702 строки
26 KiB
TypeScript
702 строки
26 KiB
TypeScript
namespace pxsim {
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export interface RuntimeOptions {
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theme: string;
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}
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export enum DisplayMode {
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bw,
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greyscale
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}
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export enum PinMode {
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Unused = 0,
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Digital = 0x0001,
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Analog = 0x0002,
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Input = 0x0004,
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Output = 0x0008,
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Touch = 0x0010
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}
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export class Pin {
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constructor(public id: number) { }
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touched = false;
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value = 0;
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period = 0;
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mode = PinMode.Unused;
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pitch = false;
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isTouched(): boolean {
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this.mode = PinMode.Touch;
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return this.touched;
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}
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}
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export class Button {
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constructor(public id: number) { }
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pressed: boolean;
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}
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export class EventBus {
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private queues: Map<EventQueue<number>> = {};
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constructor(private runtime: Runtime) { }
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listen(id: number, evid: number, handler: RefAction) {
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let k = id + ':' + evid;
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let queue = this.queues[k];
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if (!queue) queue = this.queues[k] = new EventQueue<number>(this.runtime);
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queue.handler = handler;
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}
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queue(id: number, evid: number, value: number = 0) {
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let k = id + ':' + evid;
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let queue = this.queues[k];
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if (queue) queue.push(value);
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}
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}
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export interface PacketBuffer {
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data: number[];
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rssi?: number;
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}
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export class RadioDatagram {
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datagram: PacketBuffer[] = [];
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lastReceived: PacketBuffer = {
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data: [0, 0, 0, 0],
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rssi: -1
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};
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constructor(private runtime: Runtime) {
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}
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queue(packet: PacketBuffer) {
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if (this.datagram.length < 5) {
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this.datagram.push(packet);
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(<Board>runtime.board).bus.queue(DAL.MICROBIT_ID_RADIO, DAL.MICROBIT_RADIO_EVT_DATAGRAM);
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}
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}
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send(buffer: number[]) {
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Runtime.postMessage(<SimulatorRadioPacketMessage>{
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type: 'radiopacket',
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data: buffer.slice(0, 8)
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})
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}
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recv(): PacketBuffer {
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var r = this.datagram.shift();
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if (!r) r = {
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data: [0, 0, 0, 0],
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rssi: -1
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};
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return this.lastReceived = r;
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}
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}
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export class RadioBus {
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// uint8_t radioDefaultGroup = MICROBIT_RADIO_DEFAULT_GROUP;
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groupId = 0; // todo
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power = 0;
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datagram: RadioDatagram;
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constructor(private runtime: Runtime) {
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this.datagram = new RadioDatagram(runtime);
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}
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setGroup(id: number) {
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this.groupId = id & 0xff; // byte only
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}
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setTransmitPower(power: number) {
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this.power = Math.max(0, Math.min(7, power));
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}
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broadcast(msg: number) {
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Runtime.postMessage(<SimulatorEventBusMessage>{
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type: 'eventbus',
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id: DAL.MES_BROADCAST_GENERAL_ID,
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eventid: msg,
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power: this.power,
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group: this.groupId
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})
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}
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}
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export enum BasicGesture {
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GESTURE_NONE,
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GESTURE_UP,
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GESTURE_DOWN,
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GESTURE_LEFT,
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GESTURE_RIGHT,
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GESTURE_FACE_UP,
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GESTURE_FACE_DOWN,
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GESTURE_FREEFALL,
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GESTURE_3G,
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GESTURE_6G,
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GESTURE_8G,
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GESTURE_SHAKE
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};
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interface AccelerometerSample {
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x: number;
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y: number;
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z: number;
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}
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interface ShakeHistory {
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x: boolean;
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y: boolean;
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z: boolean;
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count: number;
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shaken: number;
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timer: number;
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}
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/**
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* Co-ordinate systems that can be used.
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* RAW: Unaltered data. Data will be returned directly from the accelerometer.
