Add 'randomBoolean' doc page. (#530)
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# random Boolean
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Returns a pseudo-random boolean value that is either `true` or `false`.
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```sig
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Math.randomBoolean()
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```
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## Returns
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* a pseudo-random [boolean](types/boolean) that is either `true` or `false`.
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## Example
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Make your @boardname@ do a coin toss when it's dropped softly. Have the LEDs show 'heads' or 'tails' as the result of the toss.
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```blocks
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input.onGesture(Gesture.FreeFall, () => {
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if (Math.randomBoolean()) {
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basic.showIcon(IconNames.Happy)
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} else {
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basic.showIcon(IconNames.Sword)
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}
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})
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```
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## See Also
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[random](/reference/math/random)
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