Rewrote in simple language. Streamlined. Added example.

This commit is contained in:
Ron Hale-Evans 2016-06-15 14:56:58 -07:00
Родитель 0130a7753e
Коммит f24f7c2279
1 изменённых файлов: 16 добавлений и 36 удалений

Просмотреть файл

@ -1,45 +1,25 @@
# Score
The game library supports simple single-player games. The player has a **score**.
Find the number of points scored in your game.
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```sig
game.score()
```
### Example
This program adds one point to your score every time you press button
`A`, and shows an animation. Then it waits 500 milliseconds (half a
second) and shows your score.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
game.startCountdown(10000)
game.addScore(1);
basic.pause(500);
basic.showNumber(game.score());
});
```
### Score
When a player achieves a goal, you can increase the game score
* add score points to the current score
```
export function addScore(points: number)
```
* set the current score to a particular value.
```
export function setScore(value: number)
```
* get the current score value
```
export function score() : number
```
### Countdown
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
* start a countdown with the maximum duration of the game in milliseconds.
```
export function startCountdown(ms: number)
```
### See Also
[change score by](/reference/game/score), [start countdown](/reference/game/start-countdown)