This commit is contained in:
Tomi Paananen 2013-10-25 14:59:58 +03:00
Родитель eb75ced0b9
Коммит 6b7382dc05
20 изменённых файлов: 1161 добавлений и 2 удалений

38
LaunchApp tag maker.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Phone
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LaunchApp tag maker", "LaunchApp tag maker\LaunchApp tag maker.csproj", "{99101637-73C7-477B-A85A-271B162FEAF2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|ARM.ActiveCfg = Debug|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|ARM.Build.0 = Debug|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|ARM.Deploy.0 = Debug|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|x86.ActiveCfg = Debug|x86
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|x86.Build.0 = Debug|x86
{99101637-73C7-477B-A85A-271B162FEAF2}.Debug|x86.Deploy.0 = Debug|x86
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|Any CPU.Build.0 = Release|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|Any CPU.Deploy.0 = Release|Any CPU
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|ARM.ActiveCfg = Release|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|ARM.Build.0 = Release|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|ARM.Deploy.0 = Release|ARM
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|x86.ActiveCfg = Release|x86
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|x86.Build.0 = Release|x86
{99101637-73C7-477B-A85A-271B162FEAF2}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<Application
x:Class="LaunchApp_tag_maker.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone">
<!--Application Resources-->
<Application.Resources>
<local:LocalizedStrings xmlns:local="clr-namespace:LaunchApp_tag_maker" x:Key="LocalizedStrings"/>
</Application.Resources>
<Application.ApplicationLifetimeObjects>
<!--Required object that handles lifetime events for the application-->
<shell:PhoneApplicationService
Launching="Application_Launching" Closing="Application_Closing"
Activated="Application_Activated" Deactivated="Application_Deactivated"/>
</Application.ApplicationLifetimeObjects>
</Application>

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using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using LaunchApp_tag_maker.Resources;
namespace LaunchApp_tag_maker
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Language display initialization
InitializeLanguage();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Initialize the app's font and flow direction as defined in its localized resource strings.
//
// To ensure that the font of your application is aligned with its supported languages and that the
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
// file's culture. For example:
//
// AppResources.es-ES.resx
// ResourceLanguage's value should be "es-ES"
// ResourceFlowDirection's value should be "LeftToRight"
//
// AppResources.ar-SA.resx
// ResourceLanguage's value should be "ar-SA"
// ResourceFlowDirection's value should be "RightToLeft"
//
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
//
private void InitializeLanguage()
{
try
{
// Set the font to match the display language defined by the
// ResourceLanguage resource string for each supported language.
//
// Fall back to the font of the neutral language if the Display
// language of the phone is not supported.
//
// If a compiler error is hit then ResourceLanguage is missing from
// the resource file.
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
// Set the FlowDirection of all elements under the root frame based
// on the ResourceFlowDirection resource string for each
// supported language.
//
// If a compiler error is hit then ResourceFlowDirection is missing from
// the resource file.
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
RootFrame.FlowDirection = flow;
}
catch
{
// If an exception is caught here it is most likely due to either
// ResourceLangauge not being correctly set to a supported language
// code or ResourceFlowDirection is set to a value other than LeftToRight
// or RightToLeft.
if (Debugger.IsAttached)
{
Debugger.Break();
}
throw;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{99101637-73C7-477B-A85A-271B162FEAF2}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LaunchApp_tag_maker</RootNamespace>
<AssemblyName>LaunchApp tag maker</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>true</SilverlightApplication>
<SupportedCultures>
</SupportedCultures>
<XapOutputs>true</XapOutputs>
<GenerateSilverlightManifest>true</GenerateSilverlightManifest>
<XapFilename>LaunchApp_tag_maker_$(Configuration)_$(Platform).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<SilverlightAppEntry>LaunchApp_tag_maker.App</SilverlightAppEntry>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\x86\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Bin\ARM\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Bin\ARM\Release</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="LocalizedStrings.cs" />
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resources\AppResources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AppResources.resx</DependentUpon>
</Compile>
<Compile Include="WriteLaunchAppTag.xaml.cs">
<DependentUpon>WriteLaunchAppTag.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="WriteLaunchAppTag.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<None Include="Properties\AppManifest.xml" />
<None Include="Properties\WMAppManifest.xml">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\LaunchTag_99x99.png" />
<Content Include="Assets\Tiles\LaunchTag_110x110.png" />
<Content Include="Assets\Tiles\LaunchTag_202x202.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\AppResources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>AppResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<CurrentDeployCmdId>256</CurrentDeployCmdId>
<CurrentDeployID>30F105C9-681E-420b-A277-7C086EAD8A4E</CurrentDeployID>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<CurrentDeployCmdId>256</CurrentDeployCmdId>
<CurrentDeployID>30F105C9-681E-420b-A277-7C086EAD8A4E</CurrentDeployID>
</PropertyGroup>
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{C089C8C0-30E0-4E22-80C0-CE093F111A43}">
<SilverlightMobileCSProjectFlavor>
<FullDeploy>False</FullDeploy>
<DebuggerType>Managed</DebuggerType>
<DebuggerAgentType>Managed</DebuggerAgentType>
<Tombstone>False</Tombstone>
</SilverlightMobileCSProjectFlavor>
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
</Project>

