Radiodocsupdate (#1430)
* a few updates * more updates * reorder radio blocks * more shuffling of new radio apis * fixing hot or ocold * more doc fixes * more updates * fixing docs issues * more doc fixes * restore docs errors * missing packate * renamed argument of callback * mssing radio * more odcs fixes * lock turtle * ignore docs for now
This commit is contained in:
Родитель
11fbbea5bd
Коммит
2b504d863d
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@ -50,15 +50,6 @@
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## #examples
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* [Examples](/examples)
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* [Blinky](/examples/blinky)
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* [Rando](/examples/rando)
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* [Plot Acceleration](/examples/plot-acceleration)
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* [Plot Light Level](/examples/plot-light-level)
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* [Game of Life](/examples/gameofLife)
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* [Egg and Spoon Race](/examples/egg-and-spoon)
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* [Radio Dashboard](/examples/radio-dashboard)
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## #courses
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* [Courses](/courses)
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@ -223,10 +214,14 @@
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* [send number](/reference/radio/send-number)
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* [send value](/reference/radio/send-value)
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* [send string](/reference/radio/send-string)
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* [on data packet received](/reference/radio/on-data-packet-received)
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* [on received number](/reference/radio/on-received-number)
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* [on received string](/reference/radio/on-received-string)
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* [on received buffer](/reference/radio/on-received-buffer)
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* [received packet](/reference/radio/received-packet)
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* [set group](/reference/radio/set-group)
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* [set transmit power](/reference/radio/set-transmit-power)
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* [set transmit serial number](/reference/radio/set-transmit-serial-number)
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* [on data packet received](/reference/radio/on-data-packet-received)
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* [write received packet to serial](/reference/radio/write-received-packet-to-serial)
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* [Game](/reference/game)
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* [create sprite](/reference/game/create-sprite)
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@ -46,8 +46,7 @@ Here is the complete Marco Polo program:
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input.onButtonPressed(Button.A, () => {
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radio.sendString("Marco")
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})
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radio.onDataPacketReceived(({ receivedString }) => {
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radio.onReceivedString(function (receivedString) {
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basic.showString(receivedString)
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})
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input.onButtonPressed(Button.B, () => {
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@ -69,7 +68,7 @@ input.onButtonPressed(Button.A, () => {
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radio.sendString("Marco")
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music.playTone(131, music.beat(BeatFraction.Whole))
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})
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radio.onDataPacketReceived( ({ receivedString }) => {
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radio.onReceivedString(function (receivedString) {
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basic.showString(receivedString)
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})
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input.onButtonPressed(Button.B, () => {
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@ -134,7 +133,7 @@ In order to know whether to display a dot, a dash, or a space/stop image, we nee
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* Leave the righthand side default value of zero in the 0=0 block.
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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}
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@ -145,7 +144,7 @@ radio.onDataPacketReceived( ({ receivedNumber }) => {
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* Create an image to represent a dot.
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showLeds(`
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. . . . .
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@ -168,7 +167,7 @@ Challenge question: How can we fix this?
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* Add a 'pause' block and a 'clear screen' block after the 'show leds' block
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showLeds(`
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. . . . .
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@ -198,7 +197,7 @@ Now each time the sender presses button A, you see a dot appear.
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```blocks
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showLeds(`
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. . . . .
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@ -282,7 +281,7 @@ input.onButtonPressed(Button.B, () => {
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input.onButtonPressed(Button.AB, () => {
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radio.sendNumber(2)
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})
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radio.onDataPacketReceived(({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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basic.showLeds(`
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. . . . .
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@ -27,7 +27,7 @@ Second micro:bit that plays the notes
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```blocks
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let sound = 0
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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if (receivedNumber == 0) {
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sound = 349
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music.playTone(sound, music.beat(BeatFraction.Half))
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@ -89,7 +89,7 @@ basic.forever(() => {
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This receiver @boardname@ uses the “on start” event to set up the title on the @boardname@ when started, the radio group, and the ``bodyElectricity`` variable to collect and store the data received.
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The ``||radio:on radio received||`` event reads the number value sent from the sending @boardname@. The number is then stored in the ``bodyElectricity`` variable. the electricity on pin **0** and stores it in the variable ``bodyElectricity``. The last line uses the serial write command to send the text `"Body Electricity"` label and the value of ``bodyElectricity`` variable back to the Windows 10 MakeCode app. The data is sampled and send from 10 to 20 times per second.
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The ``||radio:on received number||`` event reads the number value sent from the sending @boardname@. The number is then stored in the ``bodyElectricity`` variable. the electricity on pin **0** and stores it in the variable ``bodyElectricity``. The last line uses the serial write command to send the text `"Body Electricity"` label and the value of ``bodyElectricity`` variable back to the Windows 10 MakeCode app. The data is sampled and send from 10 to 20 times per second.
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```blocks
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// Body Electricity Receiver
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@ -98,7 +98,7 @@ let bodyElectricty = 0
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radio.setGroup(99)
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// Radio Receiver event
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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bodyElectricty = receivedNumber
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serial.writeValue("Body Electricty", bodyElectricty)
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})
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@ -85,7 +85,7 @@ In the radio received event, the temperature is received from sending the micro:
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let temperature = 0
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radio.setGroup(99)
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basic.showString("TEMPERATURE RECEIVER")
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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basic.showNumber(receivedNumber)
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})
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```
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@ -99,7 +99,7 @@ This code is the same as above but one additional line of code is added to write
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let temperature = 0
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basic.showString("TEMPERATURE RECEIVER SERIAL")
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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basic.showNumber(receivedNumber)
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serial.writeValue("Celisus", receivedNumber)
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})
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@ -143,14 +143,14 @@ basic.showString("GRAVITY RECEIVER")
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radio.setGroup(99)
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```
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The ``||radio:on radio received||`` event will constantly monitor radio signals from the radio group.
