Граф коммитов

99 Коммитов

Автор SHA1 Сообщение Дата
Rachel Nabors c0d8c1db90 Updating the URLs to point at new domain name reactnative.dev
Summary:
We recently updated React Native's docs site to have its own domain reactnative.dev and needed to update the URLs in the source code

CHANGELOG:
[INTERNAL]

Reviewed By: hramos

Differential Revision: D20072842

fbshipit-source-id: 1970d9214c872a6e7abf697d99f8f5360b3b308e
2020-02-24 13:09:11 -08:00
Kudo Chien a27e31c059 Upgrade Folly to v2020.01.13.00 (#27810)
Summary:
Upgrade Folly to v2020.01.13.00. Fixes https://github.com/facebook/react-native/issues/27640

## Changelog

[iOS] [Changed] - Upgrade Folly to v2020.01.13.00
Pull Request resolved: https://github.com/facebook/react-native/pull/27810

Test Plan: Test by building and running RNTester

Reviewed By: mdvacca

Differential Revision: D19483115

Pulled By: fkgozali

fbshipit-source-id: 4a85325a95b5f7857da75995d587218740d8b077
2020-01-21 12:44:00 -08:00
Kevin Gozali 674b591809 iOS: Deprecate iOS 9 / tvOS 9 SDK support
Summary:
It is time to target SDK version 10.0+.

Changelog: [iOS] [Deprecated] - Deprecating support for iOS/tvOS SDK 9.x, 10.0+ is now required

Reviewed By: mdvacca

Differential Revision: D19265731

fbshipit-source-id: 93b6f9e8f61c5b36ff69e80d3f18256aa96cc2c0
2020-01-02 12:52:12 -08:00
Ramanpreet Nara a95184cbad Make RCTNativeAnimatedModule a regular NativeModule
Summary: We suspect that RCTNativeAnimatedModule's conversion to TurboModule could be the cause. There could be a memory leak in the TurboModule system that RCTNativeAnimatedModule exposes, or RCTNativeAnimatedModule itself could have a memory leak. Therefore, I'm making RCTNativeAnimatedModule a regular NativeModule for now.

Reviewed By: fkgozali

Differential Revision: D18410852

fbshipit-source-id: dd714fe0fb0267fe5e1a94a26d47a82199b6f2c7
2019-11-12 13:56:09 -08:00
Janic Duplessis 686ab49107 Don't restore default values when components unmount (#26978)
Summary:
There are some cases where restoring default values on component unmount is not desirable. For example in react-native-screens we want to keep the native view displayed after react has unmounted them. Restoring default values causes an issue there because it will change props controlled my native animated back to their default value instead of keeping whatever value they had been animated to.

Restoring default values is only needed for updates anyway, where removing a prop controlled by native animated need to be reset to its default value since react no longer tracks its value.

This splits restoring default values and disconnecting from views in 2 separate native methods, this way we can restore default values only on component update and not on unmount. This takes care of being backwards compatible for JS running with the older native code.

## Changelog

[General] [Fixed] - NativeAnimated - Don't restore default values when components unmount
Pull Request resolved: https://github.com/facebook/react-native/pull/26978

Test Plan:
- Tested in an app using react-native-screens to make sure native views that are kept after their underlying component has been unmount don't change. Also tested in RNTester animated example.

- Tested that new JS works with old native code

Reviewed By: mmmulani

Differential Revision: D18197735

Pulled By: JoshuaGross

fbshipit-source-id: 20fa0f31a3edf1bc57ccb03df9d1486aba83edc4
2019-11-04 15:40:09 -08:00
Ramanpreet Nara 38678f75b4 Fix podspecs
Summary:
I kept on running `USE_FRAMEWORKS=1 update-pods && open RNTesterPods.xcworkspace` and adding missing dependencies until `RNTesterPods` started compiling without failure.