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using LaunchApp_tag_maker.Resources;
namespace LaunchApp_tag_maker
{
/// <summary>
/// Provides access to string resources.
/// </summary>
public class LocalizedStrings
{
private static AppResources _localizedResources = new AppResources();
public AppResources LocalizedResources { get { return _localizedResources; } }
}
}

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<phone:PhoneApplicationPage
x:Class="LaunchApp_tag_maker.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
shell:SystemTray.IsVisible="True">
<!--LayoutRoot is the root grid where all page content is placed-->
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!--TitlePanel contains the name of the application and page title-->
<StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">
<TextBlock Text="LaunchApp Tag Maker" Style="{StaticResource PhoneTextNormalStyle}" Margin="12,0"/>
<TextBlock Text="Instructions" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
</StackPanel>
<!--ContentPanel - place additional content here-->
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" TextWrapping="Wrap">
<Bold>Welcome to LaunchApp Tag Maker</Bold>
<LineBreak/>It allows you to create LaunchApp tag that could launch any apps available on store or installed.
<LineBreak/>We provide a list of Nokia apps for you to create tags for demo purpose. If you target for a specific app, then you need to obtain the app id. There are two ways to get the app id:
<LineBreak/>1. Visit http://www.windowsphone.com/en-us/store
<LineBreak/>2. Go to app list view, long press your app, click "share", choose any email account, and copy the string after "?appid=" from the URL.
<LineBreak/>For example, Nokia Music's app id is like below:
<LineBreak/>f5874252-1f04-4c3f-a335-4fa3b7b85329
<LineBreak/>Once you have the app id, then you can use this app to creata tag for it.
<LineBreak/>For more info, please visit http://www.developer.nokia.com/Community/Wiki/How_to_launch_apps_available_in_the_store_using_NFC_LaunchApp_tag#How_to_write_LaunchApp_content_into_a_NFC_tag
</TextBlock>
<Button Content="Start" Click="StartTagMaking" Grid.Row="1"></Button>
</Grid>
</Grid>
</phone:PhoneApplicationPage>

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/* created by wenlu
* to demonstrate the wiki article http://www.developer.nokia.com/Community/Wiki/How_to_launch_apps_available_in_the_store_using_NFC_LaunchApp_tag#How_to_write_LaunchApp_content_into_a_NFC_tag
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using LaunchApp_tag_maker.Resources;
namespace LaunchApp_tag_maker
{
public partial class MainPage : PhoneApplicationPage
{
// Constructor
public MainPage()
{
InitializeComponent();
// Sample code to localize the ApplicationBar
//BuildLocalizedApplicationBar();
}
private void StartTagMaking(object sender, RoutedEventArgs e)
{
this.NavigationService.Navigate(new Uri("/WriteLaunchAppTag.xaml", UriKind.Relative));
}
}
}

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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LaunchApp_tag_maker")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LaunchApp_tag_maker")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fcfc3c7c-8b32-48bc-bbf1-e85fc2714021")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US" />
<App xmlns="" ProductID="{99101637-73c7-477b-a85a-271b162feaf2}" Title="LaunchApp Tag Maker" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="Wenhui Lu" Description="LaunchApp Tag maker allows you to ceate LaunchApp tag that could launch any apps available on http://www.windowsphone.com/ or apps you installed by youself on the devices." Publisher="LaunchApp_tag_maker" PublisherID="{33e39fa8-ea85-4da3-9727-6ee94b16e9fe}">
<IconPath IsRelative="true" IsResource="false">Assets\LaunchTag_99x99.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_MEDIALIB_AUDIO" />
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
<Capability Name="ID_CAP_PROXIMITY" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default" NavigationPage="MainPage.xaml" />
</Tasks>
<Tokens>
<PrimaryToken TokenID="LaunchApp_tag_makerToken" TaskName="_default">
<TemplateIconic>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\LaunchTag_110x110.png</SmallImageURI>
<Count>0</Count>
<IconImageURI IsRelative="true" IsResource="false">Assets\Tiles\LaunchTag_202x202.png</IconImageURI>
<Title>LaunchApp Tag Maker</Title>
<Message>
</Message>
<BackgroundColor>
</BackgroundColor>
<HasLarge>True</HasLarge>
<LargeContent1>
</LargeContent1>
<LargeContent2>
</LargeContent2>
<LargeContent3>
</LargeContent3>
<DeviceLockImageURI IsRelative="true" IsResource="false">
</DeviceLockImageURI>
</TemplateIconic>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA" />
<ScreenResolution Name="ID_RESOLUTION_WXGA" />
<ScreenResolution Name="ID_RESOLUTION_HD720P" />
</ScreenResolutions>
<Requirements>
<Requirement Name="ID_REQ_NFC" />
</Requirements>
</App>
</Deployment>

