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6 Коммитов

Автор SHA1 Сообщение Дата
Joshua Gross eb9b2cedb8 LayoutAnimations: implement LayoutAnimationStatusDelegate for platform-specific integrations
Summary:
The LayoutAnimationStatusDelegate exists so that platforms can get a signal when animations are starting or have all completed.

This signal is meant to be used ONLY for driving animations at 60fps, or stopping that process, on the platform side.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21675807

fbshipit-source-id: e89ba524ea43c266556199c8854e8228869755e3
2020-05-20 19:45:49 -07:00
Joshua Gross 3331962279 C++ Fabric Core LayoutAnimations
Summary:
This is the V1 implementation of Fabric Core LayoutAnimations.

The intention is to structure this in such a way that it's easy for each platform to customize the "AnimationDriver" class (to do platform-specific optimizations) without changing the KeyFrameManager at all.

In the future, this structure and architecture should allow us to iterate faster on new animation APIs.

Changelog: [Internal] Support for LayoutAnimations in Fabric

Reviewed By: mdvacca

Differential Revision: D21675808

fbshipit-source-id: b3ef44729bb8b6217f90760aec9737276c9601d1
2020-05-20 19:45:49 -07:00
Ishan Khot eb504e613e Revert D17486030: C++ Fabric Core LayoutAnimations
Differential Revision:
D17486030

Original commit changeset: 95c72cf9fc2b

fbshipit-source-id: fa7ef058f5d0dea0154c62718a8a11d9330698d9
2020-05-20 16:34:29 -07:00
Ishan Khot 5ae7e4fee2 Revert D21583109: LayoutAnimations: implement LayoutAnimationStatusDelegate for platform-specific integrations
Differential Revision:
D21583109

Original commit changeset: 234496841bde

fbshipit-source-id: 2f74dcce23f4eebf987e2114ad1f23cf01e11a9d
2020-05-20 16:34:29 -07:00
Joshua Gross f0c595b57c LayoutAnimations: implement LayoutAnimationStatusDelegate for platform-specific integrations
Summary:
The LayoutAnimationStatusDelegate exists so that platforms can get a signal when animations are starting or have all completed.

This signal is meant to be used ONLY for driving animations at 60fps, or stopping that process, on the platform side.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D21583109

fbshipit-source-id: 234496841bde226fcd6623c74c1a500e5cd00d99
2020-05-20 14:16:46 -07:00
Joshua Gross e9d6fb2ec6 C++ Fabric Core LayoutAnimations
Summary:
This is the V1 implementation of Fabric Core LayoutAnimations.

The intention is to structure this in such a way that it's easy for each platform to customize the "AnimationDriver" class (to do platform-specific optimizations) without changing the KeyFrameManager at all.

In the future, this structure and architecture should allow us to iterate faster on new animation APIs.

TODOs:

- Use std::chrono for timekeeping

Changelog: [Internal] Support for LayoutAnimations in Fabric

Reviewed By: shergin

Differential Revision: D17486030

fbshipit-source-id: 95c72cf9fc2b4bf3fe652fbd249cf2ad113033c7
2020-05-20 14:16:45 -07:00