**Note:** I made sure to only commit the podfile changes from `update-pods`, **without** `USE_FRAMEWORKS=1`.

Changelog:
[iOS][Fixed] - Fix all RN Podspecs

Reviewed By: fkgozali

Differential Revision: D18284535

fbshipit-source-id: 44d288ae0e52dd2cbbe26bebe7df73ce05644b5d
2019-11-01 19:34:46 -07:00
Adam Ernst bdaab3c2e5 Run depslint on fb_plugin_apple_library rules
Summary: Changelog: [Internal]

Differential Revision: D18152380

fbshipit-source-id: f33f6cb2f6baeba0719a91c5189357be33a38f59
2019-10-26 13:47:15 -07:00
Ramanpreet Nara 791931454e Make RCTNativeAnimatedModule TurboModule-compatible
Summary:
**Note:** I had to relax the `AnimatedNodeConfig` and `AnimatingNodeConfig` flow types, because they didn't have all the properties. I created a task to improve the flow types.

Changelog: [iOS][Added] Make RCTNativeAnimatedMoudle TurboModule-compatible

Reviewed By: PeteTheHeat

Differential Revision: D17692715

fbshipit-source-id: ab3680c30ca3d5b1eb866ef1104587cae695ad15
2019-10-16 19:00:26 -07:00
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00
Andres Suarez e1cfeaddd4 Move non-license comments out of license header
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: cpojer

Differential Revision: D17749100

fbshipit-source-id: edca9c73a065e9fc311109cd6efeb1f75451a55a
2019-10-15 20:12:12 -07:00
Valentin Shergin 30e9443487 Fabric: Fixed threading issue in RCTNativeAnimatedModule
Summary:
The previous version of the code accessed `_animIdIsManagedByFabric` on the main thread (which is should be accessed on the UIManager thread) and called `flushOperationQueues` on the main thread as well (also must be called on UIManager thread because it modifies instance variables (e.g. `_operations`) which supposed to be accessed on UIManager thread).

The diff fixes that introducing an additional queue jump. That's should be fine because the overall architecture of RCTNativeAnimatedModule is appeared to be asynchronous and should be resilient to possible races.

Reviewed By: sammy-SC

Differential Revision: D17523958

fbshipit-source-id: c4b4ce38b68b009726b2f6c28c38b32b9f9d6921
2019-09-23 09:30:38 -07:00
Anatolii Shevchenko d8e335df0e Remove ; from method implementation definition
Summary: Removing excessive semicolon ";" symbol from method implementation definition.

Reviewed By: adamjernst

Differential Revision: D16912006

fbshipit-source-id: 9c3e778a107e8fd0055f40a95ea9ca58d461e1c5
2019-08-21 15:49:16 -07:00
Kevin Gozali d2e18a1c5c iOS: Revert RCT->RN prefix renaming to avoid confusion
Summary: The previous rename from RCT->RN prefix ended up causing some confusions on which prefix to use for which files and under what circumstances. To avoid further confusion before we're done with the re-architecture project, let's keep them as RCT.

Reviewed By: mdvacca

Differential Revision: D16705566

fbshipit-source-id: 395bff771c84e5ded6b2261a84c7549df1e6c5e5
2019-08-08 07:21:25 -07:00
Kevin Gozali 9420de6860 iOS: codemod react-native-github: RCT->RN prefix for Fabric
Summary: Fabric ObjC(++) files will be prefixed by RN* for the time being, this codemod is a simple rename. This includes `interface` and `protocol` definition

Reviewed By: PeteTheHeat, yungsters

Differential Revision: D16611524

fbshipit-source-id: 868d2571ea2414dde4cbb3b75b1334b779b5d832
2019-08-01 20:06:04 -07:00
James Treanor ca9e108110 Remove 's.static_framework = true' requirement for podspec (#25816)
Summary:
As part of the fix for https://github.com/facebook/react-native/issues/25349 I added `s.static_framework = true` to each podspec in repo (see https://github.com/facebook/react-native/pull/25619#discussion_r306993309 for more context).

This was required to ensure the existing conditional compilation with `#if RCT_DEV` and `__has_include` still worked correctly when `use_frameworks!` is enabled.

