Fabric: Farewell EventBeatBasedExecutor

Summary: We don't use it anymore.

Reviewed By: JoshuaGross

Differential Revision: D17115539

fbshipit-source-id: e1fa5cc023cd27e53307aa0ea8eae0bad5413be3
This commit is contained in:
Valentin Shergin 2019-08-30 18:21:59 -07:00 коммит произвёл Facebook Github Bot
Родитель 6a10feacda
Коммит 4ffe5b6f6d
2 изменённых файлов: 0 добавлений и 135 удалений

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <cassert>
#include "EventBeatBasedExecutor.h"
namespace facebook {
namespace react {
using Mode = EventBeatBasedExecutor::Mode;
EventBeatBasedExecutor::EventBeatBasedExecutor(
std::unique_ptr<EventBeat> eventBeat)
: eventBeat_(std::move(eventBeat)) {
eventBeat_->setBeatCallback(
std::bind(&EventBeatBasedExecutor::onBeat, this, true));
eventBeat_->setFailCallback(
std::bind(&EventBeatBasedExecutor::onBeat, this, false));
}
void EventBeatBasedExecutor::operator()(Routine routine, Mode mode) const {
if (mode == Mode::Asynchronous) {
execute({
/* .routine = */ std::move(routine),
});
return;
}
std::mutex mutex;
mutex.lock();
execute({
/* .routine = */ std::move(routine),
/* .callback = */ [&mutex]() { mutex.unlock(); },
});
mutex.lock();
}
void EventBeatBasedExecutor::execute(Task task) const {
{
std::lock_guard<std::mutex> lock(mutex_);
tasks_.push_back(std::move(task));
}
eventBeat_->request();
eventBeat_->induce();
}
void EventBeatBasedExecutor::onBeat(bool success) const {
std::vector<Task> tasks;
{
std::lock_guard<std::mutex> lock(mutex_);
if (tasks_.size() == 0) {
return;
}
tasks = std::move(tasks_);
tasks_.clear();
}
for (const auto task : tasks) {
if (success) {
task.routine();
}
if (task.callback) {
task.callback();
}
}
}
} // namespace react
} // namespace facebook

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <mutex>
#include <vector>
#include <react/core/EventBeat.h>
namespace facebook {
namespace react {
/*
* General purpose executor that uses EventBeat to ensure proper threading.
*/
class EventBeatBasedExecutor {
public:
using Routine = std::function<void()>;
using Callback = std::function<void()>;
struct Task {
Routine routine;
Callback callback;
};
enum class Mode { Synchronous, Asynchronous };
EventBeatBasedExecutor(std::unique_ptr<EventBeat> eventBeat);
/*
* Executes given routine with given mode.
*/
void operator()(Routine routine, Mode mode = Mode::Asynchronous) const;
private:
void onBeat(bool success = true) const;
void execute(Task task) const;
std::unique_ptr<EventBeat> eventBeat_;
mutable std::vector<Task> tasks_; // Protected by `mutex_`.
mutable std::mutex mutex_;
};
using EventBeatFactory = std::function<std::unique_ptr<EventBeat>()>;
} // namespace react
} // namespace facebook