This commit is contained in:
Microsoft Open Source 2017-08-31 08:46:29 -07:00 коммит произвёл Hugues Valois
Родитель 96fad965c7
Коммит cf622d32bb
7 изменённых файлов: 178 добавлений и 0 удалений

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MIT License
Copyright (c) Microsoft Corporation. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE

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# python-pykinect-pygame-cookiecutter
A [Cookiecutter](http://cookiecutter.readthedocs.io/) template for a
[Python](https://www.python.org/) game that uses
[pykinect](https://pypi.python.org/pypi/pykinect) and
[pygame](https://pypi.python.org/pypi/Pygame).
This requires the original Kinect hardware (aka the Xbox 360 Kinect).
## Using this template
1. [Install Cookiecutter](http://cookiecutter.readthedocs.io/en/latest/installation.html)
2. `cookiecutter gh:Microsoft/python-pykinect-pygame-cookiecutter`
(or `cookiecutter https://github.com/Microsoft/python-pykinect-pygame-cookiecutter.git`
if you prefer)
3. Fill in the Cookiecutter items (see below as to what each item
represents)
4. Install the [Kinect for Windows SDK](https://www.microsoft.com/en-us/download/details.aspx?id=40278).
5. Install the required packages listed in the generated requirements.txt.
### Cookiecutter items
- `app_name`: the name of the folder/project to create
- `create_vs_project`: `y` to create a Visual Studio project file (.pyproj)
# Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a
Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us
the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide
a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions
provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or
contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

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{
"app_name": "kinect_game",
"create_vs_project": "y",
"_visual_studio" : {
"app_name": {
"value_source": "ProjectName",
"visible": false
},
"create_vs_project": {
"value_source": "IsNewProject",
"visible": false
}
},
"_visual_studio_post_cmds": [
{
"name": "File.OpenProject",
"args": "{{cookiecutter._output_folder_path}}\\{{cookiecutter.app_name}}.pyproj"
}
]}

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#!/usr/bin/env python
import os
def delete_file(filepath):
os.remove(os.path.join(os.path.realpath(os.path.curdir), filepath))
if __name__ == '__main__':
if '{{cookiecutter.create_vs_project}}'.lower() != 'y':
delete_file('{{cookiecutter.app_name}}.pyproj')

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"""
A simple Kinect game using PyGame.
"""
import pygame
import pygame.color
from pykinect import nui
KINECTEVENT = pygame.USEREVENT
WINDOW_SIZE = 640, 480
def post_frame(frame):
"""Get skeleton events from the Kinect device and post them into the PyGame
event queue."""
try:
pygame.event.post(
pygame.event.Event(KINECTEVENT, skeletons=frame.SkeletonData)
)
except:
# event queue full
pass
def main():
"""Initialize and run the game."""
pygame.init()
# Initialize PyGame
screen = pygame.display.set_mode(WINDOW_SIZE, 0, 16)
pygame.display.set_caption('Python Kinect Game')
screen.fill(pygame.color.THECOLORS["black"])
with nui.Runtime() as kinect:
kinect.skeleton_engine.enabled = True
kinect.skeleton_frame_ready += post_frame
# Main game loop
while True:
event = pygame.event.wait()
if event.type == pygame.QUIT:
break
elif event.type == KINECTEVENT:
# process e.skeletons here
pass
if __name__ == '__main__':
main()

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pygame
pykinect

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<SchemaVersion>2.0</SchemaVersion>
<ProjectHome>.</ProjectHome>
<StartupFile>kinect_game.py</StartupFile>
<SearchPath>
</SearchPath>
<WorkingDirectory>.</WorkingDirectory>
<OutputPath>.</OutputPath>
<InterpreterId>Global|PythonCore|2.7-32</InterpreterId>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>true</DebugSymbols>
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
<ItemGroup>
<Compile Include="kinect_game.py" />
</ItemGroup>
<ItemGroup>
<Content Include="requirements.txt" />
</ItemGroup>
<ItemGroup>
<InterpreterReference Include="Global|PythonCore|2.7-32" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets" />
<!-- Uncomment the CoreCompile target to enable the Build command in
Visual Studio and specify your pre- and post-build commands in
the BeforeBuild and AfterBuild targets below. -->
<!--<Target Name="CoreCompile" />-->
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
</Project>