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*
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* SIMPLE_CARTESIAN: Data will be returned based on an easy to understand alignment, consistent with the cartesian system taught in schools.
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* When held upright, facing the user:
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*
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* /
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* +--------------------+ z
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* | |
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* | ..... |
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* | * ..... * |
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* ^ | ..... |
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* | | |
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* y +--------------------+ x-->
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*
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*
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* NORTH_EAST_DOWN: Data will be returned based on the industry convention of the North East Down (NED) system.
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* When held upright, facing the user:
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*
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* z
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* +--------------------+ /
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* | |
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* | ..... |
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* | * ..... * |
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* ^ | ..... |
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* | | |
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* x +--------------------+ y-->
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*
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*/
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export enum MicroBitCoordinateSystem {
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RAW,
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SIMPLE_CARTESIAN,
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NORTH_EAST_DOWN
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}
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export class Accelerometer {
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private sigma: number = 0; // the number of ticks that the instantaneous gesture has been stable.
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private lastGesture: BasicGesture = BasicGesture.GESTURE_NONE; // the last, stable gesture recorded.
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private currentGesture: BasicGesture = BasicGesture.GESTURE_NONE; // the instantaneous, unfiltered gesture detected.
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private sample: AccelerometerSample = { x: 0, y: 0, z: -1023 }
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private shake: ShakeHistory = { x: false, y: false, z: false, count: 0, shaken: 0, timer: 0 }; // State information needed to detect shake events.
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private pitch: number;
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private roll: number;
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private id: number;
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public isActive = false;
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public sampleRange = 2;
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constructor(public runtime: Runtime) {
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this.id = DAL.MICROBIT_ID_ACCELEROMETER;
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}
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public setSampleRange(range: number) {
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this.activate();
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this.sampleRange = Math.max(1, Math.min(8, range));
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}
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public activate() {
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if (!this.isActive) {
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this.isActive = true;
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this.runtime.queueDisplayUpdate();
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}
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}
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/**
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* Reads the acceleration data from the accelerometer, and stores it in our buffer.
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* This is called by the tick() member function, if the interrupt is set!
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*/
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public update(x: number, y: number, z: number) {
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// read MSB values...
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this.sample.x = Math.floor(x);
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this.sample.y = Math.floor(y);
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this.sample.z = Math.floor(z);
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// Update gesture tracking
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this.updateGesture();
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// Indicate that a new sample is available
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board().bus.queue(this.id, DAL.MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE)
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}
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public instantaneousAccelerationSquared() {
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// Use pythagoras theorem to determine the combined force acting on the device.
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return this.sample.x * this.sample.x + this.sample.y * this.sample.y + this.sample.z * this.sample.z;
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}
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/**
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* Service function. Determines the best guess posture of the device based on instantaneous data.
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* This makes no use of historic data (except for shake), and forms this input to the filter implemented in updateGesture().
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*
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* @return A best guess of the current posture of the device, based on instantaneous data.
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*/
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private instantaneousPosture(): BasicGesture {
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let force = this.instantaneousAccelerationSquared();
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let shakeDetected = false;
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// Test for shake events.
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// We detect a shake by measuring zero crossings in each axis. In other words, if we see a strong acceleration to the left followed by
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// a string acceleration to the right, then we can infer a shake. Similarly, we can do this for each acxis (left/right, up/down, in/out).
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//
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// If we see enough zero crossings in succession (MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD), then we decide that the device
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// has been shaken.
