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Christopher Chedeau 2015-02-23 19:58:09 -08:00
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@ -32,3 +32,33 @@ var Component = React.createClass({
```
We highly recommend never using bare timers and always using this mixin, it will save you from a lot of hard to track down bugs.
## InteractionManager
One reason why native apps feel so good performance wise is that barely any work is being done during an interaction/animation. In React Native, you can use `InteractionManager` that allows long-running work to be scheduled after any interactions/animations have completed.
Applications can schedule tasks to run after interactions with the following:
```javascript
InteractionManager.runAfterInteractions(() => {
// ...long-running synchronous task...
});
```
Compare this to other scheduling alternatives:
- requestAnimationFrame(): for code that animates a view over time.
- setImmediate/setTimeout/setInterval(): run code later, note this may delay animations.
- runAfterInteractions(): run code later, without delaying active animations.
The touch handling system considers one or more active touches to be an 'interaction' and will delay `runAfterInteractions()` callbacks until all touches have ended or been cancelled.
InteractionManager also allows applications to register animations by creating an interaction 'handle' on animation start, and clearing it upon completion:
```javascript
var handle = InteractionManager.createInteractionHandle();
// run animation... (`runAfterInteractions` tasks are queued)
// later, on animation completion:
InteractionManager.clearInteractionHandle(handle);
// queued tasks run if all handles were cleared
```