Коммит
bd23de14e1
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@ -223,12 +223,13 @@ declare const enum DAL {
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MICROBIT_ACCELEROMETER_REST_TOLERANCE = 200,
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MICROBIT_ACCELEROMETER_TILT_TOLERANCE = 200,
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MICROBIT_ACCELEROMETER_FREEFALL_TOLERANCE = 400,
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MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE = 1000,
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MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE = 400,
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MICROBIT_ACCELEROMETER_3G_TOLERANCE = 3072,
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MICROBIT_ACCELEROMETER_6G_TOLERANCE = 6144,
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MICROBIT_ACCELEROMETER_8G_TOLERANCE = 8192,
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MICROBIT_ACCELEROMETER_GESTURE_DAMPING = 10,
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MICROBIT_ACCELEROMETER_GESTURE_DAMPING = 5,
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MICROBIT_ACCELEROMETER_SHAKE_DAMPING = 10,
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MICROBIT_ACCELEROMETER_SHAKE_RTX = 30,
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MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD = 4,
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// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitButton.h
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MICROBIT_BUTTON_EVT_DOWN = 1,
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@ -278,6 +278,16 @@ declare namespace led {
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High = 4, // MICROBIT_PIN_EVT_PULSE_HI
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Low = 5, // MICROBIT_PIN_EVT_PULSE_LO
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}
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declare enum PinPullMode {
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//% block="down"
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PullDown = 0,
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//% block="up"
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PullUp = 1,
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//% block="none"
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PullNone = 2,
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}
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declare namespace pins {
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}
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@ -36,6 +36,15 @@ enum class PulseValue {
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Low = MICROBIT_PIN_EVT_PULSE_LO
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};
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enum class PinPullMode {
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//% block="down"
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PullDown = 0,
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//% block="up"
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PullUp = 1,
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//% block="none"
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PullNone = 2
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};
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MicroBitPin *getPin(int id) {
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switch (id) {
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case MICROBIT_ID_IO_P0: return &uBit.io.P0;
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@ -214,6 +223,22 @@ namespace pins {
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}
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}
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/**
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* Configures the pull of this pin.
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* @param name pin to set the pull mode on
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* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
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*/
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//% help=pins/digital-set-pull weight=3
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//% blockId=device_set_pull block="set pull|pin %pin|to %pull"
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void setPull(DigitalPin name, PinPullMode pull) {
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PinMode m = pull == PinPullMode::PullDown
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? PinMode::PullDown
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: pull == PinPullMode::PullUp ? PinMode::PullUp
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: PinMode::PullNone;
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PINOP(setPull(m));
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}
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/**
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* Create a new zero-initialized buffer.
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* @param size number of bytes in the buffer
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@ -535,6 +535,15 @@ declare namespace pins {
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//% help=pins/analog-pitch weight=14 async shim=pins::analogPitch
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function analogPitch(frequency: number, ms: number): void;
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/**
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* Configures the pull of this pin.
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* @param name pin to set the pull mode on
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* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
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*/
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//% help=pins/digital-set-pull weight=3
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//% blockId=device_set_pull block="set pull|pin %pin|to %pull" shim=pins::setPull
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function setPull(name: DigitalPin, pull: PinPullMode): void;
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/**
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* Create a new zero-initialized buffer.
