Summary:
Changelog: [internal]
RCTSurface and RCTFabricSurface are two distinct classes that need to have the same interface otherwise the program crashes. This diff ties their interfaces through a protocol, triggering a build time error if they diverge.
Reviewed By: PeteTheHeat, JoshuaGross
Differential Revision: D23021837
fbshipit-source-id: 09ce345298ec2b45ac5a3fd2e0d3f5fa757a174f
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice
Script: P137350694
changelog: [internal] internal refactor
Reviewed By: fkgozali
Differential Revision: D22852139
fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
Summary:
Turn on Fabric LayoutAnimations on iOS.
I will gate this change behind a QE before landing.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D21583932
fbshipit-source-id: 0e0f988b44af37eb6fb22cccb48b0c7aa5020ca7
Summary:
We need to break up the `uimanager` module in order to solve circular dependencies problem (which future diff would have otherwise).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D20885645
fbshipit-source-id: 8148bd934879802b076261ed86fa78acf0a07ed3
Summary:
We need to break up the `uimanager` module in order to solve circular dependencies problem (which future diff would have otherwise).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D20885163
fbshipit-source-id: 08eb1ba1d408fc0948e8d0da62380786a40973af
Summary:
Changelog: [Internal]
Exposes `synchronouslyWaitForStage` to `RCTFabricSurface`.
This is a first step towards having screenshot tests rendered with Fabric.
Reviewed By: shergin
Differential Revision: D19603837
fbshipit-source-id: 26c14cf3bbd67fea96319ff08d3321557ddcdd9c
Summary:
We are seeing some non-trivial amount of crashes happened because `[RCTSurfacePresenter synchronouslyUpdateViewOnUIThread:props:]` requests a Component Descriptor which does not register in the registry.
And the problem here is that ComponentDescriptors are not being designed to be used outside of C++ UIManager, and we only use that in RCTSurfacePresenter only because it's an old workaround that makes Native Animation Driver works with Fabric.
Messing with ComponentDescriptors are in general dangerous. Accessing them outside of UIManager means that they might be deallocated at any time, extending their lifetime will cause other crashes on the other side. So, that's why this is "BROKEN".
This diff does not make the code worse, it just designates the problem that was there for a long time, so it kinda makes it better.
We don't know for sure why some ComponentDescriptors are not registered but this diff at least makes it not crash in such case.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D18869651
fbshipit-source-id: 9d945ac7a2bd24a69a9bbb83b4fdd3cd19808f87
Summary: The previous rename from RCT->RN prefix ended up causing some confusions on which prefix to use for which files and under what circumstances. To avoid further confusion before we're done with the re-architecture project, let's keep them as RCT.
Reviewed By: mdvacca
Differential Revision: D16705566
fbshipit-source-id: 395bff771c84e5ded6b2261a84c7549df1e6c5e5
Summary: Fabric ObjC(++) files will be prefixed by RN* for the time being, this codemod is a simple rename. This includes `interface` and `protocol` definition
Reviewed By: PeteTheHeat, yungsters
Differential Revision: D16611524
fbshipit-source-id: 868d2571ea2414dde4cbb3b75b1334b779b5d832
Summary: Supporting View Manager Commands on the new UIManager in Fabric. This is needed for things like scrollTo on ScrollView.
Reviewed By: JoshuaGross
Differential Revision: D16175575
fbshipit-source-id: a74effdf7e47b56a150a4e3fb6c4d787659e0250
Summary: Now it's implementled differently (see -[RCTComponentViewRegistry preallocateViewComponents]), so this code is not being used.
Reviewed By: mdvacca
Differential Revision: D15242045
fbshipit-source-id: c02eceb978cf1eae778f84a73456e7156ccf503b
Summary:
`MountingTransaction` encapsulates all artifacts of `ShadowTree` commit, particularly list of mutations and meta-data.
We will rely on this heavily in the coming diffs.
Reviewed By: JoshuaGross
Differential Revision: D15021795
fbshipit-source-id: 811da7afd7b929a34a81aa66566193d46bbc34f8
Summary:
Registries, providers, providers of registries, registres of providers. All that can be really confusing, but that represents best the constraints and desires that we have:
* We need to be able to register components on-the-fly (so we need a mechanism that will propagate changes);
* We don't want to register ComponentDescriptors separately from ComponentView classes;
* C++ not always gives us abstractions that we want (e.g. pointers to constructors).
After the change, we can remove the whole Buck target that has a bunch of handwritten boilerplate code.
There is a still room for polish and removing some concepts, types or classes but this diff is already huge.
Reviewed By: JoshuaGross
Differential Revision: D14983906
fbshipit-source-id: ce536ebea0c905059c7a4d644dc25233e2809761
Summary:
This diff replaces all MountItem classes with a bunch of static C functions that do the same job as classes did.
Seems, originally we overestimated the complexity of MountItem classes and that they ended up being notably trivial. Now, maintaining that even longer would mean paying for abstractions and allocations that we don't really need and writing a lot of tedious code.
Besides that, the one particular change that will be introduced in the coming diffs is not particularly fit very well in the existing class-based model.
This change also should save us many hundreds of allocations and atomic counters bumps, so maybe we can get a millisecond-or-two win.
This diff does not introduce any practical behavioral/logical changes in the mounting layer.