127
LaunchApp tag maker/Resources/AppResources.Designer.cs сгенерированный Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17626
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaunchApp_tag_maker.Resources
{
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class AppResources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AppResources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaunchApp_tag_maker.Resources.AppResources", typeof(AppResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to LeftToRight.
/// </summary>
public static string ResourceFlowDirection
{
get
{
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to us-EN.
/// </summary>
public static string ResourceLanguage
{
get
{
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MY APPLICATION.
/// </summary>
public static string ApplicationTitle
{
get
{
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to button.
/// </summary>
public static string AppBarButtonText
{
get
{
return ResourceManager.GetString("AppBarButtonText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to menu item.
/// </summary>
public static string AppBarMenuItemText
{
get
{
return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ResourceFlowDirection" xml:space="preserve">
<value>LeftToRight</value>
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
</data>
<data name="ResourceLanguage" xml:space="preserve">
<value>en-US</value>
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
</data>
<data name="ApplicationTitle" xml:space="preserve">
<value>MY APPLICATION</value>
</data>
<data name="AppBarButtonText" xml:space="preserve">
<value>add</value>
</data>
<data name="AppBarMenuItemText" xml:space="preserve">
<value>Menu Item</value>
</data>
</root>

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<phone:PhoneApplicationPage
x:Class="LaunchApp_tag_maker.WriteLaunchAppTag"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
mc:Ignorable="d"
shell:SystemTray.IsVisible="True">
<!--LayoutRoot is the root grid where all page content is placed-->
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!--TitlePanel contains the name of the application and page title-->
<StackPanel Grid.Row="0" Margin="12,17,0,28">
<TextBlock Text="LaunchApp Tag Maker" Style="{StaticResource PhoneTextNormalStyle}"/>
<TextBlock Text="Create Tags" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>
</StackPanel>
<!--ContentPanel - place additional content here-->
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<TextBox x:Name="inputText" Grid.Row="0" TextWrapping="Wrap"></TextBox>
<Button Content="Write To Tag" Click="WriteToTag" Grid.Row="1"></Button>
<Button Content="Tag for Nokia Music" Click="NokiaMusic" Grid.Row="2"></Button>
<Button Content="Tag for Nokia Maps" Click="NokiaMaps" Grid.Row="3"></Button>
<Button Content="Tag for Nokia TV" Click="NokiaTv" Grid.Row="4"></Button>
<Button Content="Tag for Nokia City Lens" Click="NokiaCityLens" Grid.Row="5"></Button>
<Button Content="Tag for Nokia Transit" Click="NokiaTransit" Grid.Row="6"></Button>
<Button Content="Tag for Current App" Click="CurrentApp" Grid.Row="7"></Button>
</Grid>
</Grid>
</phone:PhoneApplicationPage>

