150 строки
8.0 KiB
Python
150 строки
8.0 KiB
Python
from typing import List, Optional, Sequence, Tuple, Union, overload
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class _VectorElementwiseProxy2:
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def __add__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __radd__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __sub__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rsub__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __mul__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rmul__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __truediv__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rtruediv__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __floordiv__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rfloordiv__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __mod__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rmod__(self, other: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __pow__(self, power: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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def __rpow__(self, power: Union[float, Vector2, _VectorElementwiseProxy2]) -> Vector2: ...
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class _VectorElementwiseProxy3:
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def __add__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __radd__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __sub__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rsub__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __mul__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rmul__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __truediv__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rtruediv__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __floordiv__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rfloordiv__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __mod__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rmod__(self, other: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __pow__(self, power: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def __rpow__(self, power: Union[float, Vector3, _VectorElementwiseProxy3]) -> Vector3: ...
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def enable_swizzling() -> None: ...
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def disable_swizzling() -> None: ...
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class Vector2:
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x: float
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y: float
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def __hash__(self) -> int: ...
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def __init__(
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self, x: Optional[Union[float, Vector2, Tuple[float, float], Sequence[float]]] = ..., y: Optional[float] = ...,
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) -> None: ...
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def __setitem__(self, key: int, value: float) -> None: ...
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@overload
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def __getitem__(self, i: int) -> float: ...
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@overload
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def __getitem__(self, s: slice) -> List[float]: ...
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def __add__(self, other: Vector2) -> Vector2: ...
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def __sub__(self, other: Vector2) -> Vector2: ...
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@overload
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def __mul__(self, other: Vector2) -> float: ...
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@overload
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def __mul__(self, other: float) -> Vector2: ...
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def __rmul__(self, other: float) -> Vector2: ...
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def __truediv__(self, other: float) -> Vector2: ...
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def __floordiv__(self, other: float) -> Vector2: ...
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def dot(self, other: Vector2) -> float: ...
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def cross(self, other: Vector2) -> Vector2: ...
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def magnitude(self) -> float: ...
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def magnitude_squared(self) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> Vector2: ...
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def normalize_ip(self) -> None: ...
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def is_normalized(self) -> bool: ...
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def scale_to_length(self, value: float) -> None: ...
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def reflect(self, other: Vector2) -> Vector2: ...
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def reflect_ip(self, other: Vector2) -> None: ...
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def distance_to(self, other: Union[Vector2, Sequence[float]]) -> float: ...
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def distance_squared_to(self, other: Vector2) -> float: ...
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def lerp(self, other: Vector2, value: float) -> Vector2: ...
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def slerp(self, other: Vector2, value: float) -> Vector2: ...
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def elementwise(self) -> _VectorElementwiseProxy2: ...
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def rotate(self, angle: float) -> Vector2: ...
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def rotate_rad(self, angle: float) -> Vector2: ...
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def rotate_ip(self, angle: float) -> None: ...
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def rotate_ip_rad(self, angle: float) -> None: ...
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def angle_to(self, other: Vector2) -> float: ...
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def as_polar(self) -> Tuple[float, float]: ...
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def from_polar(self, polar_value: Union[Sequence[float], Tuple[float, float]]) -> None: ...
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def update(
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self, x: Optional[Union[float, Vector2, Tuple[float, float], Sequence[float]]] = ..., y: Optional[float] = ...,
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) -> None: ...
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class Vector3:
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x: float
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y: float
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z: float
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@overload
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def __init__(self, xyz: Optional[Union[float, Tuple[float, float, float], Sequence[float], Vector3]] = ...,) -> None: ...
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@overload
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def __init__(self, x: int, y: int, z: int) -> None: ...
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def __setitem__(self, key: int, value: float) -> None: ...
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@overload
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def __getitem__(self, i: int) -> float: ...
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@overload
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def __getitem__(self, s: slice) -> List[float]: ...
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def __add__(self, other: Vector3) -> Vector3: ...
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def __sub__(self, other: Vector3) -> Vector3: ...
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@overload
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def __mul__(self, other: Vector3) -> float: ...
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@overload
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def __mul__(self, other: float) -> Vector3: ...
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def __rmul__(self, other: float) -> Vector3: ...
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def __truediv__(self, other: float) -> Vector3: ...
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def __floordiv__(self, other: float) -> Vector3: ...
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def dot(self, other: Vector3) -> float: ...
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def cross(self, other: Vector3) -> Vector3: ...
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def magnitude(self) -> float: ...
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def magnitude_squared(self) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> Vector3: ...
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def normalize_ip(self) -> None: ...
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def is_normalized(self) -> bool: ...
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def scale_to_length(self, value: float) -> None: ...
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def reflect(self, other: Vector3) -> Vector3: ...
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def reflect_ip(self, other: Vector3) -> None: ...
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def distance_to(self, other: Vector3) -> float: ...
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def distance_squared_to(self, other: Vector3) -> float: ...
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def lerp(self, other: Vector3, value: float) -> Vector3: ...
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def slerp(self, other: Vector3, value: float) -> Vector3: ...
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def elementwise(self) -> _VectorElementwiseProxy3: ...
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def rotate(self, angle: float, axis: Vector3) -> Vector3: ...
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def rotate_rad(self, angle: float, axis: Vector3) -> Vector3: ...
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def rotate_ip(self, angle: float, axis: Vector3) -> None: ...
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def rotate_ip_rad(self, angle: float, axis: Vector3) -> None: ...
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def rotate_x(self, angle: float) -> Vector3: ...
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def rotate_x_rad(self, angle: float) -> Vector3: ...
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def rotate_x_ip(self, angle: float) -> None: ...
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def rotate_x_ip_rad(self, angle: float) -> None: ...
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def rotate_y(self, angle: float) -> Vector3: ...
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def rotate_y_rad(self, angle: float) -> Vector3: ...
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def rotate_y_ip(self, angle: float) -> None: ...
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def rotate_y_ip_rad(self, angle: float) -> None: ...
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def rotate_z(self, angle: float) -> Vector3: ...
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def rotate_z_rad(self, angle: float) -> Vector3: ...
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def rotate_z_ip(self, angle: float) -> None: ...
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def rotate_z_ip_rad(self, angle: float) -> None: ...
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def angle_to(self, other: Vector3) -> float: ...
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def as_spherical(self) -> Tuple[float, float, float]: ...
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def from_spherical(self, spherical: Tuple[float, float, float]) -> None: ...
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@overload
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def update(self, xyz: Optional[Union[float, Tuple[float, float, float], Sequence[float], Vector3]] = ...,) -> None: ...
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@overload
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def update(self, x: int, y: int, z: int) -> None: ...
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