Summary:
Use of `__attribute__` and `__unused` is compiler specific. Opt for standard `[[maybe_unused]]` instead.
## Changelog
[General] [Fixed] - Remove compiler-specific syntax.
Pull Request resolved: https://github.com/facebook/react-native/pull/34357
Test Plan: Built on react-native-windows.
Reviewed By: cipolleschi
Differential Revision: D38498481
Pulled By: javache
fbshipit-source-id: af43206788f54dda3b747b6417e20096c7d520e8
Summary:
If you don't list `Cxx` as a supported platform, we will use Android builds, even when using `buck run` for local execution.
Changelog: [Internal]
Reviewed By: derolf
Differential Revision: D37600464
fbshipit-source-id: 6ba8566cde4180524351c9d8c647ce1d4ac5279d
Summary:
RuntimeExecutor is currently declared inside NativeToJsBridge. It doesn't need to be: Instance.cpp can use NativeToJsBridge::runOnExecutorQueue to schedule work on the JS Thread. So, this diff moves RuntimeExecutor out of NativeToJsBridge into Instance.cpp. Now, both the JS CallInvoker and the RuntimeExecutor are declared in the same file.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D27975840
fbshipit-source-id: aa06f479fa24bb7a15bfd21712df5414a183266c
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/29090
Moving the logic for calling into JS to handle errors into ErrorUtils, where it can be reused outside of the bridge.
Reviewed By: RSNara
Differential Revision: D21939254
fbshipit-source-id: 0d8f3bd2503720be7619ed8dc8b2389f544049f3
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/29087
D21908523 added an implicit dependency on `jsi.h` to use functions like `asObject`, etc. For some reason this doesn't break the build with BUCK (??) but it does with cocoapods. Adding the dep to the cxxreact podspec and regenerating offline mirrors to unbreak CircleCI. Also adding the BUCK dep and include statement for good measure.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D21924592
fbshipit-source-id: 295c0670c6499e1195ba3c3a3320c6aee13bc025
Summary:
Call into our existing JS error handling logic from C++ using JSI in the RuntimeExecutor used by the bridge.
Changelog: [Internal]
Reviewed By: lunaleaps
Differential Revision: D21908523
fbshipit-source-id: ae41196443781b9f2673dcb7bbcb5b5aa8aa2528
Summary:
## Motivation
We got this crash T67304907, which shows a `EXC_BAD_ACCESS / KERN_INVALID_ADDRESS` when calling this line:
```
NativeModulePerfLogger::getInstance().asyncMethodCallBatchPreprocessStart();
```
There are no arguments in that call, so I figured the only error could be when we try to invoke `getInstance()` or `asyncMethodCallBatchPreprocessStart()`.
This diff:
1. Removes the `NativeModulePerfLogger::getInstance()` bit. Now NativeModulePerfLogger is used via regular static C functions. So, there's no way that simply invoking one of the logging functions crashes the application: there's no vtable lookup.
2. Inside each logging function, when perf-logging is disabled, the global perflogger should be `nullptr`. This diff makes it so that in that case, we won't execute any code in the control group of the perf-logging experiment.
## Changes
**How do we enable NativeModule perf-logging?**
- Previously:
- `NativeModulePerfLogger::setInstance(std::make_shared<FBReactNativeModulePerfLogger>(...))`
- `TurboModulePerfLogger::setInstance(std::make_shared<FBReactNativeModulePerfLogger>(...))`.
- Now:
- `BridgeNativeModulePerfLogger::enableLogging(std::make_unique<FBReactNativeModulePerfLogger>(...))`
- `TurboModulePerfLogger::enableLogging(std::make_unique<FBReactNativeModulePerfLogger>(...))`
**How do we do NativeModule perf-logging now?**
- Previously:
- `NativeModulePerfLogger::getInstance().command(...args)`
- `TurboModulePerfLogger::getInstance().command(...args)`.
- Now:
- `BridgeNativeModulePerfLogger::command(...args)`
- `TurboModulePerfLogger::command(...args)`.
