Summary:
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> **Unless you are a React Native release maintainer and cherry-picking an *existing* commit into a current release, ensure your pull request is targeting the `master` React Native branch.**

Explain the **motivation** for making this change. What existing problem does the pull request solve?

Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.

**Test plan (required)**

Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.

Make sure tests pass on both Travis and Circle CI.

**Code formatting**

Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).

For more info, see
Closes https://github.com/facebook/react-native/pull/10484

Differential Revision: D4057708

Pulled By: javache

fbshipit-source-id: e38216092195e5a38bd3afb43c4521cc4edb66ba
This commit is contained in:
Emil Guareno 2016-10-21 03:30:31 -07:00 коммит произвёл Facebook Github Bot
Родитель 20598e54c6
Коммит 5e94114497
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -37,7 +37,7 @@ generate that frame within the allotted 16.67ms, then you will "drop a
frame" and the UI will appear unresponsive. frame" and the UI will appear unresponsive.
Now to confuse the matter a little bit, open up the developer menu in Now to confuse the matter a little bit, open up the developer menu in
your app and toggle `Show FPS Monitor`. You will notice that there are your app and toggle `Show Perf Monitor`. You will notice that there are
two different frame rates. two different frame rates.
#### JavaScript frame rate #### JavaScript frame rate