However, fkgozali pointed out that it would be ideal if we didn't have this requirement as it could make life difficult for third-party libraries.

This removes the requirement by moving `React-DevSupport.podspec` and `React-RCTWebSocket.podspec` into `React-Core.podspec` as subspecs. This means the symbols are present when `React-Core.podspec` is built dynamically so `s.static_framework = true` isn't required.

This means that any `Podfile` that refers to `React-DevSupport` or `React-RCTWebSocket` will need to be updated to avoid errors.

## Changelog

I don't think this needs a changelog entry since its just a refinement of https://github.com/facebook/react-native/pull/25619.
Pull Request resolved: https://github.com/facebook/react-native/pull/25816

Test Plan:
Check `RNTesterPods` still works both with and without `use_frameworks!`:

1. Go to the `RNTester` directory and run `pod install`.
2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine.
3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again.
4. Run the tests again and see that it still works with frameworks enabled.

Reviewed By: hramos

Differential Revision: D16495030

Pulled By: fkgozali

fbshipit-source-id: 2708ac9fd20cd04cb0aea61b2e8ab0d931dfb6d5
2019-07-25 11:46:43 -07:00
James Treanor 8131b7bb7b CocoaPods frameworks compatibility: Step 2 (#25619)
Summary:
This is my proposal for fixing `use_frameworks!` compatibility without breaking all `<React/*>` imports I outlined in https://github.com/facebook/react-native/pull/25393#issuecomment-508457700. If accepted, it will fix https://github.com/facebook/react-native/issues/25349.

It builds on the changes I made in https://github.com/facebook/react-native/pull/25496 by ensuring each podspec has a unique value for `header_dir` so that framework imports do not conflict. Every podspec which should be included in the `<React/*>` namespace now includes it's headers from `React-Core.podspec`.

The following pods can still be imported with `<React/*>` and so should not have breaking changes: `React-ART`,`React-DevSupport`, `React-CoreModules`, `React-RCTActionSheet`, `React-RCTAnimation`, `React-RCTBlob`, `React-RCTImage`, `React-RCTLinking`, `React-RCTNetwork`, `React-RCTPushNotification`, `React-RCTSettings`, `React-RCTText`, `React-RCTSettings`, `React-RCTVibration`, `React-RCTWebSocket` .

There are still a few breaking changes which I hope will be acceptable:

- `React-Core.podspec` has been moved to the root of the project. Any `Podfile` that references it will need to update the path.
- ~~`React-turbomodule-core`'s headers now live under `<turbomodule/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-turbomodulesamples`'s headers now live under `<turbomodulesamples/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-TypeSaferty`'s headers now live under `<TypeSafety/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511040967.
- ~~`React-jscallinvoker`'s headers now live under `<jscallinvoker/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- Each podspec now uses `s.static_framework = true`. This means that a minimum of CocoaPods 1.5 ([released in April 2018](http://blog.cocoapods.org/CocoaPods-1.5.0/)) is now required. This is needed so that the ` __has_include` conditions can still work when frameworks are enabled.

Still to do:

- ~~Including `React-turbomodule-core` with `use_frameworks!` enabled causes the C++ import failures we saw in https://github.com/facebook/react-native/issues/25349. I'm sure it will be possible to fix this but I need to dig deeper (perhaps a custom modulemap would be needed).~~ Addressed by 33573511f0.
- I haven't got Fabric working yet. I wonder if it would be acceptable to move Fabric out of the `<React/*>` namespace since it is new? �

## Changelog

[iOS] [Fixed] - Fixed compatibility with CocoaPods frameworks.
Pull Request resolved: https://github.com/facebook/react-native/pull/25619

Test Plan:
### FB

```
buck build catalyst
```

### Sample Project

Everything should work exactly as before, where `use_frameworks!` is not in `Podfile`s. I have a branch on my [sample project](https://github.com/jtreanor/react-native-cocoapods-frameworks) here which has `use_frameworks!` in its `Podfile` to demonstrate this is fixed.