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if ((this.getX() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.x) || (this.getX() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.x)) {
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shakeDetected = true;
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this.shake.x = !this.shake.x;
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}
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if ((this.getY() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.y) || (this.getY() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.y)) {
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shakeDetected = true;
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this.shake.y = !this.shake.y;
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}
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if ((this.getZ() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.z) || (this.getZ() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.z)) {
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shakeDetected = true;
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this.shake.z = !this.shake.z;
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}
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if (shakeDetected && this.shake.count < DAL.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD && ++this.shake.count == DAL.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD)
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this.shake.shaken = 1;
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if (++this.shake.timer >= DAL.MICROBIT_ACCELEROMETER_SHAKE_DAMPING) {
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this.shake.timer = 0;
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if (this.shake.count > 0) {
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if (--this.shake.count == 0)
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this.shake.shaken = 0;
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}
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}
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if (this.shake.shaken)
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return BasicGesture.GESTURE_SHAKE;
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let sq = (n: number) => n * n
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if (force < sq(DAL.MICROBIT_ACCELEROMETER_FREEFALL_TOLERANCE))
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return BasicGesture.GESTURE_FREEFALL;
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if (force > sq(DAL.MICROBIT_ACCELEROMETER_3G_TOLERANCE))
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return BasicGesture.GESTURE_3G;
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if (force > sq(DAL.MICROBIT_ACCELEROMETER_6G_TOLERANCE))
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return BasicGesture.GESTURE_6G;
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if (force > sq(DAL.MICROBIT_ACCELEROMETER_8G_TOLERANCE))
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return BasicGesture.GESTURE_8G;
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// Determine our posture.
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if (this.getX() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_LEFT;
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if (this.getX() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_RIGHT;
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if (this.getY() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_DOWN;
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if (this.getY() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_UP;
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if (this.getZ() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_FACE_UP;
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if (this.getZ() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
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return BasicGesture.GESTURE_FACE_DOWN;
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return BasicGesture.GESTURE_NONE;
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}
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updateGesture() {
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// Determine what it looks like we're doing based on the latest sample...
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let g = this.instantaneousPosture();
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// Perform some low pass filtering to reduce jitter from any detected effects
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if (g == this.currentGesture) {
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if (this.sigma < DAL.MICROBIT_ACCELEROMETER_GESTURE_DAMPING)
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this.sigma++;
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}
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else {
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this.currentGesture = g;
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this.sigma = 0;
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}
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// If we've reached threshold, update our record and raise the relevant event...
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if (this.currentGesture != this.lastGesture && this.sigma >= DAL.MICROBIT_ACCELEROMETER_GESTURE_DAMPING) {
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this.lastGesture = this.currentGesture;
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board().bus.queue(DAL.MICROBIT_ID_GESTURE, this.lastGesture);
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}
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}
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/**
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* Reads the X axis value of the latest update from the accelerometer.
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* @param system The coordinate system to use. By default, a simple cartesian system is provided.
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* @return The force measured in the X axis, in milli-g.
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*
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* Example:
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* @code
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* uBit.accelerometer.getX();
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* uBit.accelerometer.getX(RAW);
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* @endcode
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*/
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public getX(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
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this.activate();
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switch (system) {
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case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
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return -this.sample.x;
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case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
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return this.sample.y;
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//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN.RAW:
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default:
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return this.sample.x;
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}
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}
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/**
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* Reads the Y axis value of the latest update from the accelerometer.
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* @param system The coordinate system to use. By default, a simple cartesian system is provided.
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* @return The force measured in the Y axis, in milli-g.
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*
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* Example:
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* @code
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* uBit.accelerometer.getY();
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* uBit.accelerometer.getY(RAW);
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* @endcode
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*/
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public getY(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
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this.activate();
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switch (system) {
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case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
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return -this.sample.y;
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case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
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return -this.sample.x;
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//case RAW:
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default:
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return this.sample.y;
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}
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}
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/**
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* Reads the Z axis value of the latest update from the accelerometer.
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* @param system The coordinate system to use. By default, a simple cartesian system is provided.
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* @return The force measured in the Z axis, in milli-g.
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*
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* Example:
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* @code
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* uBit.accelerometer.getZ();
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* uBit.accelerometer.getZ(RAW);
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* @endcode
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*/
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public getZ(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
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this.activate();
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switch (system) {
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case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
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return -this.sample.z;
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//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
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//case MicroBitCoordinateSystem.RAW:
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default:
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return this.sample.z;
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}
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}
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/**
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* Provides a rotation compensated pitch of the device, based on the latest update from the accelerometer.
