Richard Knoll
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e7e2ee797d
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Fix decompilation of colors enum (#1313)
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2022-01-24 11:21:45 -08:00 |
Joey Wunderlich
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7de0010afa
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ColorBuffer slice fix, palette.getCurrentColors (#1065)
* fix CBuffer.slice
* use const where applicable
* getter for currentPalette
* always constrain to remaining length
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2020-01-27 18:24:14 -08:00 |
Joey Wunderlich
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8e618217d5
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don't crash on .fromBuffer(hex, ...) (#1054)
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2020-01-02 16:22:33 -08:00 |
Peli de Halleux
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24b17a6d98
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Fade background between boot sequences (#904)
* remove spurious logs
* fading between backgrouns
* missing slice
* smooth transitions
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2019-07-31 07:12:10 -07:00 |
Peli de Halleux
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4cb8e86a55
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Adding palette/colors/storyboard packages (#898)
* modify scene palette
* add colors/palette projexts
* fix game pxt.json
* reomve scenes
* hide new color blocks
* refactor color buffer
* more refactoring
* support for ARGB colors
* avoid name clashing
* fix sig
* split files
* simplify palette
* adding weight
* refactor default palette
* adding palette test
* updated test
* add storyboard library
* avoid name clash
* fix namespace
* fix extension name
* fix fade
* fix colorbuffer
* fix build issues
* avoid dup color
* remove blocks
* fix typing issue
* added test
* more storyboard work
* reset palette
* scene cleanup, remove dep on palette
* add default loader
* update blocks
* pop/push/replace
* fix pop bug
* remove microsoft animation
* fix test
* handle scene push
* pr feedback
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2019-07-25 18:20:26 -07:00 |