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The ``||radio:on received number||`` event will constantly monitor radio signals from the radio group.
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When a value is received from the group it is stored in the ``gravity`` variable.
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The ``||serial:serial write value||`` sends 2 pieces of data back to the MakeCode app through the USB cable. First it sends a label `"gravity"` and then the value received as gravity from the ``||input:acceleration||`` method from the first micro:bit.
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```blocks
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basic.showString("GRAVITY RECEIVER")
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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serial.writeValue("gravity", receivedNumber)
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})
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```
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@ -52,7 +52,7 @@ radio.setGroup(99)
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#### Code the receive event
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7. The ``||radio:on radio received||`` event will constantly monitor radio signals from the radio group.
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7. The ``||radio:on received number||`` event will constantly monitor radio signals from the radio group.
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8. When a value is received from the group it is stored in the ``gravity`` variable.
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9. The ``||serial:serial write Value||`` sends 2 pieces of data back to the MakeCode app through the USB cable. First it sends a label `"gravity"` and then the value received as gravity from the acceleration method from the first @boardname@.
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10. Add a ``||led:toggle||`` to indicate that it's receiving data. Change ``x`` to `1` so that another LED blinks.
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@ -60,8 +60,8 @@ radio.setGroup(99)
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```blocks
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basic.showString("GRAVITY RECEIVER")
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber: gravity }) => {
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serial.writeValue("gravity", gravity)
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radio.onReceivedNumber(function (receivedNumber) {
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serial.writeValue("gravity", receivedNumber)
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led.toggle(1, 0)
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})
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```
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@ -71,11 +71,11 @@ radio.setGroup(10)
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serial.writeLine("Acceleration")
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```
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The ``||radio:on radio received||`` event reads the number value from the sending @boardname@. The number is then stored in the variable ``receivedNumber``. The last line uses the serial write command to send the text ``"z"`` label and the value of ``receivedNumber`` variable back to the Windows 10 MakeCode app. The data is sampled and send from 10 to 20 times per second.
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The ``||radio:on received number||`` event reads the number value from the sending @boardname@. The number is then stored in the variable ``receivedNumber``. The last line uses the serial write command to send the text ``"z"`` label and the value of ``receivedNumber`` variable back to the Windows 10 MakeCode app. The data is sampled and send from 10 to 20 times per second.
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```blocks
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// onRadio receive & write z value to serial
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radio.onDataPacketReceived(({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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serial.writeValue("z", receivedNumber)
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})
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```
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@ -102,14 +102,14 @@ basic.forever(() => {
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In the starting of the code the title is displayed, radio group `99` is setup, and the initial ``temperature`` variable is set to `0`.
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In the ``||radio:on radio received||`` event, the temperature is received from sending the @boardname@ radio. The receive temperature is then displayed on the LED display. This is repeated whenever a radio signal is received.
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In the ``||radio:on received number||`` event, the temperature is received from sending the @boardname@ radio. The receive temperature is then displayed on the LED display. This is repeated whenever a radio signal is received.
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```blocks
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let temperature = 0
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basic.showString("TEMPERATURE RADIO RECEIVER")
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber: temperature }) => {
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basic.showNumber(temperature)
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radio.onReceivedNumber( function(receivedNumber) {
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basic.showNumber(receivedNumber)
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})
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```
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@ -121,9 +121,9 @@ This code is the same as above but one additional line of code is added to write
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let temperature = 0
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basic.showString("TEMPERATURE RADIO RECEIVER SERIAL")
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber: temperature }) => {
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basic.showNumber(temperature)
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serial.writeValue("Celisus", temperature)
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radio.onReceivedNumber( function(receivedNumber) {
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basic.showNumber(receivedNumber)
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serial.writeValue("Celisus", receivedNumber)
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})
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```
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@ -14,11 +14,11 @@ The receiving @boardname@ sets a radio group number on which to listen for incom
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radio.setGroup(99)
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```
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The receiver then waits to receive a packet (radio message) from the sender which contains the data to record. This happens inside an ``||radio:on radio received||`` block. If the sending @boardname@ is measuring temperature at a remote location (somewhere else in the room maybe), the receiver will write the value received as a temperature measurement to the serial port.
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The receiver then waits to receive a packet (radio message) from the sender which contains the data to record. This happens inside an ``||radio:on received number||`` block. If the sending @boardname@ is measuring temperature at a remote location (somewhere else in the room maybe), the receiver will write the value received as a temperature measurement to the serial port.
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```blocks
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radio.setGroup(99)
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radio.onDataPacketReceived( ({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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basic.showNumber(receivedNumber)
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serial.writeValue("TempCelsius", receivedNumber)
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})
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@ -67,14 +67,14 @@ Here's the program for the receiver to record both temperature and light:
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```blocks
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radio.setGroup(99)
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radio.onDataPacketReceived(({ receivedString: name, receivedNumber: value }) => {
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radio.onReceivedValue(function (name: string, value: number) {
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basic.showString(name + ":")
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basic.showNumber(value)
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serial.writeValue(name, value)
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})
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```
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The receiver program uses just one ``||radio:on radio received||`` event to record the values. The ``name`` and the ``value`` are parameters for the event block so both temperature and light values are received here.
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The receiver program uses just one ``||radio:on received number||`` event to record the values. The ``name`` and the ``value`` are parameters for the event block so both temperature and light values are received here.