Reviewed By: mdvacca
Differential Revision: D14893764
fbshipit-source-id: 6f1247923ae36f29c12a7d358e2d496cf6c3e298
Summary:
Not super clean, but not terrible.
Unfortunately this still relies on the old Paper UIManager calling delegate methods to flush the operations queues. This will work for Marketplace You since Paper will be active, but we need to fix this, along with Animated Events which don't work at all yet.
Random aside: it seems like taps are less responsive in fabric vs. paper, at least on iOS. There is a sporadic delay between the touches event coming in nativly to the JS callback invoking the native module function to start the animation - this will need some debugging.
Reviewed By: shergin
Differential Revision: D14143331
fbshipit-source-id: 63a17eaafa1217d77a532a2716d9f886a96fae59
Summary:
ShadowView, ShadowViewMutation, and Differentiator were decoupled to separate module.
That enables us to use ShadowView more widely without facing a circular dependency problem.
Reviewed By: mdvacca
Differential Revision: D13205229
fbshipit-source-id: 7373864bf153a7813c2f97edb263a41454ce0b88
Summary:
The whole mounting iOS infra now uses `ComponentHandle` instead of `std::string` as a reference to particular `ComponentView` implementation. All changes are pretty straightforward, we use a different thing/type to refer to the particular class; no changes in the logic besides a new `RCTComponentViewFactory` that serves the same role of classes registry as Objective-C runtime served previously.
That has several benefits:
* It should be slightly faster, mostly because we don't need to convert `char *` strings to `std::string` and then to `NSString *`.
* We don't need string-based component-name maps anymore (at least on this layer). We can call classes as we want and it will work because of classes are now explicit about which ShadowNodes they are compatible with.
* Most importantly, it's explicit now! That means that no runtime magic is involved anymore and we can rely on static linting tool now and not be afraid of improper code stripping/overoptimization.
Reviewed By: mdvacca
Differential Revision: D13130760
fbshipit-source-id: aadf70525a1335b96992443abae4da359efdc829
Summary: We are moving to more stable APIs removing all mentiones of the effort name from the codebase.
Reviewed By: mdvacca
Differential Revision: D12912894
fbshipit-source-id: 4a0c6b9e7454b8b14e62d419e9e9311dc0c56e7a
Summary: Trivial. We don't use it anymore.
Reviewed By: mdvacca
Differential Revision: D12876743
fbshipit-source-id: dc979aaea1fef443b8caf2e58d44b0c7aad90246
Summary:
Size constraints are essential part of the running Surface, decoupling them from starting process means that we will have to perform additional commit later.
This and previous couple diffs fix a problem with initial zero size of the surface and following visible "jumpy" relayout.
Reviewed By: sahrens
Differential Revision: D10174280
fbshipit-source-id: 0ec48692cb814fd46cc3a1d044c5eb8ab9ecb031
Summary:
New `ShadowTree::synchronize` method allows to perform operations on ShadowTree without a risk of an unsuccessful commit. To make it happen, the `commitMutex_` is now recursive and `synchronize` acquires it before calling the callback.
Using that we finally can implement reliable `constraintLayout`.
Reviewed By: mdvacca
Differential Revision: D10174281
fbshipit-source-id: 9864ebb5343d40e2da205272a834710f0ab730db
Summary:
Setting the right expectations: setting layout constraints might fail. Nothing really changed.
Implementing a reliable `constraintLayout` which locks instead of returning immediately requires some additional work and new/additional API.
Reviewed By: mdvacca
Differential Revision: D10159457
fbshipit-source-id: bb23c7de105629ef086ae0b04667ff32c6ffb81d
Summary:
There is no need to make JS calls to start or stop React Native apps; Scheduler does it automatically. Yay!
With this change (because we have to change Scheduler API) we are starting slow process migrating away from using term `reactRootTag` when we refer to running a ReactNative app (aka Surface). We will use `surfaceId` instead. We plan to slowly and gracefully retire `reactTag` term entity replacing it with several appropriate entities specific for particular usage, e.g. `viewId` (some id which makes sense for mounting), `surfaceId`, `nodeId` (unique id representing nodes which were cloned from the original one), or `eventTarget`.
Reviewed By: mdvacca
Differential Revision: D9999336
fbshipit-source-id: bbc7303c195b070b8c235c9ca35546d1dc693e98
Summary:
Several reasons:
* We are fulfilling a promise that RCTScheduler is just a very thin interop proxy between C++ and Objective-C;
* We have to pass all parameters down to Scheduler anyway, so instead of creating all of them separately and then passing one-by-one, we consolidate them into Context created where we have all those values.
In the future, we probably will move it to some dedicated place.
Reviewed By: mdvacca
Differential Revision: D9884892
fbshipit-source-id: f1d5744e4044bc4bdfe53ec9a97ee61dcf0c60c2
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary:
@public
We have this feature in the current version of RN, so it would be nice to support that in Fabric as well. This should save us tens of ms of views creation during mounting.
And that's quite easy to do!
Reviewed By: fkgozali
Differential Revision: D8701992
fbshipit-source-id: 4e3049df009ffd65bb43043de388e81795e5e559
Summary:
RCTScheduler represent facebook::react::Scheduler as a Obejctive-C object.
It supposed to be single, unified, bidirectional interop layer between C++ and Obejctive-C worlds.
Reviewed By: mdvacca
Differential Revision: D7526405
fbshipit-source-id: a206755f64f2904981b356a40e7659922b24d7bb