Fabric: Touch and TouchEvent got own files and support for debug printing

Summary: That's essential for debugging touch events.

Reviewed By: mdvacca

Differential Revision: D15498192

fbshipit-source-id: 4a8e0a2b84a1935722518fdce03c10ba277f5702
This commit is contained in:
Valentin Shergin 2019-05-24 12:20:21 -07:00 коммит произвёл Facebook Github Bot
Родитель 6dbd809df5
Коммит 83f23982ca
7 изменённых файлов: 234 добавлений и 105 удалений

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@ -0,0 +1,36 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "Touch.h"
namespace facebook {
namespace react {
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(Touch const &touch) {
return "Touch";
}
std::vector<DebugStringConvertibleObject> getDebugProps(
Touch const &touch,
DebugStringConvertibleOptions options) {
return {
{"pagePoint", getDebugDescription(touch.pagePoint, options)},
{"offsetPoint", getDebugDescription(touch.offsetPoint, options)},
{"screenPoint", getDebugDescription(touch.screenPoint, options)},
{"identifier", getDebugDescription(touch.identifier, options)},
{"target", getDebugDescription(touch.target, options)},
{"force", getDebugDescription(touch.force, options)},
{"timestamp", getDebugDescription(touch.timestamp, options)},
};
}
#endif
} // namespace react
} // namespace facebook

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@ -0,0 +1,88 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/graphics/Geometry.h>
#include <react/core/ReactPrimitives.h>
#include <react/debug/DebugStringConvertible.h>
namespace facebook {
namespace react {
/*
* Describes an individual touch point for a touch event.
* See https://www.w3.org/TR/touch-events/ for more details.
*/
struct Touch {
/*
* The coordinate of point relative to the root component in points.
*/
Point pagePoint;
/*
* The coordinate of point relative to the target component in points.
*/
Point offsetPoint;
/*
* The coordinate of point relative to the screen component in points.
*/
Point screenPoint;
/*
* An identification number for each touch point.
*/
int identifier;
/*
* The tag of a component on which the touch point started when it was first
* placed on the surface, even if the touch point has since moved outside the
* interactive area of that element.
*/
Tag target;
/*
* The force of the touch.
*/
Float force;
/*
* The time in seconds when the touch occurred or when it was last mutated.
*/
Float timestamp;
/*
* The particular implementation of `Hasher` and (especially) `Comparator`
* make sense only when `Touch` object is used as a *key* in indexed
* collections. Because of that they are expressed as separate classes.
*/
struct Hasher {
size_t operator()(Touch const &touch) const {
return std::hash<decltype(touch.identifier)>()(touch.identifier);
}
};
struct Comparator {
bool operator()(Touch const &lhs, Touch const &rhs) const {
return lhs.identifier == rhs.identifier;
}
};
};
using Touches = std::unordered_set<Touch, Touch::Hasher, Touch::Comparator>;
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(Touch const &touch);
std::vector<DebugStringConvertibleObject> getDebugProps(
Touch const &object,
DebugStringConvertibleOptions options = {});
#endif
} // namespace react
} // namespace facebook

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@ -0,0 +1,33 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TouchEvent.h"
namespace facebook {
namespace react {
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(TouchEvent const &touchEvent) {
return "TouchEvent";
}
std::vector<DebugStringConvertibleObject> getDebugProps(
TouchEvent const &touchEvent,
DebugStringConvertibleOptions options) {
return {
{"touches", getDebugDescription(touchEvent.touches, options)},
{"changedTouches", getDebugDescription(touchEvent.changedTouches, options)},
{"targetTouches", getDebugDescription(touchEvent.targetTouches, options)},
};
}
#endif
} // namespace react
} // namespace facebook