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* @return The pitch of the device, in degrees.
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*
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* Example:
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* @code
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* uBit.accelerometer.getPitch();
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* @endcode
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*/
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public getPitch(): number {
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this.activate();
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return Math.floor((360 * this.getPitchRadians()) / (2 * Math.PI));
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}
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getPitchRadians(): number {
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this.recalculatePitchRoll();
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return this.pitch;
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}
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/**
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* Provides a rotation compensated roll of the device, based on the latest update from the accelerometer.
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* @return The roll of the device, in degrees.
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*
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* Example:
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* @code
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* uBit.accelerometer.getRoll();
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* @endcode
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*/
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public getRoll(): number {
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this.activate();
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return Math.floor((360 * this.getRollRadians()) / (2 * Math.PI));
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}
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getRollRadians(): number {
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this.recalculatePitchRoll();
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return this.roll;
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}
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/**
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* Recalculate roll and pitch values for the current sample.
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* We only do this at most once per sample, as the necessary trigonemteric functions are rather
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* heavyweight for a CPU without a floating point unit...
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*/
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recalculatePitchRoll() {
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let x = this.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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let y = this.getY(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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let z = this.getZ(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
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this.roll = Math.atan2(y, z);
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this.pitch = Math.atan(-x / (y * Math.sin(this.roll) + z * Math.cos(this.roll)));
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}
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}