The benefit of this approach is that each method in `BridgeNativeModulePerfLogger` is guarded with an if check. Example:
```
void moduleCreateConstructStart(const char *moduleName, int32_t id) {
NativeModulePerfLogger *logger = g_perfLogger.get();
if (logger != nullptr) {
logger->moduleCreateConstructStart(moduleName, id);
}
}
```
Therefore, we don't actually execute any code when perf-logging is disabled.
Changelog:
[Internal]
Reviewed By: fkgozali
Differential Revision: D21669888
fbshipit-source-id: 80c73754c430ce787404b563878bad146295e01f
Summary:
## Motivation
This rename will fix the following CircleCI build failures:
- [test_ios_unit_frameworks](https://circleci.com/gh/facebook/react-native/150473?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
- [test_ios_detox_frameworks](https://circleci.com/gh/facebook/react-native/150474?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
## Investigation
We have 4 podspec targets that map to the same header namespace (i.e: `header_dir`) `ReactCommon`:
- **New:** `React-perflogger`: Directory is `ReactCommon/preflogger`, and contains `NativeModulePerfLogger.{h,cpp}`.
- `React-runtimeexecutor`: Directory is `ReactCommon/runtimeexecutor`, and contains only `RuntimeExecutor.h`
- `React-callinvoker`: Directory is `ReactCommon/callinvoker`, and contains only `CallInvoker.h`
- `ReactCommon/turbomodule/core`: Directory is `ReactCommon/turbomodule`, and contains C++ files, as well has header files.
**The problem:**
We couldn't import headers from `React-perflogger` in `ReactCommon/turbomodule/core` files.
**The cause:**
I'm not entirely sure why, but I was able to discern the following two rules by playing around with the podspecs:
1. If your podspec target has a cpp file, it'll generate a framework when `USE_FRAMEWORKS=1`.
2. Two different frameworks cannot map to the same `module_name` or `header_dir`. (Why? No clue. But something breaks silently when this is the case).
So, this is what happened when I landed `React-perflogger` (D21443610):
1. The TurboModules code generates the `ReactCommon` framework that uses the `ReactCommon` header namespace.
2. `React-runtimeexecutor` and `React-callinvoker` also used the `ReactCommon` header namespace. However, neither generate a framework because of Rule 1.
3. When I comitted `React-perflogger`, I introduced a second framework that competed with the `ReactCommon` framework (i.e: TurboModules code) for the `ReactCommon` header namespace. Rule 2 violation.
## Thoughts on renaming
- `<perflogger/NativeModulePerfLogger.h>` is too generic, and the `perflogger` namepsace is used internally within FB.
- `<react/perflogger/NativeModulePerfLogger.h>` matches our fabric header format, but I'm pretty sure that slashes aren't allowed in `header_dir`: I tested this and it didn't work. IIRC, only alphanumeric and underscore are valid characters for `header_dir` or `module_name`. So, I opted to just use `reactperflogger`.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D21598852
fbshipit-source-id: 60da5d0f7758eaf13907a080b7d8756688f40723
Summary:
## Motivation
This rename will fix the following CircleCI build failures:
- [test_ios_unit_frameworks](https://circleci.com/gh/facebook/react-native/150473?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
- [test_ios_detox_frameworks](https://circleci.com/gh/facebook/react-native/150474?utm_campaign=vcs-integration-link&utm_medium=referral&utm_source=github-build-link)
## Investigation
We have 4 podspec targets that map to the same header namespace (i.e: `header_dir`) `ReactCommon`:
- **New:** `React-perflogger`: Directory is `ReactCommon/preflogger`, and contains `NativeModulePerfLogger.{h,cpp}`.
- `React-runtimeexecutor`: Directory is `ReactCommon/runtimeexecutor`, and contains only `RuntimeExecutor.h`
- `React-callinvoker`: Directory is `ReactCommon/callinvoker`, and contains only `CallInvoker.h`
- `ReactCommon/turbomodule/core`: Directory is `ReactCommon/turbomodule`, and contains C++ files, as well has header files.
**The problem:**
We couldn't import headers from `React-perflogger` in `ReactCommon/turbomodule/core` files.