You can see that it works with these steps:

1. `git clone git@github.com:jtreanor/react-native-cocoapods-frameworks.git`
2. `git checkout fix-frameworks-subspecs`
3. `cd ios && pod install`
4. `cd .. && react-native run-ios`

The sample app will build and run successfully. To see that it still works without frameworks, remove `use_frameworks!` from the `Podfile` and do steps 3 and 4 again.

### RNTesterPods

`RNTesterPodsPods` can now work with or without `use_frameworks!`.

1. Go to the `RNTester` directory and run `pod install`.
2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine.
3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again.
4. Run the tests again and see that it still works with frameworks enabled.

Reviewed By: PeteTheHeat

Differential Revision: D16465247

Pulled By: PeteTheHeat

fbshipit-source-id: cad837e9cced06d30cc5b372af1c65c7780b9e7a
2019-07-24 23:27:09 -07:00
Min ho Kim 84f5ebe4f9 Fix typos (#25770)
Summary:
Fix typos mostly in comments and some string literals.

## Changelog

[General] [Fixed] - Fix typos
Pull Request resolved: https://github.com/facebook/react-native/pull/25770

Differential Revision: D16437857

Pulled By: cpojer

fbshipit-source-id: ffeb4d6b175e341381352091134f7c97d78c679f
2019-07-23 03:23:11 -07:00
Kevin Gozali 79a7828b91 deprecate iOS .xcodeproj (#25583)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/25583

We now use CocoaPods for better maintainability.

Reviewed By: hramos

Differential Revision: D16193719

fbshipit-source-id: 26382f2da4eaba14a71771540b587fdc80b41108
2019-07-11 12:02:39 -07:00
Janic Duplessis 1fb4b6caa0 Native Animated - Support events using RCT{Direct|Bubbling}EventBlock on iOS (#25317)
Summary:
Reland https://github.com/facebook/react-native/issues/15611 and added the gcc warning that was different from fb internal config. The original PR missed the static keyword for the `RCTNormalizeAnimatedEventName` function which triggered the gcc warning internally but not with the OSS xcode config.

When calling a prop of type `RCTDirectEventBlock` or `RCTBubblingEventBlock` it uses a completely different code path than events using `[RCTEventDispatcher sendEvent:]` and those were not dispatched to the `RCTEventDispatcherListener`s. We also do some event name normalization which caused issues between the JS and native event names. To fix that I simply remove the parts we normalize from the event key.

## Changelog:

[iOS] [Fixed] - Support events using RCT{Direct|Bubbling}EventBlock
Pull Request resolved: https://github.com/facebook/react-native/pull/25317

Test Plan: Added a Slider (it uses RCTBubblingEventBlock for its onValueChange event) that can control a native animated value in RNTester to reproduce the bug and made sure this diff fixes it.

Differential Revision: D15938856

Pulled By: cpojer

fbshipit-source-id: 7e7a3459e2a2e8b1254a2f1ec8153a159ea73eed
2019-06-21 03:05:59 -07:00
Joshua Gross 40043a175e Animations: attempt to mitigate crashes in T43628589
Summary: Trying to mitigate animation-related crashes in T43628589. Clues: all the crashes are off the main thread, and most operations in this class happen explicitly in blocks executed on the main thread. I think there's a category of race conditions caused by animations not being allocated yet when this code runs / being deallocated as it's running. We shouldn't need to add locks if everything just runs on the main thread.

