Use xcpretty for iOS build output if installed

Summary:
iOS/xcodebuild logging output sucks. It's completely unreadable because of how xcodebuild takes arguments. Fortunately a ruby gem has existed to fix this for years: xcpretty. You simply pipe xcodebuilds output to xcpretty and it cleans it up, showing relevant info in a more readable format.

This PR implements xcpretty output. It checks to see if xcpretty is in PATH, then uses it by default if it is, and can be disabled using a --verbose cli flag.

- Create a project from master
- run `react-native run-ios`
- Confirm output looks like this:

```tabrindle-mbp:shop-rn tabrindle$ make
Scanning 662 folders for symlinks in /Users/tabrindle/Developer/react-native/node_modules (5ms)
Found Xcode project Shop.xcodeproj
We couldn't boot your defined simulator due to an already booted simulator. We are limited to one simulator launched at a time.
Launching iPhone 6 (iOS 10.3)...
Building using "xcodebuild -project Shop.xcodeproj -configuration Debug -scheme Shop -destination id=0CD9ABF3-A8E4-43D6-A52B-F437FF0F45A0 -derivedDataPath build"
▸ Building React/yoga [Debug]
▸ Check Dependencies
▸ Building React/double-conversion [Debug]
▸ Check Dependencies
▸ Running script 'Install Third Party'
▸ Building React/third-party [Debug]
▸ Check Dependencies
▸ Building React/jschelpers [Debug]
▸ Check Dependencies
▸ Building React/cxxreact [Debug]
▸ Check Dependencies
▸ Building React/React [Debug]
▸ Check Dependencies
▸ Running script 'Start Packager'
▸ Running script 'Include RCTJSCProfiler'
▸ Building RCTSettings/RCTSettings [Debug]
▸ Check Dependencies
▸ Building BVLinearGradient/BVLinearGradient [Debug]
▸ Check Dependencies
▸ Building RCTActionSheet/RCTActionSheet [Debug]
▸ Check Dependencies
▸ Building RCTLinking/RCTLinking [Debug]
▸ Check Dependencies
▸ Building RCTWebSocket/fishhook [Debug]
▸ Check Dependencies
▸ Building RCTWebSocket/RCTWebSocket [Debug]
▸ Check Dependencies
▸ Building RCTText/RCTText [Debug]
▸ Check Dependencies
▸ Building RCTNetwork/RCTNetwork [Debug]
▸ Check Dependencies
▸ Building RCTAnimation/RCTAnimation [Debug]
▸ Check Dependencies
▸ Building RCTGeolocation/RCTGeolocation [Debug]
▸ Check Dependencies
▸ Building ReactNativeNavigation/ReactNativeNavigation [Debug]
▸ Check Dependencies
▸ Building RNI18n/RNI18n [Debug]
▸ Check Dependencies
▸ Building RCTImage/RCTImage [Debug]
▸ Check Dependencies
▸ Building RNVectorIcons/RNVectorIcons [Debug]
▸ Check Dependencies
▸ Building RCTVibration/RCTVibration [Debug]
▸ Check Dependencies
▸ Building Shop/Shop [Debug]
▸ Check Dependencies
▸ Running script 'Bundle React Native code and images'
▸ Building Shop/ShopTests [Debug]
▸ Check Dependencies
▸ Build Succeeded
Installing build/Build/Products/Debug-iphonesimulator/Shop.app
Launching com.marketamerica.MAMobile
com.marketamerica.MAMobile: 43497```
- run `react-native run-ios --verbose`
- confirm output looks as normal

Nothing else should be affected. This is simply a developer experience change. If xcpretty is not already installed, nothing will change at all. Many of us using fastlane have been spoiled by this for years.
Closes https://github.com/facebook/react-native/pull/15607

Differential Revision: D5740684

Pulled By: shergin

fbshipit-source-id: 09ef21414b8b65be92595b19502b843fa943403d
This commit is contained in:
Trevor Brindle 2017-09-08 09:57:22 -07:00 коммит произвёл Facebook Github Bot
Родитель dcac87330c
Коммит cb8a116d05
1 изменённых файлов: 36 добавлений и 12 удалений

Просмотреть файл

@ -18,6 +18,16 @@ const findMatchingSimulator = require('./findMatchingSimulator');
const getBuildPath = function(configuration = 'Debug', appName, isDevice) {
return `build/Build/Products/${configuration}-${isDevice ? 'iphoneos' : 'iphonesimulator'}/${appName}.app`;
};
const xcprettyAvailable = function() {
try {
child_process.execSync('xcpretty --version', {
stdio: [ 0, 'pipe', 'ignore', ]
});
} catch (error) {
return false;
}
return true;
};
function runIOS(argv, config, args) {
if (!fs.existsSync(args.projectPath)) {
@ -48,7 +58,7 @@ function runIOS(argv, config, args) {
if (args.device) {
const selectedDevice = matchingDevice(devices, args.device);
if (selectedDevice) {
return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager, args.verbose);
} else {