**The cause:**
I'm not entirely sure why, but I was able to discern the following two rules by playing around with the podspecs:
1. If your podspec target has a cpp file, it'll generate a framework when `USE_FRAMEWORKS=1`.
2. Two different frameworks cannot map to the same `module_name` or `header_dir`. (Why? No clue. But something breaks silently when this is the case).
So, this is what happened when I landed `React-perflogger` (D21443610):
1. The TurboModules code generates the `ReactCommon` framework that uses the `ReactCommon` header namespace.
2. `React-runtimeexecutor` and `React-callinvoker` also used the `ReactCommon` header namespace. However, neither generate a framework because of Rule 1.
3. When I comitted `React-perflogger`, I introduced a second framework that competed with the `ReactCommon` framework (i.e: TurboModules code) for the `ReactCommon` header namespace. Rule 2 violation.
## Thoughts on renaming
- `<perflogger/NativeModulePerfLogger.h>` is too generic, and the `perflogger` namepsace is used internally within FB.
- `<react/perflogger/NativeModulePerfLogger.h>` matches our fabric header format, but I'm pretty sure that slashes aren't allowed in `header_dir`: I tested this and it didn't work. IIRC, only alphanumeric and underscore are valid characters for `header_dir` or `module_name`. So, I opted to just use `reactperflogger`.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D21585006
fbshipit-source-id: e3339273af5dfd65a1454d87213d1221de6a4651
Summary:
NativeModule async method calls are queued up on the JS side, and flushed to C++ on every Native -> JS call. Before we execute the batch of async NativeModule method calls, we convert it (a JS object) from a `jsi::Value` to a `folly::dynamic` object in `JSIExecutor::callNativeModules`. Then, in `JsToNativeBridge::callNativeModules`, we convert this `folly::dynamic` object into an `std::vector<MethodCall>`, before finally looping over these `MethodCall`s and invoking each NativeModule async method call.
The markers I'm adding in this diff measure this `jsi::Value -> folly::dynamic -> std::vector<MethodCall>` pre-processing.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D21435455
fbshipit-source-id: 4c5a9e2b73c1a2a49d7a8f224a0d30afe3a0c79c
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/28851
This diff creates a RuntimeExecutor that uses the bridge and exposes it on CatalystInstanceImpl.
Changelog: [Internal]
Reviewed By: mdvacca, RSNara
Differential Revision: D21051949
fbshipit-source-id: b3977fc14fa19089f33e297d29cedba0d067526d
Summary:
We'll be using a native CallInvoker to dispatch sync and async method calls to ObjC NativeModules. This native CallInvoker will hold a reference to the ObjC NativeModule's method queue.
**Why is the native CallInvoker required for ObjC NativeModules?**
In the case where the ObjC NativeModule neither provides nor requests a method queue, we must create a method queue for it. When we go to invoke a method from JS, for these NativeModules specifically, there is no way to access this method queue. A native CallInvoker is a convenient abstraction that holds on to that method queue. For async calls, we'll just call `CallInvoker::invokeAsync`, and for sync calls, we'll just call `CallInvoker::invokeSync`.
**Why do we need sync call support for native `CallInvoker`?**
In ObjC, sync NativeModule method calls block the JS thread, then execute synchronously on the NativeModule's method queue, and then unblock the JS thread. This is what'll be implemented by `CallInvoker::invokeSync`.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D20829955
fbshipit-source-id: efb9d5408a1ade81069a943c865f232d4d10acfe
Summary:
Now, instead of accepting a `std::function` that schedules work, and returning a `CallInvoker`, `Instance::getDecoratedNativeCallInvoker` will accept a `CallInvoker` that schedules work, and return a decorated `CallInvoker`.
I think this change will help with readability. It also clarifies that the bridge is adding additional behaviour to the native `CallInvoker`.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D20826885
fbshipit-source-id: a2c5681d10a4544ee3d2a0d1f1cbd386ef06d0e6
Summary:
This is the first of three PRs related to enabling multi-bundle support in React Native. More details, motivation and reasoning behind it can be found in RFC [here](https://github.com/react-native-community/discussions-and-proposals/issues/152).
Logic responsible for installing globals was pulled out from `loadApplicationScript` to `initializeRuntime` since it should be ran only once, what was left was renamed to `loadBundle`.
