Copy conpty.dll and openconsole.exe depending on arch in postinstall

This commit is contained in:
Daniel Imms 2024-08-01 08:33:27 -07:00
Родитель ddcd0b09ad
Коммит 43921691ee
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: E5CF412B63651C69
4 изменённых файлов: 46 добавлений и 14 удалений

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@ -9,7 +9,10 @@ module.exports = {
"project": "src/tsconfig.json",
"sourceType": "module"
},
"ignorePatterns": "**/typings/*.d.ts",
"ignorePatterns": [
"**/typings/*.d.ts",
"scripts/**/*"
],
"plugins": [
"@typescript-eslint"
],

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@ -10,7 +10,8 @@ const ptyProcess = pty.spawn(shell, [], {
rows: 26,
cwd: isWindows ? process.env.USERPROFILE : process.env.HOME,
env: Object.assign({ TEST: "Environment vars work" }, process.env),
useConpty: true
useConpty: true,
useConptyDll: true
});
ptyProcess.onData(data => process.stdout.write(data));

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@ -1,8 +1,11 @@
var fs = require('fs');
var path = require('path');
//@ts-check
var RELEASE_DIR = path.join(__dirname, '..', 'build', 'Release');
var BUILD_FILES = [
const fs = require('fs');
const os = require('os');
const path = require('path');
const RELEASE_DIR = path.join(__dirname, '../build/Release');
const BUILD_FILES = [
path.join(RELEASE_DIR, 'conpty.node'),
path.join(RELEASE_DIR, 'conpty.pdb'),
path.join(RELEASE_DIR, 'conpty_console_list.node'),
@ -15,14 +18,18 @@ var BUILD_FILES = [
path.join(RELEASE_DIR, 'winpty.dll'),
path.join(RELEASE_DIR, 'winpty.pdb')
];
const CONPTY_DIR = path.join(__dirname, '../third_party/conpty');
const CONPTY_SUPPORTED_ARCH = ['x64', 'arm64'];
cleanFolderRecursive = function(folder) {
console.log('\x1b[32m> Cleaning release folder...\x1b[0m');
function cleanFolderRecursive(folder) {
var files = [];
if( fs.existsSync(folder) ) {
if (fs.existsSync(folder)) {
files = fs.readdirSync(folder);
files.forEach(function(file,index) {
var curPath = path.join(folder, file);
if(fs.lstatSync(curPath).isDirectory()) { // recurse
if (fs.lstatSync(curPath).isDirectory()) { // recurse
cleanFolderRecursive(curPath);
fs.rmdirSync(curPath);
} else if (BUILD_FILES.indexOf(curPath) < 0){ // delete file
@ -36,7 +43,29 @@ try {
cleanFolderRecursive(RELEASE_DIR);
} catch(e) {
console.log(e);
//process.exit(1);
} finally {
process.exit(0);
process.exit(1);
}
console.log(`\x1b[32m> Moving conpty.dll...\x1b[0m`);
if (os.platform() !== 'win32') {
console.log(' SKIPPED (not Windows)');
} else {
const windowsArch = os.arch();
if (!CONPTY_SUPPORTED_ARCH.includes(windowsArch)) {
console.log(` SKIPPED (unsupported architecture ${windowsArch})`);
} else {
const versionFolder = fs.readdirSync(CONPTY_DIR)[0];
console.log(` Found version ${versionFolder}`);
const sourceFolder = path.join(CONPTY_DIR, versionFolder, `win10-${windowsArch}`);
const destFolder = path.join(RELEASE_DIR, 'conpty');
fs.mkdirSync(destFolder, { recursive: true });
for (const file of ['conpty.dll', 'OpenConsole.exe']) {
const sourceFile = path.join(sourceFolder, file);
const destFile = path.join(destFolder, file);
console.log(` Copying ${sourceFile} -> ${destFile}`);
fs.copyFileSync(sourceFile, destFile);
}
}
}
process.exit(0);

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@ -177,8 +177,7 @@ HANDLE LoadConptyDll(const Napi::CallbackInfo& info,
}
std::wstring currentDirStr(currentDir);
// TODO: Support arm64
std::wstring conptyDllPath = currentDirStr + L"\\third_party\\conpty\\1.19.240130002\\win10-x64\\conpty.dll";
std::wstring conptyDllPath = currentDirStr + L"\\build\\Release\\conpty\\conpty.dll";
if (!path_util::file_exists(conptyDllPath)) {
throw errorWithCode(info, "Cannot find conpty.dll");
}