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export class Board extends BaseBoard {
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id: string;
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// the bus
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bus: EventBus;
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radio: RadioBus;
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// display
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image = createImage(5);
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brigthness = 255;
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displayMode = DisplayMode.bw;
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font: Image = createFont();
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// buttons
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usesButtonAB: boolean = false;
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buttons: Button[];
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// pins
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pins: Pin[];
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// serial
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serialIn: string[] = [];
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// sensors
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accelerometer: Accelerometer;
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// gestures
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useShake = false;
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usesHeading = false;
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heading = 90;
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usesTemperature = false;
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temperature = 21;
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usesLightLevel = false;
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lightLevel = 128;
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animationQ: AnimationQueue;
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constructor() {
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super()
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this.id = "b" +Math_.random(2147483647);
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this.animationQ = new AnimationQueue(runtime);
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this.bus = new EventBus(runtime);
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this.radio = new RadioBus(runtime);
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this.accelerometer = new Accelerometer(runtime);
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this.buttons = [
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new Button(DAL.MICROBIT_ID_BUTTON_A),
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new Button(DAL.MICROBIT_ID_BUTTON_B),
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new Button(DAL.MICROBIT_ID_BUTTON_AB)
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];
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this.pins = [
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new Pin(DAL.MICROBIT_ID_IO_P0),
|
|
new Pin(DAL.MICROBIT_ID_IO_P1),
|
|
new Pin(DAL.MICROBIT_ID_IO_P2),
|
|
new Pin(DAL.MICROBIT_ID_IO_P3),
|
|
new Pin(DAL.MICROBIT_ID_IO_P4),
|
|
new Pin(DAL.MICROBIT_ID_IO_P5),
|
|
new Pin(DAL.MICROBIT_ID_IO_P6),
|
|
new Pin(DAL.MICROBIT_ID_IO_P7),
|
|
new Pin(DAL.MICROBIT_ID_IO_P8),
|
|
new Pin(DAL.MICROBIT_ID_IO_P9),
|
|
new Pin(DAL.MICROBIT_ID_IO_P10),
|
|
new Pin(DAL.MICROBIT_ID_IO_P11),
|
|
new Pin(DAL.MICROBIT_ID_IO_P12),
|
|