It's based on dratwas work from [here](https://github.com/callstack/react-native/tree/feat/multibundle/split-load-application), but applied to current `master` to avoid rebasing 3-months old branch and issues that come with that.
## Changelog
[Internal] [Changed] - split `loadApplicationScript` into `initializeRuntime` and `loadBundle` to enable multi-bundle support in the future
Pull Request resolved: https://github.com/facebook/react-native/pull/27844
Test Plan: Initialized new RN app with CLI, set RN to build from source and verified the still app builds and runs OK using code from this branch.
Reviewed By: rickhanlonii
Differential Revision: D19888605
Pulled By: ejanzer
fbshipit-source-id: 24ace48ffe8978796591fe7c6cf53a61b127cce6
Summary:
## Context
For now, assume TurboModules doesn't exist.
**What happens when we call an async NativeModule method?**
Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events:
- **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`.
- **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`.
- **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls.
**So, what's the difference between flushed and emptied?**
> Note: These are two terms I just made up, but the distinction is important.
If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied".
**Why does any of this matter?**
1. TurboModules exist.
2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on:
- **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++.
- **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed.
In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`.
**So, what does this diff do?**
1. Make `Instance` responsible for creating the JS `CallInvoker`.
2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`.
3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending.
Changelog:
[Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules
Reviewed By: mdvacca
Differential Revision: D20717931
fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
Summary:
There is a mixed usage of `folly::make_unique` and `std::make_unique`. Soon, `folly::make_unique` may be removed (see [this PR](https://github.com/facebook/folly/pull/1150)). Since `react-native` only supports C++14-compilers and later, switch to always using `std::make_unique`.
## Changelog
[Internal] [Removed] - Replace folly::make_unique with std::make_unique
Pull Request resolved: https://github.com/facebook/react-native/pull/26730
Test Plan:
Running the existing test suite. No change in behavior is expected.
Joshua Gross: buck install -r fb4a, make sure MP Home and forced teardown works okay on android
Reviewed By: shergin
Differential Revision: D18062400
Pulled By: JoshuaGross
fbshipit-source-id: 978ca794c7e972db872a8dcc57c31bdec7451481
Summary: The bridge was not properly isolating isInspectable onto the JS thread.
Reviewed By: fkgozali
Differential Revision: D14991970
fbshipit-source-id: 92a06c90bade8f92bfa81fa3b7dfb23b17db6117
Summary:
This pull request silences build warnings like this in open-source:
```
{snip}/ReactCommon/cxxreact/CxxNativeModule.cpp:134:85: warning: lambda capture 'callId' is not used [-Wunused-lambda-capture]
messageQueueThread_->runOnQueue([method, params=std::move(params), first, second, callId] () {
```
These are variables used by "fbsystrace", which is not open-sourced.
An unused statement has been added to the affected files in the `#else` for the `#ifdef WITH_FBSYSTRACE` conditionals
Pull Request resolved: https://github.com/facebook/react-native/pull/22240
Differential Revision: D13031358
Pulled By: shergin
fbshipit-source-id: 8ccfc226b65e32abda6abb573f77a6589bd19dcd
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary: There are cases where JS bundle fails to be evaluated, which throws an exception already, but then there were pending calls into JS which would fail in a weird way. This prevents those calls (because it's mostly meaningless at that point). For now, those extra calls will still throw an exception, but with a specific message so that it doesn't confuse people.
Reviewed By: yungsters
Differential Revision: D8961622
fbshipit-source-id: 3f67fb63fdfa9fc5b249de0096e893b07956776a
Summary:
* Cleanup some header files so we use more forward declarations
* Rename Executor to JSExecutor.h
* Move some typedefs to more appropriate locations
Reviewed By: mhorowitz
Differential Revision: D5301913
fbshipit-source-id: e75154797eb3f531d2f42a5e95409f4062b85f91
Summary: This is breaking because it affects the contract for onBatchComplete, but modules really shouldn't (and probably aren't) depending on it being called without any actual native module method calls having happened.
Reviewed By: javache
Differential Revision: D4715656
fbshipit-source-id: 53ddd4a26c9949de86f5111d214b3e5002ca2e94