native-filter-demo/NativeFilterDemo/CameraStreamSourceDataSingl...

73 строки
2.7 KiB
C#
Исходник Обычный вид История

namespace NativeFilterDemo
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using CameraEffectInterface;
/// <summary>
/// A class to work around a problem with MediaElement.
/// MediaElement doesn't destruct the current MediaStreamSource when the source is changed.
/// To avoid memory leaks when source is changed (for example when navigating away from a page)
/// reserve the memory once and use it for all the MediaStreamSource instances we create.
/// </summary>
public sealed class CameraStreamSourceDataSingleton
{
private const int FramePixelSize = 4; // RGBA
private const int NumberOfBufferedFrames = 1;
private static CameraStreamSourceDataSingleton classInstance = null;
public static CameraStreamSourceDataSingleton Instance
{
get
{
if (classInstance == null)
{
classInstance = new CameraStreamSourceDataSingleton();
}
return classInstance;
}
}
public byte[] ImageBuffer { get; private set; }
public MemoryStream FrameStream { get; private set; }
public int FrameHeight { get; private set; }
public int FrameWidth { get; private set; }
public int FrameBufferSize { get; private set; }
public int FrameStreamSize { get; private set; }
public ICameraEffect CameraEffect { get; set; }
/// <summary>
/// Create the buffers of the data source
/// </summary>
/// <param name="cameraFrameSize">The dimensions of a camera frame</param>
public void Initialize(Windows.Foundation.Size cameraFrameSize)
{
if (this.FrameWidth != 0)
{
if (((int)cameraFrameSize.Width != this.FrameWidth)
|| ((int)cameraFrameSize.Height != this.FrameHeight))
{
// Currently, we don't allow changing the frame size
// after first initialization
throw new NotSupportedException();
}
return; // singleton is already initialized.
}
this.FrameWidth = (int)cameraFrameSize.Width;
this.FrameHeight = (int)cameraFrameSize.Height;
this.FrameBufferSize = FrameWidth * FrameHeight * FramePixelSize;
this.ImageBuffer = new byte[FrameBufferSize];
this.FrameStreamSize = FrameBufferSize * NumberOfBufferedFrames;
this.FrameStream = new MemoryStream(ImageBuffer);
}
}
}