new Pin(DAL.MICROBIT_ID_IO_P13),
|
|
new Pin(DAL.MICROBIT_ID_IO_P14),
|
|
new Pin(DAL.MICROBIT_ID_IO_P15),
|
|
new Pin(DAL.MICROBIT_ID_IO_P16),
|
|
null,
|
|
null,
|
|
new Pin(DAL.MICROBIT_ID_IO_P19),
|
|
new Pin(DAL.MICROBIT_ID_IO_P20)
|
|
];
|
|
}
|
|
|
|
|
|
initAsync(msg: SimulatorRunMessage): Promise<void> {
|
|
let options = (msg.options || {}) as RuntimeOptions;
|
|
let theme: micro_bit.IBoardTheme;
|
|
switch (options.theme) {
|
|
case 'blue': theme = micro_bit.themes[0]; break;
|
|
case 'yellow': theme = micro_bit.themes[1]; break;
|
|
case 'green': theme = micro_bit.themes[2]; break;
|
|
case 'red': theme = micro_bit.themes[3]; break;
|
|
default: theme = pxsim.micro_bit.randomTheme();
|
|
}
|
|
|
|
console.log('setting up microbit simulator')
|
|
let view = new pxsim.micro_bit.MicrobitBoardSvg({
|
|
theme: theme,
|
|
runtime: runtime
|
|
})
|
|
document.body.innerHTML = ''; // clear children
|
|
document.body.appendChild(view.element);
|
|
|
|
return Promise.resolve();
|
|
}
|
|
|
|
receiveMessage(msg: SimulatorMessage) {
|
|
if (!runtime || runtime.dead) return;
|
|
|
|
switch (msg.type || "") {
|
|
case 'eventbus':
|
|
let ev = <SimulatorEventBusMessage>msg;
|
|
this.bus.queue(ev.id, ev.eventid, ev.value);
|
|
break;
|
|
case 'serial':
|
|
this.serialIn.push((<SimulatorSerialMessage>msg).data || '');
|
|
break;
|
|
case 'radiopacket':
|
|
let packet = <SimulatorRadioPacketMessage>msg;
|
|
this.radio.datagram.queue({ data: packet.data || [], rssi: packet.rssi || 0 })
|
|
break;
|
|
}
|
|
}
|
|
|
|
readSerial() {
|
|
let v = this.serialIn.shift() || '';
|
|
return v;
|
|
}
|
|
|
|
serialOutBuffer: string = '';
|
|
writeSerial(s: string) {
|
|
for (let i = 0; i < s.length; ++i) {
|
|
let c = s[i];
|
|
this.serialOutBuffer += c;
|
|
if (c == '\n') {
|
|
Runtime.postMessage(<SimulatorSerialMessage>{
|
|
type: 'serial',
|
|
data: this.serialOutBuffer,
|
|
id: runtime.id
|
|
})
|
|
this.serialOutBuffer = ''
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
export class Image {
|
|
public static height: number = 5;
|
|
public width: number;
|
|
public data: number[];
|
|
constructor(width: number, data: number[]) {
|
|
this.width = width;
|
|
this.data = data;
|
|
}
|
|
public get(x: number, y: number): number {
|
|
if (x < 0 || x >= this.width || y < 0 || y >= 5) return 0;
|
|
return this.data[y * this.width + x];
|
|
}
|
|
public set(x: number, y: number, v: number) {
|
|
if (x < 0 || x >= this.width || y < 0 || y >= 5) return;
|
|
this.data[y * this.width + x] = Math.max(0, Math.min(255, v));
|
|
}
|
|
public copyTo(xSrcIndex: number, length: number, target: Image, xTargetIndex: number): void {
|
|
for (let x = 0; x < length; x++) {
|
|
for (let y = 0; y < 5; y++) {
|
|
let value = this.get(xSrcIndex + x, y);
|
|
target.set(xTargetIndex + x, y, value);
|
|
}
|
|
}
|
|
}
|
|
public shiftLeft(cols: number) {
|
|
for (let x = 0; x < this.width; ++x)
|
|
for (let y = 0; y < 5; ++y)
|
|
this.set(x, y, x < this.width - cols ? this.get(x + cols, y) : 0);
|
|
}
|
|
|
|
public shiftRight(cols: number) {
|
|
for (let x = this.width - 1; x <= 0; --x)
|
|
for (let y = 0; y < 5; ++y)
|
|
this.set(x, y, x > cols ? this.get(x - cols, y) : 0);
|
|
}
|
|
|
|
public clear(): void {
|
|
for (var i = 0; i < this.data.length; ++i)
|
|
this.data[i] = 0;
|
|
}
|
|
}
|
|
|
|
export function createImage(width: number): Image {
|
|
return new Image(width, new Array(width * 5));
|
|
}
|
|
|
|
export function createImageFromBuffer(data: number[]): Image {
|
|
return new Image(data.length / 5, data);
|
|
}
|
|
|
|
export function createImageFromString(text: string): Image {
|
|
let font = board().font;
|