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## Multiple remote stations
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@ -111,8 +111,10 @@ basic.forever(() => {
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The program on the receiver board can use the serial number to make a name value pair that the [Data Viewer](./writing#name-value-pairs) can recognize:
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```blocks
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let id = 0;
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radio.setGroup(99)
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radio.onDataPacketReceived(({ serial: id, receivedString: name, receivedNumber: value }) => {
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radio.onReceivedValue(function (name: string, value: number) {
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id = radio.receivedPacket(RadioPacketProperty.SerialNumber)
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basic.showString(name + ":")
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basic.showNumber(value)
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serial.writeValue(id + "_" + name, value)
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@ -126,7 +128,7 @@ The serial number, ``id``, is used as a _prefix_ for the ``name`` to identify wh
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If you're recording data to save on a computer for analysis or other uses outside of the MakeCode editor, you can use the ``||radio:radio write received packet to serial||`` block to format it for you. This function will format the data from the received packet into a [JSON](https://en.wikipedia.org/wiki/JSON) string and write it to the serial port, all in one operation. It's used just like this:
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```blocks
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radio.onDataPacketReceived(() => {
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radio.onReceivedNumber(function (receivedNumber) {
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radio.writeReceivedPacketToSerial();
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});
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```
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@ -52,13 +52,14 @@ function getClient(id: number): Client {
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}
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// store data received by clients
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radio.onDataPacketReceived(packet => {
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const client = getClient(packet.serial);
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radio.onReceivedNumber(function (receivedNumber) {
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const serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
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const client = getClient(serialNumber);
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if (!client)
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return;
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client.ping = input.runningTime()
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client.sprite.setBrightness(Math.max(1, packet.receivedNumber & 0xff));
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client.sprite.setBrightness(Math.max(1, receivedNumber & 0xff));
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})
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// monitor the sprites and start blinking when no packet is received
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|
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@ -63,7 +63,7 @@ input.onButtonPressed(Button.A, () => {
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input.onButtonPressed(Button.B, () => {
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radio.sendString("B")
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})
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radio.onDataPacketReceived(({receivedString}) => {
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radio.onReceivedNumber(({ receivedString }) => {
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basic.showString(receivedString)
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})
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```
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@ -22,7 +22,7 @@ Learn the functions of **on data received**, **send number** and **receive numbe
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input.acceleration(Dimension.X)
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led.plotBarGraph(0, 1023)
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basic.showNumber(0)
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radio.onDataPacketReceived(() => {})
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radio.onReceivedNumber(function (receivedNumber) {})
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radio.sendNumber(0)
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```
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|
|
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@ -28,7 +28,7 @@ We want to register code to run when a packet is received over radio. We can imp
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basic.forever(() => {
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radio.sendNumber(input.acceleration(Dimension.X))
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})
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radio.onDataPacketReceived(() => {
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radio.onReceivedNumber(function (receivedNumber) {
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})
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```
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|
@ -39,7 +39,7 @@ Finally, we want to chart the acceleration. So we must first implement `plot bar
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basic.forever(() => {
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radio.sendNumber(input.acceleration(Dimension.X))
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})
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radio.onDataPacketReceived(({ receivedNumber }) => {
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radio.onReceivedNumber(function (receivedNumber) {
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led.plotBarGraph(receivedNumber, 1023)
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})
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||||
|
|
|
@ -31,7 +31,7 @@ basic.showLeds(`
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|||
`)
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||||
basic.clearScreen()
|
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if (true) {}
|
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radio.onDataPacketReceived(() => { })
|
||||
radio.onReceivedNumber(function (receivedNumber) { })
|
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```
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## Objectives
|
||||
|
||||
|
|
|
@ -120,7 +120,7 @@ input.onButtonPressed(Button.AB, () => {
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let jumps = 0
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||||
basic.showNumber(jumps)
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})
|
||||
radio.onDataPacketReceived(({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
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basic.showNumber(receivedNumber)
|
||||
})
|
||||
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||||
|
@ -151,7 +151,7 @@ input.onButtonPressed(Button.AB, () => {
|
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let jumps = 0
|
||||
basic.showNumber(jumps)
|
||||
})
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||||
radio.onDataPacketReceived(({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
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basic.showNumber(receivedNumber)
|
||||
led.stopAnimation()
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||||
})
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||||
|
|
|
@ -21,7 +21,7 @@ Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We
|
|||
basic.forever(() => {});
|
||||
radio.sendNumber(0);
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||||
input.acceleration(Dimension.Strength)
|
||||
radio.onDataPacketReceived(() => {});
|
||||
radio.onReceivedNumber(function (receivedNumber) {});
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||||
led.plotBarGraph(0, 0);
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||||
```
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ Your finished code will look like this:
|
|||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
});
|
||||
radio.onDataPacketReceived(() => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
});
|
||||
|
||||
```
|
||||
|
@ -92,7 +92,7 @@ Your finished code will look like this:
|
|||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
});
|
||||
radio.onDataPacketReceived(({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
led.plotBarGraph(receivedNumber, 0);
|
||||
});
|
||||
```
|
||||
|
|
|
@ -87,7 +87,7 @@ When a firefly receives a radio packet, it increments its clock by one:
|
|||
```block
|
||||
// the clock ticker
|
||||
let clock = 0
|
||||
radio.onDataPacketReceived(() => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
// advance clock to catch up neighbors
|
||||
clock += 1
|
||||
})
|
||||
|
@ -104,7 +104,7 @@ Download this program on as many @boardname@s as you can find and try it out in
|
|||
```blocks
|
||||
// the clock ticker
|
||||
let clock = 0
|
||||
radio.onDataPacketReceived(() => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
// advance clock to catch up neighbors
|
||||
clock += 1
|
||||
})
|
||||
|
|
|
@ -55,8 +55,10 @@ The hunter @boardname@ looks for beacons.
|
|||
To determine how far away or how close they are, we use the signal strength of each radio packet sent by the beacons. The signal strength ranges from ``-128db`` (weak) to ``-42db`` (very strong).