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/* created by wenlu
* to demonstrate the wiki article http://www.developer.nokia.com/Community/Wiki/How_to_launch_apps_available_in_the_store_using_NFC_LaunchApp_tag#How_to_write_LaunchApp_content_into_a_NFC_tag
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using Windows.Networking.Proximity;
using Windows.Storage.Streams;
using System.Xml.Linq;
namespace LaunchApp_tag_maker
{
public partial class WriteLaunchAppTag : PhoneApplicationPage
{
private ProximityDevice device = null;
private Button pressed;
private bool isPublishing = false;
private long msgId;
private long writableTagId;
static Int32 minTagPayloadSize = 128;
static string prefix = "user=default\tWindowsPhone\t";
static string appIdNokiaMusic = "f5874252-1f04-4c3f-a335-4fa3b7b85329";
static string appIdNokiaMaps = "efa4b4a7-7499-46ce-aa95-3e4ab3b39313";
static string appIdNokiaTv = "8f592862-8bb5-4391-b6ca-c79730d3f34a";
static string appIdNokiaTransit = "adfdad16-b54a-4ec3-b11e-66bd691be4e6";
static string appIdNokiaCityLens = "b0a0ac22-cf9e-45ba-8120-815450e2fd71";
public WriteLaunchAppTag()
{
InitializeComponent();
device = ProximityDevice.GetDefault();
writableTagId = device.SubscribeForMessage("WriteableTag", checkWritableTagSize);
inputText.Text = appIdNokiaMusic;
}
private void checkWritableTagSize(ProximityDevice sender, ProximityMessage message)
{
Int32 size= GetInt32FromBuffer(message.Data);
if (size < minTagPayloadSize) {
Dispatcher.BeginInvoke(() =>
{
MessageBox.Show("The tag size (" + size + "bytes) is too small for LaunchApp tag, you need a tag with payload size >=" + minTagPayloadSize + "bytes");
});
}
}
private void messageTransmittedHandler(ProximityDevice sender, long messageId)
{
sender.StopPublishingMessage(msgId);
isPublishing = false;
Dispatcher.BeginInvoke(() =>
{
pressed.IsEnabled = true;
MessageBox.Show("The LaunchApp content has been written to the tag");
});
}
static public IBuffer GetBufferFromString(string str)
{
using (var dw = new DataWriter())
{
dw.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE;
dw.WriteString(str);
return dw.DetachBuffer();
}
}
static public Int32 GetInt32FromBuffer(IBuffer buf)
{
Int32 ret = 0;
using (var dr = DataReader.FromBuffer(buf))
{
//dr.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE;
var bytes = new byte[4];
dr.ReadBytes(bytes);
ret = BitConverter.ToInt32(bytes, 0);
}
return ret;
}
private void WriteToTag(object sender, RoutedEventArgs e)
{
pressed = sender as Button;
pressed.IsEnabled = false;
msgId = device.PublishBinaryMessage("LaunchApp:WriteTag", GetBufferFromString(prefix+"{"+inputText.Text+"}"), messageTransmittedHandler);
isPublishing = true;
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
device.StopPublishingMessage(writableTagId);
if (isPublishing)
{
if (device != null)
{
device.StopPublishingMessage(msgId);
}
isPublishing = false;
}
}
private void NokiaMusic(object sender, RoutedEventArgs e)
{
inputText.Text = appIdNokiaMusic;
}
private void NokiaMaps(object sender, RoutedEventArgs e)
{
inputText.Text = appIdNokiaMaps;
}
private void NokiaTv(object sender, RoutedEventArgs e)
{
inputText.Text = appIdNokiaTv;
}
private void NokiaCityLens(object sender, RoutedEventArgs e)
{
inputText.Text = appIdNokiaCityLens;
}
private void NokiaTransit(object sender, RoutedEventArgs e)
{
inputText.Text = appIdNokiaTransit;
}
private void CurrentApp(object sender, RoutedEventArgs e)
{
//var appId = Windows.ApplicationModel.Store.CurrentApp.AppId;
var appId = GetId();
inputText.Text = appId.ToString();
}
public static Guid GetId()
{
Guid applicationId = Guid.Empty;
var productId = XDocument.Load("WMAppManifest.xml").Root.Element("App").Attribute("ProductID");
if (productId != null && !string.IsNullOrEmpty(productId.Value))
Guid.TryParse(productId.Value, out applicationId);
return applicationId;
}
}
}

40
Licence.txt Normal file
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Copyright © 2012-2013 Nokia Corporation. All rights reserved.
Nokia, Nokia Developer, and HERE are trademarks and/or registered trademarks of
Nokia Corporation. Other product and company names mentioned herein may be
trademarks or trade names of their respective owners.
License
Subject to the conditions below, you may use, copy, modify and/or merge copies
of this software and associated content and documentation files (the “Software”)
to test, develop, publish, distribute, sub-license and/or sell new software
derived from or incorporating the Software, solely in connection with Nokia
devices. Some of the documentation, content and/or software maybe licensed under
open source software or other licenses. To the extent such documentation,
content and/or software are included, licenses and/or other terms and conditions
shall apply in addition and/or instead of this notice. The exact terms of the
licenses, disclaimers, acknowledgements and notices are reproduced in the
materials provided, or in other obvious locations. No other license to any other
intellectual property rights is granted herein.
This file, unmodified, shall be included with all copies or substantial portions
of the Software that are distributed in source code form.
The Software cannot constitute the primary value of any new software derived
from or incorporating the Software.
Any person dealing with the Software shall not misrepresent the source of the
Software.
Disclaimer
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE, QUALITY AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES (INCLUDING,
WITHOUT LIMITATION, DIRECT, SPECIAL, INDIRECT, PUNITIVE, CONSEQUENTIAL,
EXEMPLARY AND/ OR INCIDENTAL DAMAGES) OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Nokia Corporation retains the right to make changes to this document at any
time, without notice.

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@ -1,4 +1,5 @@
launchapp-tag-maker
LaunchApp Tag Maker
===================
LaunchApp Tag Maker allows you to ceate NFC tags which can launch any apps available at http://www.windowsphone.com/ or apps that you installed youself.
LaunchApp Tag Maker allows you to ceate NFC tags which can launch any apps
available at http://www.windowsphone.com/ or apps that you installed youself.