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Peli de Halleux 2016-06-15 23:14:30 -07:00
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@ -5,6 +5,9 @@ Add the amount you say to the score for the game.
```sig
game.addScore(1)
```
### Parameters
* a [number](/reference/types/number) that means how much to add to the score. A negative number means to subtract from the score.
### Examples

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@ -1,42 +1,29 @@
# Start Countdown
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
Start counting down time from the number of milliseconds you say.
```sig
game.startCountdown(1000)
```
### Parameters
* a [number](/reference/types/number) that means how many milliseconds to count down (one second is 1000 milliseconds)
### Examples
This program is a simple game.
Press button ``A`` as much as possible.
At the end of 10 seconds, the program will show your score.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
game.startCountdown(10000)
```
### Score
### See Also
When a player achieves a goal, you can increase the game score
[score](/reference/game/score), [change score by](/reference/game/change-score-by)
* add score points to the current score
```
export function addScore(points: number)
```
* set the current score to a particular value.
```
export function setScore(value: number)
```
* get the current score value
```
export function score() : number
```
### Countdown
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
* start a countdown with the maximum duration of the game in milliseconds.
```
export function startCountdown(ms: number)
```