MakeCode Arcade extension for handling multiple tilemaps and extra tilemap blocks - beta
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Daryl Zuniga 0bfe5acde5
Merge pull request #6 from jwunderl/pr-1
fix namespace now that we have a tilemap temp literal
2020-07-16 16:43:27 -07:00
.github/workflows Initial files for MakeCode project 2019-12-22 19:36:55 -08:00
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LICENSE fix license and copyright 2020-04-07 07:33:51 -07:00
Makefile Initial files for MakeCode project 2019-12-22 19:36:55 -08:00
README.md Update README.md 2019-12-23 11:25:41 -08:00
main.blocks Initial files for MakeCode project 2019-12-22 19:36:55 -08:00
overworld.ts fix one more instance of dest(or=>ro)ySpritesOfKind 2020-07-16 16:28:16 -07:00
pxt.json fix namespace now that we have a tilemap temp literal 2020-07-16 15:14:28 -07:00
search.ts Switching col/row to use tile location 2020-01-19 11:56:18 -08:00
test.ts Initial files for MakeCode project 2019-12-22 19:36:55 -08:00
tilemap.ts also fix destory typo 2020-07-16 15:31:13 -07:00
tsconfig.json Initial files for MakeCode project 2019-12-22 19:36:55 -08:00

README.md

overworld Build status badge

This extension contains advanced APIs for working with tilemaps in blocks. The APIS are divided into two categories:

  1. Tilemap - Blocks that can be used with any tilemap in Microsoft MakeCode Arcade
  2. Overworld - Blocks that can be used to create multiple tilemaps and transition between them

Overworld is great for creating worlds in MakeCode Arcade composed of multiple tilemaps. Here are some good use cases:

  1. Games with multiple levels
  2. Games with multiple settings linked by doorways
  3. Games with locations connected by an overworld
  4. Top-down games where the player moves between multiple connected "screens"
  5. Procedurally generated tilemap games

Create a project with this extension

This repository can be added as an extension in Microsoft MakeCode.

Edit this extension

To edit this repository in Microsoft MakeCode.

Supported targets

  • for PXT/arcade (The metadata above is needed for package search.)