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@ -0,0 +1,54 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/debug/DebugStringConvertible.h>
#include <unordered_set>
#include <react/components/view/Touch.h>
namespace facebook {
namespace react {
using Touches = std::unordered_set<Touch, Touch::Hasher, Touch::Comparator>;
/*
* Defines the `touchstart`, `touchend`, `touchmove`, and `touchcancel` event
* types.
*/
struct TouchEvent {
/*
* A list of Touches for every point of contact currently touching the
* surface.
*/
Touches touches;
/*
* A list of Touches for every point of contact which contributed to the
* event.
*/
Touches changedTouches;
/*
* A list of Touches for every point of contact that is touching the surface
* and started on the element that is the target of the current event.
*/
Touches targetTouches;
};
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(TouchEvent const &touchEvent);
std::vector<DebugStringConvertibleObject> getDebugProps(
TouchEvent const &touchEvent,
DebugStringConvertibleOptions options = {});
#endif
} // namespace react
} // namespace facebook

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@ -12,7 +12,7 @@ namespace react {
#pragma mark - Touches #pragma mark - Touches
static jsi::Value touchPayload(jsi::Runtime &runtime, const Touch &touch) { static jsi::Value touchPayload(jsi::Runtime &runtime, Touch const &touch) {
auto object = jsi::Object(runtime); auto object = jsi::Object(runtime);
object.setProperty(runtime, "locationX", touch.offsetPoint.x); object.setProperty(runtime, "locationX", touch.offsetPoint.x);
object.setProperty(runtime, "locationY", touch.offsetPoint.y); object.setProperty(runtime, "locationY", touch.offsetPoint.y);
@ -29,10 +29,10 @@ static jsi::Value touchPayload(jsi::Runtime &runtime, const Touch &touch) {
static jsi::Value touchesPayload( static jsi::Value touchesPayload(
jsi::Runtime &runtime, jsi::Runtime &runtime,
const Touches &touches) { Touches const &touches) {
auto array = jsi::Array(runtime, touches.size()); auto array = jsi::Array(runtime, touches.size());
int i = 0; int i = 0;
for (const auto &touch : touches) { for (auto const &touch : touches) {
array.setValueAtIndex(runtime, i++, touchPayload(runtime, touch)); array.setValueAtIndex(runtime, i++, touchPayload(runtime, touch));
} }
return array; return array;
@ -40,7 +40,7 @@ static jsi::Value touchesPayload(
static jsi::Value touchEventPayload( static jsi::Value touchEventPayload(
jsi::Runtime &runtime, jsi::Runtime &runtime,
const TouchEvent &event) { TouchEvent const &event) {
auto object = jsi::Object(runtime); auto object = jsi::Object(runtime);
object.setProperty( object.setProperty(
runtime, "touches", touchesPayload(runtime, event.touches)); runtime, "touches", touchesPayload(runtime, event.touches));
@ -52,9 +52,9 @@ static jsi::Value touchEventPayload(
} }
void TouchEventEmitter::dispatchTouchEvent( void TouchEventEmitter::dispatchTouchEvent(
const std::string &type, std::string const &type,
const TouchEvent &event, TouchEvent const &event,
const EventPriority &priority) const { EventPriority const &priority) const {
dispatchEvent( dispatchEvent(
type, type,
[event](jsi::Runtime &runtime) { [event](jsi::Runtime &runtime) {
@ -63,19 +63,19 @@ void TouchEventEmitter::dispatchTouchEvent(
priority); priority);
} }
void TouchEventEmitter::onTouchStart(const TouchEvent &event) const { void TouchEventEmitter::onTouchStart(TouchEvent const &event) const {
dispatchTouchEvent("touchStart", event, EventPriority::SynchronousUnbatched); dispatchTouchEvent("touchStart", event, EventPriority::SynchronousUnbatched);
} }
void TouchEventEmitter::onTouchMove(const TouchEvent &event) const { void TouchEventEmitter::onTouchMove(TouchEvent const &event) const {
dispatchTouchEvent("touchMove", event, EventPriority::SynchronousBatched); dispatchTouchEvent("touchMove", event, EventPriority::SynchronousBatched);
} }
void TouchEventEmitter::onTouchEnd(const TouchEvent &event) const { void TouchEventEmitter::onTouchEnd(TouchEvent const &event) const {
dispatchTouchEvent("touchEnd", event, EventPriority::SynchronousBatched); dispatchTouchEvent("touchEnd", event, EventPriority::SynchronousBatched);
} }
void TouchEventEmitter::onTouchCancel(const TouchEvent &event) const { void TouchEventEmitter::onTouchCancel(TouchEvent const &event) const {
dispatchTouchEvent("touchCancel", event, EventPriority::SynchronousBatched); dispatchTouchEvent("touchCancel", event, EventPriority::SynchronousBatched);
} }