Reviewed By: PeteTheHeat

Differential Revision: D15924310

fbshipit-source-id: d82f5434e53fd394c4a7548d52f59a0f63961779
2019-06-20 15:00:21 -07:00
Anton Domashnev 0f03086e72 Revert D15896806: [react-native][PR] Native Animated - Support events using RCT{Direct|Bubbling}EventBlock on iOS
Differential Revision:
D15896806

Original commit changeset: c0ae463f4c3f

fbshipit-source-id: be534e8abe5fa0d7afb4f05012f32db00774fc65
2019-06-19 02:57:44 -07:00
Janic Duplessis 083f835c9f Native Animated - Support events using RCT{Direct|Bubbling}EventBlock on iOS (#15611)
Summary:
When calling a prop of type `RCTDirectEventBlock` or `RCTBubblingEventBlock` it uses a completely different code path than events using `[RCTEventDispatcher sendEvent:]` and those were not dispatched to the `RCTEventDispatcherListener`s. We also do some event name normalization which caused issues between the JS and native event names. To fix that I simply remove the parts we normalize from the event key.

## Changelog:

[iOS] [Fixed] - Support events using RCT{Direct|Bubbling}EventBlock
Pull Request resolved: https://github.com/facebook/react-native/pull/15611

Test Plan: Added a Slider (it used RCTBubblingEventBlock for it's onValueChange event) that can control a native animated value in RNTester to reproduce the bug and made sure this diff fixes it.

Differential Revision: D15896806

Pulled By: cpojer

fbshipit-source-id: c0ae463f4c3f890062238575e813ed7ab3b7a7e6
2019-06-19 01:42:54 -07:00
Mikael Sand bdc530b9bb Fix connection of animated nodes and scroll offset with useNativeDriver. (#24177)
Summary:
Add example showing regression before this fix is applied.

https://github.com/facebook/react-native/pull/18187 Was found to introduce a regression in some internal facebook code-base end to end test which couldn't be shared. I was able to create a reproducible demo of a regression I found, and made a fix for it. Hopefully this will fix the internal test, such that the pr can stay merged.

## Changelog

[GENERAL] [Fixed] - Fix connection of animated nodes and scroll offset with useNativeDriver.
Pull Request resolved: https://github.com/facebook/react-native/pull/24177

Reviewed By: rickhanlonii

Differential Revision: D14845617

Pulled By: cpojer

fbshipit-source-id: 1f121dbe773b0cde2adf1ee5a8c3c0266034e50d
2019-06-06 04:52:19 -07:00
Valentin Shergin a2913d33a6 Fabric: The second attempt to fix a thread-safety issue in RCTNativeAnimatedModule
Summary:
Previously we tried to fix that with RCTUnsafeExecuteOnUIManagerQueueSync but that caused a deadlock (yeah, it's actually unsafe).
Besides that, I tried to solve that with introducing a mutex that covers access to `_operations` and `_preOperations` but failed miserably. It solved threading issue but that didn't fix data-races and inconsistency of the collections.

Reviewed By: sahrens

Differential Revision: D15587564

fbshipit-source-id: d1953036b09354d1663a9b191440f8b4a4e6be9d
2019-06-01 20:07:50 -07:00
Spencer Ahrens 7b59c5a47e More iOS animation fixes
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.

I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.

Reviewed By: shergin

Differential Revision: D14732028

fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
2019-04-08 09:15:14 -07:00
Christoph Nakazawa 95c7db90b8 Back out "[react-native][PR] Support Interpolation of strings when using native driver in Animated, fix Expected node to be marked as "native", optimize AnimatedNode creation and connections"
Summary: Original commit changeset: 82a948a95419

Reviewed By: TheSavior

Differential Revision: D14631845

fbshipit-source-id: f20d8150bccf50ea85388761e2f31ca4f97ae158
2019-03-26 17:13:11 -07:00
Mikael Sand 5e4a5892b9 Support Interpolation of strings when using native driver in Animated, fix Expected node to be marked as "native", optimize AnimatedNode creation and connections (#18187)
Summary:
Allow interpolation of strings with useNativeDriver. This allows animating much more of react-native-svg. This PR adds support for native animation of lengths with units, path data, colors etc. Plus, fixing the redundantly created nodes and (and thus, previously incorrect) connection of native animated nodes, improving performance.

Docs will need to change, specifying that string interpolation works with the native driver as well.

