Peli de Halleux
fe479e1960
0.0.16
2018-03-15 08:08:06 -07:00
Peli de Halleux
f667ade956
Support for parallax backgrounds ( #21 )
...
* support for parallax backgrounds
* moving to separate file
* fixing rx computation
* more refactoring
* moving sprite animation to self file
* missing initialization
2018-03-14 21:55:56 -07:00
Peli de Halleux
927ed332c9
Support for lifespan in projectiles/particles ( #20 )
...
* support for lifespan
* support in blocks
* upgraded asteroids
* merge changeby into set/get
* fixed bottom computation
2018-03-14 16:51:04 -07:00
Peli de Halleux
dbe797b919
0.0.15
2018-03-14 14:08:18 -07:00
Peli de Halleux
acf59b902f
display HI even when not beaten
2018-03-14 14:03:23 -07:00
Peli de Halleux
6d994b669e
updated highscore rendering
2018-03-14 14:01:56 -07:00
Peli de Halleux
ba20aed9ea
0.0.14
2018-03-14 13:43:21 -07:00
Peli de Halleux
54cd6a6c0d
Support for highscore ( #19 )
...
* basic highscore checking
* support for highscore
* updated pxt
2018-03-14 13:43:02 -07:00
Peli de Halleux
e107adf541
0.0.13
2018-03-14 10:55:15 -07:00
Peli de Halleux
7efacb549f
Using sprite type in overlaps computations ( #17 )
...
* support for sprite type in oncollision
* adding blocks
* fixing lookup
* more block annotations
* more block annotations
* updated block definition
* updating samples
* launchParticle -> createProjectile
* remove type from on-overlap event
* fixing sample
* tweak block
* doc fixes
* sort when sprite z changed
* hide more functions
* moving sprite into separate file
* support for specifying flags on sprites
* removed onHitWall
* cleanup
* refactoring keys
* more blocks
* more blocks
* linking examples
* fixing samples
* more fixes
* fix type check
* updating keys weight
2018-03-14 10:54:44 -07:00
Peli de Halleux
aa24e646a2
Game.frame ( #16 )
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* moving frame to game.frame
* bump common packages
2018-03-13 20:52:54 -07:00
Peli de Halleux
342d614010
0.0.12
2018-03-12 20:17:44 -07:00
Peli de Halleux
24fde15df6
Remove forever for frame ( #14 )
...
* moving frame to forever
* removing forever
* updated template
* updated samples
* fixing shim notation
* bumping common-packages
2018-03-12 20:17:15 -07:00
Peli de Halleux
b1d73d1574
0.0.11
2018-03-12 15:50:21 -07:00
Peli de Halleux
66657e7ad3
use playsond in gameover
2018-03-12 15:50:08 -07:00
Peli de Halleux
6ae86317df
0.0.10
2018-03-12 15:43:01 -07:00
Peli de Halleux
c5e46bce00
Music ( #13 )
...
* support for music
* fixing duplicate pause
* missing time picker
* updated common packages
2018-03-12 15:41:53 -07:00
Richard Knoll
2e1aa42089
Fullscreen sim with visible controls (v1) ( #12 )
2018-03-12 15:35:33 -07:00
Peli de Halleux
93232f5d03
fixed typo
2018-03-12 13:48:07 -07:00
Peli de Halleux
beb923724b
0.0.9
2018-03-12 13:33:06 -07:00
Peli de Halleux
f1a6c6a232
updated pxt
2018-03-12 13:32:44 -07:00
Peli de Halleux
5b684d0a70
jumper from richard
2018-03-09 20:38:15 -08:00
Peli de Halleux
e818ae1332
0.0.8
2018-03-09 20:15:22 -08:00
Peli de Halleux
6a7e0e60b4
moving setBackground to game ( #10 )
2018-03-09 20:14:52 -08:00
Peli de Halleux
0e266bbe55
0.0.7
2018-03-09 17:19:29 -08:00
Peli de Halleux
59de93e0c3
Sprite get set blocks ( #9 )
...
* tweaks
* removing dead function
* updated example
* renames
2018-03-09 17:18:17 -08:00
Peli de Halleux
2bf554d316
0.0.6
2018-03-09 16:37:55 -08:00
Peli de Halleux
407f59e383
Physics refactoring ( #8 )
...
* more debuggin services
* more fixes
* fixing examples
* fixing example
* don't track ghosts in physics
* remove ghosted sprites
* excluse ghosted srpites
* more refactoring
* correct hashsing
* switch to no datastructure for simple games
* more debug output
* diable sort
* added sample
* move responsability
2018-03-09 16:37:37 -08:00
Michal Moskal
e6c269aefc
Fix examples
2018-03-09 09:27:21 -08:00
Peli de Halleux
bcefb9a7fa
0.0.5
2018-03-07 20:57:40 -08:00
Peli de Halleux
7554ec41ba
Gameblocks ( #7 )
...
* blocks for game apis
* fix build
* moving control to advanced
* fixing examples
2018-03-07 20:57:23 -08:00
Peli de Halleux
be4e9279d3
0.0.4
2018-03-07 20:35:03 -08:00
Peli de Halleux
31a4a18896
Refactoring hub/sprites ( #6 )
...
* updated versions
* refactoring hud/sprites/game
* updated bouncer
* adding hub blocks
* block annotations
* weights
* lighter color
2018-03-07 20:34:43 -08:00
Peli de Halleux
0ad141455f
clone game apis into pxt-32
2018-03-07 13:29:14 -08:00
Peli de Halleux
c486b83b1d
Merge branch 'master' of https://github.com/microsoft/pxt-32
2018-03-07 13:27:35 -08:00
Michal Moskal
ddb58f2007
Use travis builds
2018-03-07 11:00:41 -08:00
Peli de Halleux
3b1fcb84e0
allow game engine to notify when a screenshot is needed
2018-03-07 09:20:01 -08:00
Peli de Halleux
70897551cc
more settings
2018-03-07 03:13:49 -08:00
Peli de Halleux
0b32d4d6af
adding mega-bounce
2018-03-06 21:33:07 -08:00
Peli de Halleux
5685c88d40
use title in message if available
2018-03-06 16:11:46 -08:00
Peli de Halleux
5b88a3b9a2
0.0.3
2018-03-06 14:41:16 -08:00
Peli de Halleux
f96479cd86
enabled sharing
2018-03-06 14:41:09 -08:00
Peli de Halleux
da327dd155
updated travis.yml
2018-03-06 13:21:21 -08:00
Peli de Halleux
77a301abf6
missing file
2018-03-06 13:19:53 -08:00
Peli de Halleux
9544b439e6
adding crowdin project info
2018-03-06 13:12:48 -08:00
Peli de Halleux
a6459082f5
updated build instructions
2018-03-06 13:05:36 -08:00
Peli de Halleux
a8c266a0fa
0.0.2
2018-03-06 13:03:00 -08:00
Peli de Halleux
07be7b1e95
adding build tag
2018-03-06 13:02:52 -08:00
Peli de Halleux
9a5f38fb4f
tweak metadata
2018-03-06 13:02:13 -08:00
Peli de Halleux
4da693c0d8
1.0.18
2018-03-06 12:58:56 -08:00