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@ -9,113 +9,30 @@
#include <react/core/EventEmitter.h> #include <react/core/EventEmitter.h>
#include <react/core/LayoutMetrics.h> #include <react/core/LayoutMetrics.h>
#include <react/core/ReactPrimitives.h> #include <react/core/ReactPrimitives.h>
#include <react/debug/DebugStringConvertible.h>
#include <react/components/view/TouchEvent.h>
namespace facebook { namespace facebook {
namespace react { namespace react {
/*
* Describes an individual touch point for a touch event.
* See https://www.w3.org/TR/touch-events/ for more details.
*/
struct Touch {
/*
* The coordinate of point relative to the root component in points.
*/
Point pagePoint;
/*
* The coordinate of point relative to the target component in points.
*/
Point offsetPoint;
/*
* The coordinate of point relative to the screen component in points.
*/
Point screenPoint;
/*
* An identification number for each touch point.
*/
int identifier;
/*
* The tag of a component on which the touch point started when it was first
* placed on the surface, even if the touch point has since moved outside the
* interactive area of that element.
*/
Tag target;
/*
* The force of the touch.
*/
Float force;
/*
* The time in seconds when the touch occurred or when it was last mutated.
*/
Float timestamp;
/*
* The particular implementation of `Hasher` and (especially) `Comparator`
* make sense only when `Touch` object is used as a *key* in indexed
* collections. Because of that they are expressed as separate classes.
*/
struct Hasher {
size_t operator()(const Touch &touch) const {
return std::hash<decltype(touch.identifier)>()(touch.identifier);
}
};
struct Comparator {
bool operator()(const Touch &lhs, const Touch &rhs) const {
return lhs.identifier == rhs.identifier;
}
};
};
using Touches = std::unordered_set<Touch, Touch::Hasher, Touch::Comparator>;
/*
* Defines the `touchstart`, `touchend`, `touchmove`, and `touchcancel` event
* types.
*/
struct TouchEvent {
/*
* A list of Touches for every point of contact currently touching the
* surface.
*/
Touches touches;
/*
* A list of Touches for every point of contact which contributed to the
* event.
*/
Touches changedTouches;
/*
* A list of Touches for every point of contact that is touching the surface
* and started on the element that is the target of the current event.
*/
Touches targetTouches;
};
class TouchEventEmitter; class TouchEventEmitter;
using SharedTouchEventEmitter = std::shared_ptr<const TouchEventEmitter>;
using SharedTouchEventEmitter = std::shared_ptr<TouchEventEmitter const>;
class TouchEventEmitter : public EventEmitter { class TouchEventEmitter : public EventEmitter {
public: public:
using EventEmitter::EventEmitter; using EventEmitter::EventEmitter;
void onTouchStart(const TouchEvent &event) const; void onTouchStart(TouchEvent const &event) const;
void onTouchMove(const TouchEvent &event) const; void onTouchMove(TouchEvent const &event) const;
void onTouchEnd(const TouchEvent &event) const; void onTouchEnd(TouchEvent const &event) const;
void onTouchCancel(const TouchEvent &event) const; void onTouchCancel(TouchEvent const &event) const;
private: private:
void dispatchTouchEvent( void dispatchTouchEvent(
const std::string &type, std::string const &type,
const TouchEvent &event, TouchEvent const &event,
const EventPriority &priority) const; EventPriority const &priority) const;
}; };
} // namespace react } // namespace react

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@ -10,6 +10,7 @@
#include <react/core/LayoutMetrics.h> #include <react/core/LayoutMetrics.h>
#include <react/core/ReactPrimitives.h> #include <react/core/ReactPrimitives.h>
#include "TouchEventEmitter.h" #include "TouchEventEmitter.h"
namespace facebook { namespace facebook {