79408a320f
* Add esp32-devkitc * Docker fix * Disable device config for now on esp * Add esp32s2 * Add new esp32s2 compile service * add jacdac-iot board * import settings and wifi libs for esp32 * update shims * enable pins on esp32 * fix pin config * Remove feather-s2 config (incomplete anyways) * fix deps * add missing libs * bump pxt and pxt-c-p * Add cards for ESP32 boards * add missing libs * Optimised images with calibre/image-actions * re-generate files Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> |
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.github | ||
.vscode | ||
docs | ||
libs | ||
scripts | ||
sim | ||
theme | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
LICENSE | ||
README.md | ||
THIRD-PARTY-NOTICES.txt | ||
faviconData.json | ||
faviconDescription.json | ||
link.sh | ||
maker.code-workspace | ||
package.json | ||
pxtarget.json | ||
svgo.yml | ||
targetconfig.json | ||
tslint.json |
README.md
MakeCode Maker
This is an experimental code editor for maker boards - try it at https://maker.makecode.com.
Who is this for?
This editor is meant for micro-controllers that are friendly to breadboarding. The editor is based on Microsoft MakeCode.
Local Dev Server
The local server lets you to run the editor and serve the documentation from your own computer.
Setup
- Install Node.js 8.9.4 or higher.
- Install Docker if you are going to edit any
.cpp
files. - Clone the pxt repository.
git clone https://github.com/microsoft/pxt
cd pxt
- Install the dependencies of
Microsoft/pxt
and build it
npm install
npm run build
cd ..
- Clone the
Microsoft/pxt-common-packages
repository
git clone https://github.com/microsoft/pxt-common-packages
cd pxt-common-packages
npm install
cd ..
- Clone the
Microsoft/pxt-maker
repository
git clone https://github.com/microsoft/pxt-maker
cd pxt-maker
- Install the PXT command line (add
sudo
for Mac/Linux shells).
npm install -g pxt
- Install the pxt-maker dependencies.
npm install
- Link pxt-maker back to base pxt repo (add
sudo
for Mac/Linux shells).
rm -Rf node_modules/pxt-core
rm -Rf node_modules/pxt-common-packages
pxt link ../pxt
pxt link ../pxt-common-packages
If you want to know if your folders are link, run ls -l
and it will indicate them.
ls -l node_modules/
Note the above command assumes the folder structure of
maker.makecode.com
|
----------------------------------
| | |
pxt pxt-common-packages pxt-maker
Refresh dal.d.ts files
Whenever you make changes to the #defines
in the .cpp files, you will have to refresh
the dal.d.ts
files. For that, run
pxt builddaldts
CODAL changes
If you need to do changes to CODAL itself, follow these steps.
- create a new project in the web editor, then close the web server. Select the hardware you want to work with.
- using a command prompt, open the
projects
folder and find the subfolder with your new project - open the folder in Visual Studio Code
code .
- open
pxt.json
and edit the dependencies to use thefile:...
path instead of*
dependencies: {
"adafruit-metro-m0-express": "file:../../libs/adafruit-metro-m0-express"
}
- from the command line, set the
PXT_NODOCKER
environment variable to1
export PXT_NODOCKER=1
- run a local build that will create a CODAL checkout automatically. If you are missing tools, you will be notified by the build script.
pxt build --local --force
- go to the
built/dockercodal
folder and open all CODAL in a new Visual Studio Code instance
cd built/dockercodal
code libraries/*
-
go to the Git tab in VS Code, and change the branch of the CODAL repository to work on to
master
. You can create a new branch to start doing your work and pull requests. -
to build CODAL directly, run
built/codal
python build.py
- to rebuild your project from pxt, run
pxt build --local --force
from the project folder
Running
Run this command from inside pxt-maker to open a local web server
pxt serve
If the local server opens in the wrong browser, make sure to copy the URL containing the local token. Otherwise, the editor will not be able to load the projects.
If you need to modify the .cpp
files (and have installed yotta), enable yotta compilation using the --localbuild
flag:
pxt serve --localbuild
Updates
Make sure to pull changes from all repos regularly. More instructions are at https://github.com/microsoft/pxt#running-a-target-from-localhost
Repos
The pxt-maker target depends on several other repos. The main ones are:
- https://github.com/microsoft/pxt, the PXT framework
- https://github.com/microsoft/pxt-commmon-packages, common APIs accross various MakeCode editors
- https://github.com/lancaster-university/codal-core, CODAL core project
- https://github.com/lancaster-university/codal-mbed, mbed layer
- https://github.com/lancaster-university/codal-samd21, CODAL SAMD21 layer
- https://github.com/lancaster-university/codal-circuit-playground, Adafruit CPX layer
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.