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* @param size number of bytes in the buffer
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@ -524,29 +524,35 @@ namespace pxsim.pins {
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export function digitalReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinMode.Digital | PinMode.Input;
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pin.mode = PinFlags.Digital | PinFlags.Input;
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return pin.value > 100 ? 1 : 0;
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}
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export function digitalWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinMode.Digital | PinMode.Output;
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pin.mode = PinFlags.Digital | PinFlags.Output;
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pin.value = value > 0 ? 1023 : 0;
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runtime.queueDisplayUpdate();
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}
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export function setPull(pinId: number, pull: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.pull = pull;
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}
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export function analogReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinMode.Analog | PinMode.Input;
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pin.mode = PinFlags.Analog | PinFlags.Input;
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return pin.value || 0;
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}
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export function analogWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinMode.Analog | PinMode.Output;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.value = value ? 1 : 0;
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runtime.queueDisplayUpdate();
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}
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@ -554,7 +560,7 @@ namespace pxsim.pins {
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export function analogSetPeriod(pinId: number, micros: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinMode.Analog | PinMode.Output;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.period = micros;
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runtime.queueDisplayUpdate();
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}
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@ -580,7 +586,7 @@ namespace pxsim.pins {
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export function analogPitch(frequency: number, ms: number) {
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// update analog output
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let pin = board().pins.filter(pin => !!pin && pin.pitch)[0] || board().pins[0];
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pin.mode = PinMode.Analog | PinMode.Output;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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if (frequency <= 0) {
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pin.value = 0;
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pin.period = 0;
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@ -598,7 +604,7 @@ namespace pxsim.pins {
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AudioContextManager.stop();
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pin.value = 0;
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pin.period = 0;
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pin.mode = PinMode.Unused;
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pin.mode = PinFlags.Unused;
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runtime.queueDisplayUpdate();
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cb()
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}, ms);
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@ -183,20 +183,20 @@ namespace pxsim.micro_bit {
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if (!pin) return;
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let text = this.pinTexts[index];
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let v = "";
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if (pin.mode & PinMode.Analog) {
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if (pin.mode & PinFlags.Analog) {
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v = Math.floor(100 - (pin.value || 0) / 1023 * 100) + "%";
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if (text) text.textContent = (pin.period ? "~" : "") + (pin.value || 0) + "";
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}
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else if (pin.mode & PinMode.Digital) {
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else if (pin.mode & PinFlags.Digital) {
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v = pin.value > 0 ? '0%' : '100%';
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if (text) text.textContent = pin.value > 0 ? "1" : "0";
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}
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else if (pin.mode & PinMode.Touch) {
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v = pin.touched ? '0%' : '100%';
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else if (pin.mode & PinFlags.Touch) {
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v = pin.touched ? "0%" : "100%";
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if (text) text.textContent = "";
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} else {
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v = '100%';
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if (text) text.textContent = '';
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v = "100%";
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if (text) text.textContent = "";
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}
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if (v) svg.setGradientValue(this.pinGradients[index], v);
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}
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@ -651,7 +651,7 @@ svg.sim.grayscale {
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let state = this.board;
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let pin = state.pins[index];
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let svgpin = this.pins[index];
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if (pin.mode & PinMode.Input) {
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if (pin.mode & PinFlags.Input) {
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let cursor = svg.cursorPoint(pt, this.element, ev);
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let v = (400 - cursor.y) / 40 * 1023
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pin.value = Math.max(0, Math.min(1023, Math.floor(v)));
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@ -664,7 +664,7 @@ svg.sim.grayscale {
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let pin = state.pins[index];
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let svgpin = this.pins[index];
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svg.addClass(svgpin, "touched");
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if (pin.mode & PinMode.Input) {
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if (pin.mode & PinFlags.Input) {
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let cursor = svg.cursorPoint(pt, this.element, ev);
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let v = (400 - cursor.y) / 40 * 1023
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pin.value = Math.max(0, Math.min(1023, Math.floor(v)));
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@ -8,7 +8,7 @@ namespace pxsim {
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greyscale
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}
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export enum PinMode {
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export enum PinFlags {
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Unused = 0,
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Digital = 0x0001,
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Analog = 0x0002,
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@ -22,11 +22,12 @@ namespace pxsim {
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touched = false;
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value = 0;
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period = 0;
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mode = PinMode.Unused;
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mode = PinFlags.Unused;
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pitch = false;
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pull = 0; // PullDown
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isTouched(): boolean {
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this.mode = PinMode.Touch;
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this.mode = PinFlags.Touch;
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return this.touched;
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}
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}
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