[GENERAL] [Added] Add support for native driven string interpolation in Animated
[GENERAL] Fix exception: Expected node to be marked as "native"
[GENERAL] Fix connection of AnimatedNodes and creation of redundant AnimatedNodes
Pull Request resolved: https://github.com/facebook/react-native/pull/18187

Differential Revision: D14597147

Pulled By: cpojer

fbshipit-source-id: 82a948a95419236be7931a8cc4ff72f41e477e9c
2019-03-26 09:33:25 -07:00
zhongwuzw de18977b42 Fixed native animated crash because of thread-safe issue (#24063)
Summary:
After we imported Fabric surface presenter observer mechanism, the thread-safe issue comes up, `operations` may read-write on main thread and shadow queue.

```
2019-03-20 15:53:21.249742+0800 RNTester[36039:1402802] *** Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <__NSArrayM: 0x60000396a730> was mutated while being enumerated.'
*** First throw call stack:
(
    0   CoreFoundation                      0x00000001083221bb __exceptionPreprocess + 331
    1   libobjc.A.dylib                     0x0000000106a07735 objc_exception_throw + 48
    2   CoreFoundation                      0x000000010831ee9c __NSFastEnumerationMutationHandler + 124
    3   RNTester                            0x00000001048c8784 -[RCTNativeAnimatedModule didMountComponentsWithRootTag:] + 596
    4   RNTester                            0x000000010491423e -[RCTSurfacePresenter mountingManager:didMountComponentsWithRootTag:] + 1662
    5   RNTester                            0x00000001048f54e9 -[RCTMountingManager _performMountItems:rootTag:] + 1369
    6   RNTester                            0x00000001048f4eba __62-[RCTMountingManager performTransactionWithMutations:rootTag:]_block_invoke + 58
    7   RNTester                            0x0000000104710d1d __RCTExecuteOnMainQueue_block_invoke + 29
    8   libdispatch.dylib                   0x000000010a4db595 _dispatch_call_block_and_release + 12
    9   libdispatch.dylib                   0x000000010a4dc602 _dispatch_client_callout + 8
    10  libdispatch.dylib                   0x000000010a4e999a _dispatch_main_queue_callback_4CF + 1541
    11  CoreFoundation                      0x00000001082873e9 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9
    12  CoreFoundation                      0x0000000108281a76 __CFRunLoopRun + 2342
    13  CoreFoundation                      0x0000000108280e11 CFRunLoopRunSpecific + 625
    14  GraphicsServices                    0x000000010e0c11dd GSEventRunModal + 62
    15  UIKitCore                           0x000000011567281d UIApplicationMain + 140
    16  RNTester                            0x0000000104553380 main + 112
    17  libdyld.dylib                       0x000000010a552575 start + 1
)

```

[iOS] [Fixed] - Fixed native animated crash because of thread-safe issue
Pull Request resolved: https://github.com/facebook/react-native/pull/24063

Differential Revision: D14563994

Pulled By: shergin

fbshipit-source-id: 98970c8993b7b794273ed3a8c40dbbce147e1f4b
2019-03-21 11:05:00 -07:00
Spencer Ahrens 5ebef7a214 Fix Fabric animation association
Summary:
Before I was looking at the animation nodeTag rather than the view reactTag to determine if it was Fabric, so sometimes we would do an early fabric flush on non-fabric views, or miss it on fabric ones.

This fixes it by associating animations with fabric based on the reactTag of the view that is associated with the animation nodeTag.

Reviewed By: shergin

Differential Revision: D14504446

fbshipit-source-id: 75a1394b34436556daf9c33dc63743df33c2fb19
2019-03-18 13:37:17 -07:00
Max Komarychev cc3f9a7538 Fix native implementation of `Animated.modulo` (#23973)
Summary:
fixes #23875
[ios,android][fixes] incorrect behavior of `Animated.modulo`

Use the same formula as used in js: `mod(a,m)=>(a % m + m) % m` (https://github.com/facebook/react-native/blob/master/Libraries/Animated/src/nodes/AnimatedModulo.js#L35)

