Change values of DisplayMode enum

Summary:
Changing back the values of DisplayMode, visible is the default value, it should be 0

changelog: [internal] internal

Reviewed By: ShikaSD

Differential Revision: D27596595

fbshipit-source-id: e5a17e22dc04d380f584bbb816106ab7d3388875
This commit is contained in:
David Vacca 2021-04-06 10:57:30 -07:00 коммит произвёл Facebook GitHub Bot
Родитель 75c4920a0e
Коммит 2182efaf7c
1 изменённых файлов: 13 добавлений и 13 удалений

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@ -62,22 +62,11 @@ class SurfaceHandler final {
* mounted (on not) on the screen.
*/
enum class DisplayMode {
/*
* The surface is `Hidden`. All previously mounted visual side-effects
* will be unmounted, and all new (committed after switching to the mode)
* visual side-effects will *not* be mounted on the screen until the mode is
* switched back to `normal`.
*
* The mode can be used for temporarily freeing computing resources of
* off-the-screen surfaces.
*/
Hidden = 0,
/*
* The surface is running normally. All visual side-effects will be rendered
* on the screen.
*/
Visible = 1,
Visible = 0,
/*
* The surface is `Suspended`. All new (committed after switching to the
@ -88,7 +77,18 @@ class SurfaceHandler final {
* The surface will be prepared without spending computing resources
* on mounting, and then can be instantly mounted if needed.
*/
Suspended = 2,
Suspended = 1,
/*
* The surface is `Hidden`. All previously mounted visual side-effects
* will be unmounted, and all new (committed after switching to the mode)
* visual side-effects will *not* be mounted on the screen until the mode is
* switched back to `normal`.
*
* The mode can be used for temporarily freeing computing resources of
* off-the-screen surfaces.
*/
Hidden = 2,
};
/*