if (devices && devices.length > 0) {
console.log('Could not find device with the name: "' + args.device + '".');
@ -68,7 +78,7 @@ function runIOS(argv, config, args) {
function runOnDeviceByUdid(args, scheme, xcodeProject, devices) {
const selectedDevice = matchingDeviceByUdid(devices, args.udid);
if (selectedDevice) {
return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager);
return runOnDevice(selectedDevice, scheme, xcodeProject, args.configuration, args.packager, args.verbose);
} else {
if (devices && devices.length > 0) {
console.log('Could not find device with the udid: "' + args.udid + '".');
@ -103,9 +113,9 @@ function runOnSimulator(xcodeProject, args, scheme) {
// instruments always fail with 255 because it expects more arguments,
// but we want it to only launch the simulator
}
resolve(selectedSimulator.udid)
resolve(selectedSimulator.udid);
})
.then((udid) => buildProject(xcodeProject, udid, scheme, args.configuration, args.packager))
.then((udid) => buildProject(xcodeProject, udid, scheme, args.configuration, args.packager, args.verbose))
.then((appName) => {
if (!appName) {
appName = scheme;
@ -122,11 +132,11 @@ function runOnSimulator(xcodeProject, args, scheme) {
console.log(`Launching ${bundleID}`);
child_process.spawnSync('xcrun', ['simctl', 'launch', 'booted', bundleID], {stdio: 'inherit'});
})
});
}
function runOnDevice(selectedDevice, scheme, xcodeProject, configuration, launchPackager) {
return buildProject(xcodeProject, selectedDevice.udid, scheme, configuration, launchPackager)
function runOnDevice(selectedDevice, scheme, xcodeProject, configuration, launchPackager, verbose) {
return buildProject(xcodeProject, selectedDevice.udid, scheme, configuration, launchPackager, verbose)
.then((appName) => {
if (!appName) {
appName = scheme;
@ -149,7 +159,7 @@ function runOnDevice(selectedDevice, scheme, xcodeProject, configuration, launch
});
}
function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launchPackager = false) {
function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launchPackager = false, verbose) {
return new Promise((resolve,reject) =>
{
var xcodebuildArgs = [
@ -160,22 +170,33 @@ function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launc
'-derivedDataPath', 'build',
];
console.log(`Building using "xcodebuild ${xcodebuildArgs.join(' ')}"`);
let xcpretty;
if (!verbose) {
xcpretty = xcprettyAvailable() && child_process.spawn('xcpretty', [], { stdio: ['pipe', process.stdout, process.stderr] });
}
const buildProcess = child_process.spawn('xcodebuild', xcodebuildArgs, getProcessOptions(launchPackager));
let buildOutput = "";
let buildOutput = '';
buildProcess.stdout.on('data', function(data) {
console.log(data.toString());
buildOutput += data.toString();
if (xcpretty) {
xcpretty.stdin.write(data);
} else {
console.log(data.toString());
}
});
buildProcess.stderr.on('data', function(data) {
console.error(data.toString());
});
buildProcess.on('close', function(code) {
if (xcpretty) {
xcpretty.stdin.end();
}
//FULL_PRODUCT_NAME is the actual file name of the app, which actually comes from the Product Name in the build config, which does not necessary match a scheme name, example output line: export FULL_PRODUCT_NAME="Super App Dev.app"
let productNameMatch = /export FULL_PRODUCT_NAME="?(.+).app"?$/m.exec(buildOutput);
if (productNameMatch && productNameMatch.length && productNameMatch.length > 1) {
return resolve(productNameMatch[1]);//0 is the full match, 1 is the app name
}
return buildProcess.error? reject(buildProcess.error) : resolve();
return buildProcess.error ? reject(buildProcess.error) : resolve();
});
});
}
@ -183,7 +204,7 @@ function buildProject(xcodeProject, udid, scheme, configuration = 'Debug', launc
function matchingDevice(devices, deviceName) {
if (deviceName === true && devices.length === 1)
{
console.log(`Using first available device ${devices[0].name} due to lack of name supplied.`)
console.log(`Using first available device ${devices[0].name} due to lack of name supplied.`);
return devices[0];
}
for (let i = devices.length - 1; i >= 0; i--) {
@ -263,5 +284,8 @@ module.exports = {
}, {
command: '--no-packager',
description: 'Do not launch packager while building',
}, {
command: '--verbose',
description: 'Do not use xcpretty even if installed',
}],
};