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived( ({ receivedNumber, signal }) => {
|
||||
basic.showNumber(signal)
|
||||
let signal = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
|
||||
basic.showNumber(signal);
|
||||
});
|
||||
radio.setGroup(1)
|
||||
```
|
||||
|
@ -84,8 +86,9 @@ Here is an example that uses ``-95`` or less for cold, between ``-95`` and ``-80
|
|||
To make the program more responsive, add a ``||led:stop animation||`` to cancel icon animations when a new beacon packet comes in.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived( ({ receivedNumber, signal }) => {
|
||||
led.stopAnimation();
|
||||
let signal = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
|
||||
if (signal < -90) {
|
||||
basic.showIcon(IconNames.SmallDiamond)
|
||||
} else if (signal < -80) {
|
||||
|
@ -121,9 +124,13 @@ To check if an array contains an certain element, we use the ``||arrays:find ind
|
|||
|
||||
```blocks
|
||||
let beacons: number[] = [0]
|
||||
radio.onDataPacketReceived( ({ receivedNumber, signal, serial }) => {
|
||||
if (signal > -50 && beacons.indexOf(serial) < 0) {
|
||||
beacons.push(serial)
|
||||
let signal = 0;
|
||||
let serialNumber = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
|
||||
serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
|
||||
if (signal > -50 && beacons.indexOf(serialNumber) < 0) {
|
||||
beacons.push(serialNumber)
|
||||
game.addScore(1)
|
||||
basic.showNumber(game.score())
|
||||
}
|
||||
|
@ -146,7 +153,11 @@ The hunter code with all th pieces together looks like this now. Download and tr
|
|||
|
||||
```blocks
|
||||
let beacons: number[] = [0];
|
||||
radio.onDataPacketReceived( ({ receivedNumber, signal, serial }) => {
|
||||
let signal = 0;
|
||||
let serialNumber = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
signal = radio.receivedPacket(RadioPacketProperty.SignalStrength)
|
||||
serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
|
||||
led.stopAnimation();
|
||||
if (signal < -95) {
|
||||
basic.showIcon(IconNames.SmallDiamond)
|
||||
|
@ -154,8 +165,8 @@ radio.onDataPacketReceived( ({ receivedNumber, signal, serial }) => {
|
|||
basic.showIcon(IconNames.Diamond)
|
||||
} else {
|
||||
basic.showIcon(IconNames.Square)
|
||||
if (signal > -50 && beacons.indexOf(serial) < 0) {
|
||||
beacons.push(serial)
|
||||
if (signal > -50 && beacons.indexOf(serialNumber) < 0) {
|
||||
beacons.push(serialNumber)
|
||||
game.addScore(1)
|
||||
basic.showNumber(game.score())
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ Remote control your inchworm with another @boardname@
|
|||
You will need one more @boardname@ for this part. By using the radio, we can control the inchworm with another @boardname@. Download the code below to the @boardname@ on the inchworm and then again onto a "controller" @boardname@. Whenever button **A** is pressed, the inchworm moves once.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived(({receivedNumber}) => {
|
||||
radio.onReceivedNumber(({ receivedNumber }) => {
|
||||
pins.servoWritePin(AnalogPin.P0, 0)
|
||||
basic.pause(500)
|
||||
pins.servoWritePin(AnalogPin.P0, 180)
|
||||
|
|
|
@ -11,7 +11,7 @@ Remote control your monster with another @boardname@.
|
|||
You will need one more @boardname@ for this part. By using the radio, we can control the monster with another @boardname@. Download the code below to the @boardname@ on the monster and then again onto a "controller" @boardname@. Whenever button **A** is pressed, the monster's mouth moves once.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived(({receivedNumber}) => {
|
||||
radio.onReceivedNumber(({ receivedNumber }) => {
|
||||
pins.servoWritePin(AnalogPin.P0, 30)
|
||||
basic.pause(500)
|
||||
pins.servoWritePin(AnalogPin.P0, 150)
|
||||
|
|
|
@ -12,7 +12,7 @@ You will need 2 @boardname@ for this part. By using the radio, we can make the M
|
|||
Download the code below to the @boardname@ on the Milk Carton Monster and another "controller" @boardname@. Whenere ``A`` is pressed, the Milk Carton Monster will move once.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived(({receivedNumber}) => {
|
||||
radio.onReceivedNumber(({ receivedNumber }) => {
|
||||
pins.servoWritePin(AnalogPin.P0, 0)
|
||||
basic.pause(500)
|
||||
pins.servoWritePin(AnalogPin.P0, 180)
|
||||
|
|
|
@ -12,7 +12,7 @@ You will need a second @boardname@ for this part. By using the radio, we can con
|
|||
Download the code below to the @boardname@ that's on the Milky Monster and again to another "controller" @boardname@. Whenever button **A** is pressed, the Milky Monster will move one time.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived(({receivedNumber}) => {
|
||||
radio.onReceivedNumber(({ receivedNumber }) => {
|
||||
pins.servoWritePin(AnalogPin.P0, 0)
|
||||
basic.pause(500)
|
||||
pins.servoWritePin(AnalogPin.P0, 180)
|
||||
|
|
|
@ -23,12 +23,12 @@ input.onButtonPressed(Button.A, () => {
|
|||
|
||||
## Receiving a smiley
|
||||
|
||||
We add a ``||radio:on radio received||`` block that will run code whenever a new "mood" message comes in.
|
||||
We add a ``||radio:on received number||`` block that will run code whenever a new "mood" message comes in.
|
||||
The ``receivedNumber`` variable contains the numeric value that was sent. Since we've decided that
|
||||
`0` is **smiley**, we add a conditional ``||logic:if then||`` statement to show this icon.
