations)
|
||||
{
|
||||
VerifyGetRotations<float>();
|
||||
VerifyGetRotations<int8_t>();
|
||||
VerifyGetRotations<uint8_t>();
|
||||
VerifyGetRotations<int16_t>();
|
||||
VerifyGetRotations<uint16_t>();
|
||||
const std::vector<float> testValues = { 0.213941514f, 0.963860869f, -0.158749819f, 0.204712942f };
|
||||
const std::vector<float> testValuesPositivesOnly = { 0.213941514f, 0.963860869f, 0.158749819f, 0.204712942f };
|
||||
|
||||
VerifyGetRotations<float>(testValues);
|
||||
VerifyGetRotations<int8_t>(testValues);
|
||||
VerifyGetRotations<uint8_t>(testValuesPositivesOnly);
|
||||
VerifyGetRotations<int16_t>(testValues);
|
||||
VerifyGetRotations<uint16_t>(testValuesPositivesOnly);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <sstream>
|
||||
#include <limits>
|
||||
|
||||
using namespace glTF::UnitTest;
|
||||
|
||||
|
@ -23,11 +24,22 @@ namespace Microsoft
|
|||
namespace Test
|
||||
{
|
||||
template <typename T>
|
||||
static void AreEqual(const std::vector<T>& a, const std::vector<T>& b, wchar_t const* message = nullptr)
|
||||
inline void AreEqual(const std::vector<T>& a, const std::vector<T>& b, wchar_t const* message = nullptr)
|
||||
{
|
||||
Assert::IsTrue(a == b, message);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void AreEqual<float>(const std::vector<float>& a, const std::vector<float>& b, wchar_t const* message)
|
||||
{
|
||||
const float tolerancePercentage = 0.0001f;
|
||||
|
||||
Assert::IsTrue(std::equal(std::begin(a), std::end(a), std::begin(b), std::end(b),
|
||||
[tolerancePercentage](float a, float b){
|
||||
return std::abs(a - b) <= std::abs(a * tolerancePercentage);
|
||||
}), message);
|
||||
}
|
||||
|
||||
class StreamReaderWriter : public Microsoft::glTF::IStreamWriter, public Microsoft::glTF::IStreamReader
|
||||
{
|
||||
public:
|
||||
|
|
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Ссылка в новой задаче