|
let w = font.width;
|
|
let sprite = createImage(6 * text.length - 1);
|
|
let k = 0;
|
|
for (let i = 0; i < text.length; i++) {
|
|
let charCode = text.charCodeAt(i);
|
|
let charStart = (charCode - 32) * 5;
|
|
if (charStart < 0 || charStart + 5 > w) {
|
|
charCode = " ".charCodeAt(0);
|
|
charStart = (charCode - 32) * 5;
|
|
}
|
|
|
|
font.copyTo(charStart, 5, sprite, k);
|
|
k = k + 5;
|
|
if (i < text.length - 1) {
|
|
k = k + 1;
|
|
}
|
|
}
|
|
return sprite;
|
|
}
|
|
|
|
export function createFont(): Image {
|
|
var data = [0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x8, 0x8, 0x0, 0x8, 0xa, 0x4a, 0x40, 0x0, 0x0, 0xa, 0x5f, 0xea, 0x5f, 0xea, 0xe, 0xd9, 0x2e, 0xd3, 0x6e, 0x19, 0x32, 0x44, 0x89, 0x33, 0xc, 0x92, 0x4c, 0x92, 0x4d, 0x8, 0x8, 0x0, 0x0, 0x0, 0x4, 0x88, 0x8, 0x8, 0x4, 0x8, 0x4, 0x84, 0x84, 0x88, 0x0, 0xa, 0x44, 0x8a, 0x40, 0x0, 0x4, 0x8e, 0xc4, 0x80, 0x0, 0x0, 0x0, 0x4, 0x88, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x1, 0x22, 0x44, 0x88, 0x10, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x4, 0x8c, 0x84, 0x84, 0x8e, 0x1c, 0x82, 0x4c, 0x90, 0x1e, 0x1e, 0xc2, 0x44, 0x92, 0x4c, 0x6, 0xca, 0x52, 0x5f, 0xe2, 0x1f, 0xf0, 0x1e, 0xc1, 0x3e, 0x2, 0x44, 0x8e, 0xd1, 0x2e, 0x1f, 0xe2, 0x44, 0x88, 0x10, 0xe, 0xd1, 0x2e, 0xd1, 0x2e, 0xe, 0xd1, 0x2e, 0xc4, 0x88, 0x0, 0x8, 0x0, 0x8, 0x0, 0x0, 0x4, 0x80, 0x4, 0x88, 0x2, 0x44, 0x88, 0x4, 0x82, 0x0, 0xe, 0xc0, 0xe, 0xc0, 0x8, 0x4, 0x82, 0x44, 0x88, 0xe, 0xd1, 0x26, 0xc0, 0x4, 0xe, 0xd1, 0x35, 0xb3, 0x6c, 0xc, 0x92, 0x5e, 0xd2, 0x52, 0x1c, 0x92, 0x5c, 0x92, 0x5c, 0xe, 0xd0, 0x10, 0x10, 0xe, 0x1c, 0x92, 0x52, 0x52, 0x5c, 0x1e, 0xd0, 0x1c, 0x90, 0x1e, 0x1e, 0xd0, 0x1c, 0x90, 0x10, 0xe, 0xd0, 0x13, 0x71, 0x2e, 0x12, 0x52, 0x5e, 0xd2, 0x52, 0x1c, 0x88, 0x8, 0x8, 0x1c, 0x1f, 0xe2, 0x42, 0x52, 0x4c, 0x12, 0x54, 0x98, 0x14, 0x92, 0x10, 0x10, 0x10, 0x10, 0x1e, 0x11, 0x3b, 0x75, 0xb1, 0x31, 0x11, 0x39, 0x35, 0xb3, 0x71, 0xc, 0x92, 0x52, 0x52, 0x4c, 0x1c, 0x92, 0x5c, 0x90, 0x10, 0xc, 0x92, 0x52, 0x4c, 0x86, 0x1c, 0x92, 0x5c, 0x92, 0x51, 0xe, 0xd0, 0xc, 0x82, 0x5c, 0x1f, 0xe4, 0x84, 0x84, 0x84, 0x12, 0x52, 0x52, 0x52, 0x4c, 0x11, 0x31, 0x31, 0x2a, 0x44, 0x11, 0x31, 0x35, 0xbb, 0x71, 0x12, 0x52, 0x4c, 0x92, 0x52, 0x11, 0x2a, 0x44, 0x84, 0x84, 0x1e, 0xc4, 0x88, 0x10, 0x1e, 0xe, 0xc8, 0x8, 0x8, 0xe, 0x10, 0x8, 0x4, 0x82, 0x41, 0xe, 0xc2, 0x42, 0x42, 0x4e, 0x4, 0x8a, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8, 0x4, 0x80, 0x0, 0x0, 0x0, 0xe, 0xd2, 0x52, 0x4f, 0x10, 0x10, 0x1c, 0x92, 0x5c, 0x0, 0xe, 0xd0, 0x10, 0xe, 0x2, 0x42, 0x4e, 0xd2, 0x4e, 0xc, 0x92, 0x5c, 0x90, 0xe, 0x6, 0xc8, 0x1c, 0x88, 0x8, 0xe, 0xd2, 0x4e, 0xc2, 0x4c, 0x10, 0x10, 0x1c, 0x92, 0x52, 0x8, 0x0, 0x8, 0x8, 0x8, 0x2, 0x40, 0x2, 0x42, 0x4c, 0x10, 0x14, 0x98, 0x14, 0x92, 0x8, 0x8, 0x8, 0x8, 0x6, 0x0, 0x1b, 0x75, 0xb1, 0x31, 0x0, 0x1c, 0x92, 0x52, 0x52, 0x0, 0xc, 0x92, 0x52, 0x4c, 0x0, 0x1c, 0x92, 0x5c, 0x90, 0x0, 0xe, 0xd2, 0x4e, 0xc2, 0x0, 0xe, 0xd0, 0x10, 0x10, 0x0, 0x6, 0xc8, 0x4, 0x98, 0x8, 0x8, 0xe, 0xc8, 0x7, 0x0, 0x12, 0x52, 0x52, 0x4f, 0x0, 0x11, 0x31, 0x2a, 0x44, 0x0, 0x11, 0x31, 0x35, 0xbb, 0x0, 0x12, 0x4c, 0x8c, 0x92, 0x0, 0x11, 0x2a, 0x44, 0x98, 0x0, 0x1e, 0xc4, 0x88, 0x1e, 0x6, 0xc4, 0x8c, 0x84, 0x86, 0x8, 0x8, 0x8, 0x8, 0x8, 0x18, 0x8, 0xc, 0x88, 0x18, 0x0, 0x0, 0xc, 0x83, 0x60];
|
|
|
|
let nb = data.length;
|
|
let n = nb / 5;
|
|
var font = createImage(nb);
|
|
for (let c = 0; c < n; c++) {
|
|
for (let row = 0; row < 5; row++) {
|
|
let char = data[c * 5 + row];
|
|
for (let col = 0; col < 5; col++) {
|
|
if ((char & (1 << col)) != 0)
|
|
font.set((c * 5 + 4) - col, row, 255);
|
|
}
|
|
}
|
|
}
|
|
return font;
|
|
}
|
|
} |