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived( ({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
if (receivedNumber == 0) {
|
||||
basic.showIcon(IconNames.Happy)
|
||||
}
|
||||
|
@ -46,10 +46,10 @@ input.onButtonPressed(Button.B, () => {
|
|||
})
|
||||
```
|
||||
|
||||
If the ``||radio:on radio received||`` block, we add another conditional ``||logic:if then||`` statement to handle the **frowny** "mood code".
|
||||
If the ``||radio:on received number||`` block, we add another conditional ``||logic:if then||`` statement to handle the **frowny** "mood code".
|
||||
|
||||
```blocks
|
||||
radio.onDataPacketReceived( ({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
if (receivedNumber == 0) {
|
||||
basic.showIcon(IconNames.Happy)
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ input.onButtonPressed(Button.B, () => {
|
|||
radio.sendNumber(1)
|
||||
basic.showIcon(IconNames.Sad)
|
||||
})
|
||||
radio.onDataPacketReceived( ({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
if (receivedNumber == 0) {
|
||||
basic.showIcon(IconNames.Happy)
|
||||
}
|
||||
|
|
|
@ -89,3 +89,7 @@ radio.onReceivedNumber(function (receivedNumber) {
|
|||
}
|
||||
})
|
||||
```
|
||||
|
||||
```package
|
||||
radio
|
||||
```
|
|
@ -11,7 +11,7 @@ let group = 0
|
|||
/**
|
||||
* Send all received packets to serial output
|
||||
*/
|
||||
radio.onDataPacketReceived(function () {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
radio.writeReceivedPacketToSerial()
|
||||
led.toggle(Math.randomRange(0, 4), Math.randomRange(0, 4))
|
||||
})
|
||||
|
|
|
@ -7,10 +7,10 @@ https://youtu.be/XXesoUC0XBU
|
|||
We can use the radio on the @boardname@ to control the toy car remotely.
|
||||
A second @boardname@ will send commands to control the throttle and the steering.
|
||||
|
||||
```blocks-ignore
|
||||
```blocks
|
||||
let steering = 0
|
||||
let throttle = 0
|
||||
radio.onDataPacketReceived( ({ receivedString: name, receivedNumber: value }) => {
|
||||
radio.onReceivedValue(function (name: string, value: number) {
|
||||
led.toggle(0, 0)
|
||||
if (name == "throttle") {
|
||||
if (value > 0) {
|
||||
|
|
|
@ -97,7 +97,7 @@ let players: number[] = [0]
|
|||
|
||||
## Step 4: Receiving a message (part 1)
|
||||
|
||||
In an ``||radio:on radio received||`` event, we receive the status from another @boardname@. Click on the **gearwheel** to add the ``serial`` parameter as we will need it to identify who sent that packet.
|
||||
In an ``||radio:on received number||`` event, we receive the status from another @boardname@. Click on the **gearwheel** to add the ``serial`` parameter as we will need it to identify who sent that packet.
|
||||
|
||||
We compute three values from the data received:
|
||||
|
||||
|
@ -111,7 +111,9 @@ let player_index = 0
|
|||
let players: number[] = [0]
|
||||
let tool = 0
|
||||
let found = false
|
||||
radio.onDataPacketReceived(({ receivedNumber, serial: serialNumber }) => {
|
||||
let serialNumber = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
|
||||
match = tool == receivedNumber
|
||||
player_index = players.indexOf(serialNumber)
|
||||
found = player_index >= 0
|
||||
|
@ -134,7 +136,9 @@ let players: number[] = [0]
|
|||
let tool = 0
|
||||
let found = false
|
||||
let temp = 0
|
||||
radio.onDataPacketReceived(({ receivedNumber, serial: serialNumber }) => {
|
||||
let serialNumber = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
|
||||
match = tool == receivedNumber
|
||||
player_index = players.indexOf(serialNumber)
|
||||
found = player_index >= 0
|
||||
|
@ -183,11 +187,9 @@ let player_index = 0
|
|||
let tool = 0
|
||||
let match = false
|
||||
let players: number[] = []
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
players = [0]
|
||||
tool = Math.randomRange(0, 3)
|
||||
})
|
||||
radio.onDataPacketReceived( ({ receivedNumber, serial: serialNumber }) => {
|
||||
let serialNumber = 0;
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
serialNumber = radio.receivedPacket(RadioPacketProperty.SerialNumber)
|
||||
match = tool == receivedNumber
|
||||
player_index = players.indexOf(serialNumber)
|
||||
found = player_index >= 0
|
||||
|
@ -198,6 +200,10 @@ radio.onDataPacketReceived( ({ receivedNumber, serial: serialNumber }) => {
|
|||
temp = players.removeAt(player_index)
|
||||
}
|
||||
})
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
players = [0]
|
||||
tool = Math.randomRange(0, 3)
|
||||
})
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(tool)
|
||||
if (tool == 0) {
|
||||
|
|
|
@ -77,7 +77,7 @@ input.onGesture(Gesture.Shake, () => {
|
|||
|
||||
### Receiving the potato
|
||||
|
||||
Receiving the potato is done in the [``||radio:on radio received||``](/reference/radio/on-data-packet-received) block.
|
||||
Receiving the potato is done in the [``||radio:on received number||``](/reference/radio/on-received-number) block.
|
||||
The **receivedNumber** represents the potato and is stored in the **potato** variable.
