react-native-macos/ReactCommon/cxxreact/NativeToJsBridge.h

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4.0 KiB
C
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <atomic>
#include <functional>
#include <map>
#include <vector>
Get CallInvokers from the bridge Summary: ## Context For now, assume TurboModules doesn't exist. **What happens when we call an async NativeModule method?** Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events: - **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`. - **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`. - **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls. **So, what's the difference between flushed and emptied?** > Note: These are two terms I just made up, but the distinction is important. If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied". **Why does any of this matter?** 1. TurboModules exist. 2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on: - **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++. - **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed. In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`. **So, what does this diff do?** 1. Make `Instance` responsible for creating the JS `CallInvoker`. 2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`. 3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending. Changelog: [Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules Reviewed By: mdvacca Differential Revision: D20717931 fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
2020-04-01 21:36:50 +03:00
#include <ReactCommon/CallInvoker.h>
#include <cxxreact/JSExecutor.h>
namespace folly {
struct dynamic;
}
namespace facebook {
namespace react {
struct InstanceCallback;
class JsToNativeBridge;
class MessageQueueThread;
class ModuleRegistry;
class RAMBundleRegistry;
// This class manages calls from native code to JS. It also manages
// executors and their threads. All functions here can be called from
// any thread.
//
// Except for loadBundleSync(), all void methods will queue
// work to run on the jsQueue passed to the ctor, and return
// immediately.
class NativeToJsBridge {
public:
friend class JsToNativeBridge;
/**
* This must be called on the main JS thread.
*/
NativeToJsBridge(
JSExecutorFactory *jsExecutorFactory,
std::shared_ptr<ModuleRegistry> registry,
std::shared_ptr<MessageQueueThread> jsQueue,
std::shared_ptr<InstanceCallback> callback);
virtual ~NativeToJsBridge();
/**
* Executes a function with the module ID and method ID and any additional
* arguments in JS.
*/
void callFunction(
std::string &&module,
std::string &&method,
folly::dynamic &&args);
/**
* Invokes a callback with the cbID, and optional additional arguments in JS.
*/
void invokeCallback(double callbackId, folly::dynamic &&args);
/**
* Sets global variables in the JS Context.
*/
void initializeRuntime();
/**
* Starts the JS application. If bundleRegistry is non-null, then it is
* used to fetch JavaScript modules as individual scripts.
* Otherwise, the script is assumed to include all the modules.
*/
void loadBundle(
std::unique_ptr<RAMBundleRegistry> bundleRegistry,
std::unique_ptr<const JSBigString> startupCode,
std::string sourceURL);
void loadBundleSync(
std::unique_ptr<RAMBundleRegistry> bundleRegistry,
std::unique_ptr<const JSBigString> startupCode,
std::string sourceURL);
void registerBundle(uint32_t bundleId, const std::string &bundlePath);
void setGlobalVariable(
std::string propName,
std::unique_ptr<const JSBigString> jsonValue);
void *getJavaScriptContext();
bool isInspectable();
bool isBatchActive();
void handleMemoryPressure(int pressureLevel);
/**
* Synchronously tears down the bridge and the main executor.
*/
void destroy();
void runOnExecutorQueue(std::function<void(JSExecutor *)> task);
Get CallInvokers from the bridge Summary: ## Context For now, assume TurboModules doesn't exist. **What happens when we call an async NativeModule method?** Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events: - **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`. - **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`. - **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls. **So, what's the difference between flushed and emptied?** > Note: These are two terms I just made up, but the distinction is important. If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied". **Why does any of this matter?** 1. TurboModules exist. 2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on: - **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++. - **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed. In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`. **So, what does this diff do?** 1. Make `Instance` responsible for creating the JS `CallInvoker`. 2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`. 3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending. Changelog: [Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules Reviewed By: mdvacca Differential Revision: D20717931 fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
2020-04-01 21:36:50 +03:00
/**
* Native CallInvoker is used by TurboModules to schedule work on the
* NativeModule thread(s).
*/
std::shared_ptr<CallInvoker> getDecoratedNativeCallInvoker(
std::shared_ptr<CallInvoker> nativeInvoker);
Get CallInvokers from the bridge Summary: ## Context For now, assume TurboModules doesn't exist. **What happens when we call an async NativeModule method?** Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events: - **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`. - **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`. - **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls. **So, what's the difference between flushed and emptied?** > Note: These are two terms I just made up, but the distinction is important. If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied". **Why does any of this matter?** 1. TurboModules exist. 2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on: - **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++. - **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed. In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`. **So, what does this diff do?** 1. Make `Instance` responsible for creating the JS `CallInvoker`. 2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`. 3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending. Changelog: [Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules Reviewed By: mdvacca Differential Revision: D20717931 fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
2020-04-01 21:36:50 +03:00
private:
// This is used to avoid a race condition where a proxyCallback gets queued
// after ~NativeToJsBridge(), on the same thread. In that case, the callback
// will try to run the task on m_callback which will have been destroyed
// within ~NativeToJsBridge(), thus causing a SIGSEGV.
std::shared_ptr<bool> m_destroyed;
std::shared_ptr<JsToNativeBridge> m_delegate;
std::unique_ptr<JSExecutor> m_executor;
std::shared_ptr<MessageQueueThread> m_executorMessageQueueThread;
// Memoize this on the JS thread, so that it can be inspected from
// any thread later. This assumes inspectability doesn't change for
// a JSExecutor instance, which is true for all existing implementations.
bool m_inspectable;
// Keep track of whether the JS bundle containing the application logic causes
// exception when evaluated initially. If so, more calls to JS will very
// likely fail as well, so this flag can help prevent them.
bool m_applicationScriptHasFailure = false;
#ifdef WITH_FBSYSTRACE
std::atomic_uint_least32_t m_systraceCookie = ATOMIC_VAR_INIT(0);
#endif
};
} // namespace react
} // namespace facebook