Update Performance.md
Summary: Thanks for submitting a pull request! Please provide enough information so that others can review your pull request: > **Unless you are a React Native release maintainer and cherry-picking an *existing* commit into a current release, ensure your pull request is targeting the `master` React Native branch.** Explain the **motivation** for making this change. What existing problem does the pull request solve? Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it. **Test plan (required)** Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI. Make sure tests pass on both Travis and Circle CI. **Code formatting** Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide). For more info, see Closes https://github.com/facebook/react-native/pull/10484 Differential Revision: D4057708 Pulled By: javache fbshipit-source-id: e38216092195e5a38bd3afb43c4521cc4edb66ba
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@ -37,7 +37,7 @@ generate that frame within the allotted 16.67ms, then you will "drop a
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frame" and the UI will appear unresponsive.
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frame" and the UI will appear unresponsive.
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Now to confuse the matter a little bit, open up the developer menu in
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Now to confuse the matter a little bit, open up the developer menu in
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your app and toggle `Show FPS Monitor`. You will notice that there are
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your app and toggle `Show Perf Monitor`. You will notice that there are
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two different frame rates.
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two different frame rates.
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#### JavaScript frame rate
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#### JavaScript frame rate
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