|
||||
|
||||
```blocks
|
||||
|
|
|
@ -31,5 +31,5 @@ basic.forever(() => {
|
|||
```
|
||||
|
||||
```package
|
||||
microturtle=github:Microsoft/pxt-microturtle#master
|
||||
microturtle=github:Microsoft/pxt-microturtle#v0.0.9
|
||||
```
|
||||
|
|
|
@ -31,5 +31,5 @@ basic.forever(() => {
|
|||
```
|
||||
|
||||
```package
|
||||
microturtle=github:Microsoft/pxt-microturtle#master
|
||||
microturtle=github:Microsoft/pxt-microturtle#v0.0.9
|
||||
```
|
||||
|
|
|
@ -74,5 +74,5 @@ input.onButtonPressed(Button.A, function() {
|
|||
```
|
||||
|
||||
```package
|
||||
microturtle=github:Microsoft/pxt-microturtle#master
|
||||
microturtle=github:Microsoft/pxt-microturtle#v0.0.9
|
||||
```
|
||||
|
|
|
@ -21,7 +21,7 @@ input.onButtonPressed(Button.A, () => {
|
|||
music.playTone(440, 120)
|
||||
led.toggle(0, 0)
|
||||
})
|
||||
radio.onDataPacketReceived( ({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
const freq = receivedNumber >> 16;
|
||||
const duration = receivedNumber & 0xffff;
|
||||
music.playTone(freq, duration);
|
||||
|
|
|
@ -34,7 +34,7 @@ thing from nearby @boardname@s. It shows these numbers as a
|
|||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X));
|
||||
})
|
||||
radio.onDataPacketReceived(({ receivedNumber }) => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
led.plotBarGraph(receivedNumber, 1023);
|
||||
})
|
||||
```
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# On Data Received
|
||||
|
||||
> Note: This API has been deprecated! Use [on data packet received](/reference/radio/on-data-packet-received) instead.
|
||||
> Note: This API has been deprecated! Use [on received number](/reference/radio/on-received-number) instead.
|
||||
|
||||
Run part of a program when the @boardname@ receives a
|
||||
[number](/types/number) or [string](/types/string) over ``radio``.
|
||||
|
@ -28,7 +28,7 @@ radio.onDataReceived(() => {
|
|||
|
||||
## See also
|
||||
|
||||
[on data packet received](/reference/radio/on-data-packet-received),
|
||||
[on received number](/reference/radio/on-received-number),
|
||||
[send number](/reference/radio/send-number), [set group](/reference/radio/set-group)
|
||||
|
||||
```package
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
# on Received Buffer
|
||||
|
||||
Run part of a program when the @boardname@ receives a buffer over ``radio``.
|
||||
|
||||
```sig
|
||||
radio.onReceivedBuffer(function (receivedBuffer) {})
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
* **receivedBuffer**: The buffer that was sent in this packet or the empty string if this packet did not contain a string. See [send buffer](/reference/radio/send-buffer)
|
||||
|
||||
## Example: Remote level
|
||||
|
||||
If you load this program onto two @boardname@s, each board will send the level information to the other board.
|
||||
|
||||
```typescript
|
||||
let ax = 0;
|
||||
let ay = 0;
|
||||
basic.forever(() => {
|
||||
ax = input.acceleration(Dimension.X);
|
||||
ay = input.acceleration(Dimension.Y);
|
||||
|
||||
// encode data in buffer
|
||||
let buf = pins.createBuffer(4)
|
||||
buf.setNumber(NumberFormat.Int16LE, 0, ax)
|
||||
buf.setNumber(NumberFormat.Int16LE, 2, ay)
|
||||
radio.sendBuffer(buf)
|
||||
})
|
||||
|
||||
radio.onReceivedBuffer(function (receivedBuffer) {
|
||||
// decode data from buffer
|
||||
ax = receivedBuffer.getNumber(NumberFormat.Int16LE, 0);
|
||||
ay = receivedBuffer.getNumber(NumberFormat.Int16LE, 2);
|
||||
|
||||
// display
|
||||
basic.clearScreen()
|
||||
led.plot(
|
||||
pins.map(ax, -1023, 1023, 0, 4),
|
||||
pins.map(ay, -1023, 1023, 0, 4)
|
||||
)
|
||||
});
|
||||
```
|
||||
|
||||
|
||||
## ~hint
|
||||
|
||||
A radio that can both transmit and receive is called a _transceiver_.
|
||||
|
||||
## ~
|
||||
|
||||
## See also
|
||||
|
||||
[send buffer](/reference/radio/send-buffer)
|
||||
|
||||
```package
|
||||
radio
|
||||
```
|
|
@ -40,7 +40,7 @@ basic.forever(() => {
|
|||
})
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
led.plotBarGraph(
|
||||
Math.abs(radio.getReceivedPacketProperty(radio.PacketProperty.SignalStrength) + 42),
|
||||
Math.abs(radio.receivedPacket(RadioPacketProperty.SignalStrength) + 42),
|
||||
128 - 42
|
||||
)
|
||||
})
|
||||
|
@ -54,7 +54,7 @@ The radio set group might need to be set, synchronized , before the radio events
|
|||
|
||||
## See also
|
||||
|
||||
[on received strig](/reference/radio/on-received-string),
|
||||
[on received string](/reference/radio/on-received-string),
|
||||
[send number](/reference/radio/send-number),
|
||||
[send string](/reference/radio/send-string),
|
||||
[send value](/reference/radio/send-value),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Receive Number
|
||||
|
||||
> Note: This API has been deprecated! Use [on data packet received](/reference/radio/on-data-packet-received) instead.
|
||||
> Note: This API has been deprecated! Use [on received number](/reference/radio/on-received-number) instead.
|
||||
|
||||
Receives the next number sent by a @boardname@ in the same ``radio`` group.
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Receive String
|
||||
|
||||
> Note: This API has been deprecated! Use [on data packet received](/reference/radio/on-data-packet-received) instead.
|
||||
> Note: This API has been deprecated! Use [on received string](/reference/radio/on-received-string) instead.
|
||||
|
||||
Find the next string sent by `radio` from another @boardname@.
