Step counter activity (#1216)
* added step-counter project * added to summary
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* [Karel](/projects/karel)
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* [Stop Watch](/projects/stopwatch)
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* [Name Tag](/projects/name-tag)
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* [Step counter](/projects/step-counter)
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## #examples
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"url": "/projects/stopwatch",
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"imageUrl":"/static/mb/projects/stopwatch.png",
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"cardType": "side"
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}, {
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"name": "Step counter",
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"description": "Count your steps",
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"url": "/projects/step-counter",
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"imageUrl":"/static/mb/projects/step-counter.png",
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"cardType": "side"
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}]
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```
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# Step counter
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![A @boardname@ attached on a foot](/static/mb/projects/step-counter.png)
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This project turns the @boardname@ into a simple step-counter.
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Each **shake** event increment a **counter** variable.
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## ~ hint
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If you built a watch in the [make](/projects/watch/make) portion of the of the [Watch](/projects/watch) project, you can use the code from this project with it too.
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## ~
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## A counter
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To build a counter, we will need a variable to store the number of steps.
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```blocks
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let step = 0
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step = 0
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```
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## Detecting a step
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Assuming you attach the @boardname@ to your foot, it will get shaken up when do a step. We can use the ``||input:on shake||`` event to detect a step (it should work most of the time). Let's add the code to increment ``step`` by 1 when @boardname@ is shaken.
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```blocks
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let step = 0
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input.onGesture(Gesture.Shake, function () {
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step += 1
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})
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step = 0
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```
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## How many steps so far?
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We want to see the number of steps at all time. In a ``||basic:forever||`` loop,
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we add a ``||basic:show number||`` block to display the value of ``step``.
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```blocks
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let step = 0
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input.onGesture(Gesture.Shake, function () {
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step += 1
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})
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basic.forever(function() {
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basic.showNumber(step)
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})
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step = 0
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```
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## Display lag
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Did you notice there is a lag in the display of steps?
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This is because the ``step`` value can change **while** the @boardname@ is displaying a number.
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To remove the lag, add ``||led:stop animation||`` after changing the value of ``step``.
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```blocks
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let step = 0
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input.onGesture(Gesture.Shake, function () {
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step += 1
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led.stopAnimation()
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})
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basic.forever(function() {
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basic.showNumber(step)
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})
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step = 0
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```
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