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@ -62,7 +62,7 @@ export function newAction() {
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Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
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```
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```blocks
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// **. . .**
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input.onButtonPressed(Button.B, () => {
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basic.showNumber(game.score(), 150) // ***
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@ -39,7 +39,7 @@ coll.push("cat")
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## 4. Write the five (5) lines of code that will add the following five words to `data->coll`: puppy, clock, night, cat, cow.
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```
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```ts
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let coll = (<string[]>[])
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```
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@ -6,7 +6,7 @@ Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](
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### JavaScript
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```
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```sig
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export function plotFrame(_this: micro_bit.Image, index: number)
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```
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@ -20,7 +20,7 @@ The `plot frame` function takes the index of the frame (if there are two frames,
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### Example
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```
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```blocks
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let img = images.createImage(`
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# . . . # # . . . #
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. # . # . . # # # .
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@ -6,7 +6,7 @@ Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](
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### JavaScript
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```
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```sig
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export function plotImage(_this: micro_bit.Image, xOffset: number)
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```
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@ -20,7 +20,7 @@ The `show image` function has a built in delay of 400ms after display of the ima
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### Example
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```
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```blocks
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let img = images.createImage(`
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# . . . # # . . . #
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. # . # . . # # # .
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@ -6,7 +6,7 @@ Set the on/off state of pixel in an [Image](/reference/images/image).
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### JavaScript
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```
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```sig
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export function setPixel(_this: micro_bit.Image, x: number, y: number, value: boolean)
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```
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@ -24,7 +24,7 @@ To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
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The following example creates an image and stores it in the `img` variable. The `set pixel` function sets the centre pixel off, before `img` is shown using `show image`.
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```
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```blocks
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let img = images.createImage(`
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. . # . .
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. # . # .
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