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
# get Received Packet Property
|
||||
# Received Packet Property
|
||||
|
||||
Get one of the properties from the last received radio packet.
|
||||
|
||||
```sig
|
||||
radio.getReceivedPacketProperty(radio.PacketProperty.SignalStrength)
|
||||
radio.receivedPacket(RadioPacketProperty.SignalStrength)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
@ -28,7 +28,7 @@ basic.forever(() => {
|
|||
})
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
led.plotBarGraph(
|
||||
Math.abs(radio.getReceivedPacketProperty(radio.PacketProperty.SignalStrength) + 42),
|
||||
Math.abs(radio.receivedPacket(RadioPacketProperty.SignalStrength) + 42),
|
||||
128 - 42
|
||||
)
|
||||
})
|
||||
|
@ -37,3 +37,7 @@ radio.onReceivedNumber(function (receivedNumber) {
|
|||
## See also
|
||||
|
||||
[set transmit serial number](/reference/radio/set-transmit-serial-number)
|
||||
|
||||
```package
|
||||
radio
|
||||
```
|
|
@ -7,7 +7,7 @@ Find how strong the ``radio`` signal is, from `-128` to `-42`.
|
|||
|
||||
The @boardname@ finds the signal strength by checking how strong it was
|
||||
the last time it ran the
|
||||
[on data packet received](/reference/radio/on-data-packet-received) function. That means
|
||||
[on received number](/reference/radio/on-received-number) function. That means
|
||||
it needs to run **receive number** first.
|
||||
|
||||
```sig
|
||||
|
@ -39,7 +39,7 @@ basic.forever(() => {
|
|||
|
||||
## See also
|
||||
|
||||
[on data packet received](/reference/radio/on-data-packet-received), [send number](/reference/radio/send-number), [on data received](/reference/radio/on-data-received)
|
||||
[on received number](/reference/radio/on-received-number), [send number](/reference/radio/send-number), [on data received](/reference/radio/on-data-received)
|
||||
|
||||
```package
|
||||
radio
|
||||
|
|
|
@ -30,7 +30,7 @@ basic.forever(() => {
|
|||
radio.sendBuffer(buf)
|
||||
})
|
||||
|
||||
radio.onDataPacketReceived(({ receivedBuffer }) => {
|
||||
radio.onReceivedBuffer(function (receivedBuffer) {
|
||||
// decode data from buffer
|
||||
ax = receivedBuffer.getNumber(NumberFormat.Int16LE, 0);
|
||||
ay = receivedBuffer.getNumber(NumberFormat.Int16LE, 2);
|
||||
|
@ -52,7 +52,7 @@ A radio that can both transmit and receive is called a _transceiver_.
|
|||
|
||||
## See also
|
||||
|
||||
[on data packet received](/reference/radio/on-data-packet-received)
|
||||
[on received buffer](/reference/radio/on-received-buffer)
|
||||
|
||||
```package
|
||||
radio
|
||||
|
|
|
@ -35,7 +35,7 @@ radio.setTransmitPower(7)
|
|||
|
||||
## See also
|
||||
|
||||
[get received packet property](/reference/radio/get-received-packet-property),
|
||||
[received packet](/reference/radio/received-packet),
|
||||
[send number](/reference/radio/send-number),
|
||||
[send value](/reference/radio/send-value),
|
||||
[send string](/reference/radio/send-string)
|
||||
|
|
|
@ -20,7 +20,7 @@ radio.setTransmitSerialNumber(true);
|
|||
|
||||
## See also
|
||||
|
||||
[get received packet property](/reference/radio/get-received-packet-property),
|
||||
[received packet property](/reference/radio/received-packet),
|
||||
[send number](/reference/radio/send-number),
|
||||
[send value](/reference/radio/send-value),
|
||||
[send string](/reference/radio/send-string)
|
||||
|
|
|
@ -36,7 +36,7 @@ input.onButtonPressed(Button.A, () => {
|
|||
|
||||
|
||||
});
|
||||
radio.onDataPacketReceived(() => {
|
||||
radio.onReceivedNumber(function (receivedNumber) {
|
||||
radio.writeReceivedPacketToSerial();
|
||||
});
|
||||
```
|
||||
|
|
|
@ -8,8 +8,6 @@
|
|||
"radio.Packet.time": "The system time of the sender of the packet at the time the packet was sent.",
|
||||
"radio._packetProperty": "Gets a packet property.",
|
||||
"radio._packetProperty|param|type": "the packet property type, eg: PacketProperty.time",
|
||||
"radio.getReceivedPacketProperty": "Returns properties of the last radio packet received.",
|
||||
"radio.getReceivedPacketProperty|param|type": "the type of property to retrieve from the last packet",
|
||||
"radio.onDataPacketReceived": "Registers code to run when the radio receives a packet. Also takes the\nreceived packet from the radio queue.",
|
||||
"radio.onDataReceived": "Registers code to run when a packet is received over radio.",
|
||||
"radio.onReceivedBuffer": "Registers code to run when the radio receives a buffer.",
|
||||
|
@ -21,6 +19,8 @@
|
|||
"radio.receiveString": "Reads the next packet from the radio queue and returns the packet's string\npayload or the empty string if the packet did not contain a string.",
|
||||
"radio.receivedBuffer": "Returns the buffer payload from the last packet taken from the radio queue\n(via ``receiveNumber``, ``receiveString``, etc) or the empty string if that\npacket did not contain a string.",
|
||||
"radio.receivedNumber": "Returns the number payload from the last packet taken from the radio queue\n(via ``receiveNumber``, ``receiveString``, etc) or 0 if that packet did not\ncontain a number.",
|
||||
"radio.receivedPacket": "Returns properties of the last radio packet received.",
|
||||
"radio.receivedPacket|param|type": "the type of property to retrieve from the last packet",
|
||||
"radio.receivedSerial": "Returns the serial number of the sender micro:bit from the last packet taken\nfrom the radio queue (via ``receiveNumber``, ``receiveString``, etc) or 0 if\nthat packet did not send a serial number.",
|
||||
"radio.receivedSignalStrength": "Gets the received signal strength indicator (RSSI) from the last packet taken\nfrom the radio queue (via ``receiveNumber``, ``receiveString``, etc). Not supported in simulator.\nnamespace=radio",
|
||||
"radio.receivedString": "Returns the string payload from the last packet taken from the radio queue\n(via ``receiveNumber``, ``receiveString``, etc) or the empty string if that\npacket did not contain a string.",
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
{
|
||||
"radio.PacketProperty.SerialNumber|block": "serial number",
|
||||
"radio.PacketProperty.SignalStrength|block": "signal strength",
|
||||
"radio.PacketProperty.Time|block": "time",
|
||||
"RadioPacketProperty.SerialNumber|block": "serial number",
|
||||
"RadioPacketProperty.SignalStrength|block": "signal strength",
|
||||
"RadioPacketProperty.Time|block": "time",
|
||||
"radio._packetProperty|block": "%note",
|
||||
"radio.getReceivedPacketProperty|block": "received packet %type=radio_packet_property",
|
||||
"radio.onDataPacketReceived|block": "on radio received",
|
||||
"radio.onDataReceived|block": "radio on data received",
|
||||
"radio.onReceivedBuffer|block": "on radio received",
|
||||
|
@ -13,6 +12,7 @@
|
|||
"radio.raiseEvent|block": "radio raise event|from source %src=control_event_source_id|with value %value=control_event_value_id",
|
||||
"radio.receiveNumber|block": "radio receive number",
|
||||
"radio.receiveString|block": "radio receive string",
|
||||
"radio.receivedPacket|block": "received packet %type=radio_packet_property",
|
||||
"radio.receivedSignalStrength|block": "radio received signal strength",
|
||||
"radio.sendNumber|block": "radio send number %value",
|
||||
"radio.sendString|block": "radio send string %msg",
|
||||
|
|
|
@ -1,3 +1,16 @@
|
|||
|
||||
enum RadioPacketProperty {
|
||||
//% blockIdentity=radio._packetProperty
|
||||
//% block="signal strength"
|
||||
SignalStrength = 2,
|
||||
//% blockIdentity=radio._packetProperty
|
||||
//% block="time"
|
||||
Time = 0,
|
||||
//% block="serial number"
|
||||
//% blockIdentity=radio._packetProperty
|
||||
SerialNumber = 1
|
||||
}
|
||||
|
||||
/**
|
||||
* Communicate data using radio packets
|
||||
*/
|
||||
|
@ -33,18 +46,6 @@ namespace radio {
|
|||
public signal: number;
|
||||
}
|
||||
|
||||
export enum PacketProperty {
|
||||
//% blockIdentity=radio._packetProperty
|
||||
//% block="time"
|
||||
Time,
|
||||
//% block="serial number"
|
||||
//% blockIdentity=radio._packetProperty
|
||||
SerialNumber,
|
||||
//% blockIdentity=radio._packetProperty
|
||||
//% block="signal strength"
|
||||
SignalStrength
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the radio receives a packet. Also takes the
|
||||
* received packet from the radio queue.
|
||||
|
@ -133,7 +134,7 @@ namespace radio {
|
|||
//% help=radio/on-received-buffer blockHandlerKey="radioreceived" blockHidden=1
|
||||
//% blockId=radio_on_buffer block="on radio received" blockGap=16
|
||||
//% useLoc="radio.onDataPacketReceived"
|
||||
export function onReceivedBuffer(cb: (buffer: Buffer) => void) {
|
||||
export function onReceivedBuffer(cb: (receivedBuffer: Buffer) => void) {
|
||||
onDataReceived(() => {
|
||||
receiveNumber();
|
||||
const packet = new Packet();
|
||||
|
@ -151,14 +152,15 @@ namespace radio {
|
|||
* Returns properties of the last radio packet received.
|
||||
* @param type the type of property to retrieve from the last packet
|
||||
*/
|
||||
//% help=radio/get-received-packet-property advanced=true
|
||||
//% blockId=radio_received_packet_property block="received packet %type=radio_packet_property" blockGap=16
|
||||
export function getReceivedPacketProperty(type: number) {
|
||||
//% help=radio/received-packet
|
||||
//% weight=11 blockGap=8
|
||||
//% blockId=radio_received_packet block="received packet %type=radio_packet_property" blockGap=16
|
||||
export function receivedPacket(type: number) {
|
||||
if (lastPacket) {
|
||||
switch(type) {
|
||||
case PacketProperty.Time: return lastPacket.time;
|
||||
case PacketProperty.SerialNumber: return lastPacket.serial;
|
||||
case PacketProperty.SignalStrength: return lastPacket.signal;
|
||||
case RadioPacketProperty.Time: return lastPacket.time;
|
||||
case RadioPacketProperty.SerialNumber: return lastPacket.serial;
|
||||
case RadioPacketProperty.SignalStrength: return lastPacket.signal;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -170,7 +172,7 @@ namespace radio {
|
|||
*/
|
||||
//% blockId=radio_packet_property block="%note"
|
||||
//% shim=TD_ID blockHidden=1
|
||||
export function _packetProperty(type: PacketProperty): number {
|
||||
export function _packetProperty(type: RadioPacketProperty): number {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -240,7 +240,7 @@
|
|||
"productId": "0x0204",
|
||||
"rawHID": true
|
||||
},
|
||||
"ignoreDocsErrors": true,
|
||||
"ignoreDocsErrors": true,
|
||||
"appTheme": {
|
||||
"accentColor": "#5C005C",
|
||||
"logoUrl": "https://microbit.org/code/",
|
||||
|
|
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