Native implementation of `Animated.modulo` was different from what was used in javascript, more details available here: https://github.com/facebook/react-native/issues/23875

[iOS] [Fixed] incorrect behavior of Animated.modulo
[Android] [Fixed] incorrect behavior of Animated.modulo
Pull Request resolved: https://github.com/facebook/react-native/pull/23973

Differential Revision: D14502697

Pulled By: cpojer

fbshipit-source-id: befef2b99ae758f98459caaadc8ebdbbd547e69a
2019-03-18 07:40:56 -07:00
Spencer Ahrens 544d9fb10b Use surface observer for Animated
Summary:
Right now we rely on the Paper UIManager to update animated node graphs - this hooks us into `RCTSurfacePresenter` in the same way so we are no longer reliant on Paper. Should also help with complex ordering corner cases with pre vs. post operations and restoring defaults when nodes are removed. More info:

https://github.com/facebook/react-native/pull/11819/files

Note that we don't have a way to differentiate animation nodes related to fabric views vs. paper views, so if paper and fabric are both rendering updates simultaneously it's possible they could get processed by the wrong callback. That should be very rare, rarely cause problems even if it does happen, and won't be a problem at all in a post-Paper world.

Reviewed By: shergin

Differential Revision: D14336760

fbshipit-source-id: 1c6a72fa67d5fedbaefb21cd4d7e5d75484f4fae
2019-03-07 17:39:00 -08:00
Spencer Ahrens 3e40837a85 Fix animation delay
Summary:
We currently rely on the Paper UIManager calling `uiManagerWillPerformMounting` to flush the animated operations queue, which includes starting and stopping animations. This mostly works right now because Fabric always starts after Paper, but sometimes Paper doesn't fire `uiManagerWillPerformMounting` for a while, which can delay an animation starting.

To fix this, I force a flush of the queues on the UIThread whenever start or stop is called. This should be safe because the order of animation operations is still preserved, and start/stop are (almost?) always called in dedicated event handler loops, so any other updates like changing the way nodes are attached should already have been processed from a previous JS execution loop.

Reviewed By: JoshuaGross

Differential Revision: D14313502

fbshipit-source-id: 2a2b0c614fd1a591bd04b6b3fafcc09ff6c9d6e7
2019-03-07 17:39:00 -08:00
Spencer Ahrens ea54ceca13 basic useNativeDriver functionality
Summary:
Not super clean, but not terrible.

Unfortunately this still relies on the old Paper UIManager calling delegate methods to flush the operations queues. This will work for Marketplace You since Paper will be active, but we need to fix this, along with Animated Events which don't work at all yet.

Random aside: it seems like taps are less responsive in fabric vs. paper, at least on iOS. There is a sporadic delay between the touches event coming in nativly to the JS callback invoking the native module function to start the animation - this will need some debugging.

Reviewed By: shergin

Differential Revision: D14143331

fbshipit-source-id: 63a17eaafa1217d77a532a2716d9f886a96fae59
2019-02-25 12:25:34 -08:00
ericlewis cd7cc7d640 Fix deadstore in RCTSpringAnimation (#23643)
Summary:
Fixes an unused storage of variable.

[iOS] [Fixed] - Fix deadstore in RCTSpringAnimation
Pull Request resolved: https://github.com/facebook/react-native/pull/23643

Differential Revision: D14211089

Pulled By: hramos

fbshipit-source-id: 640d46be25f03d766698f6e85490c7d1a6a019fc
2019-02-25 11:36:56 -08:00
Takeru Chuganji b664dfdae3 iOS: Resolve a build warning for 32bit devices (#19416)
Summary:
<!--
  Required: Write your motivation here.
  If this PR fixes an issue, type "Fixes #issueNumber" to automatically close the issue when the PR is merged.
-->

This PR resolves a warning `Implicit conversion loses floating-point precision: 'double' to 'CGFloat' (aka 'float')` when building not only this library **but also apps** for 32bit devices since it's declared in public header file.
Pull Request resolved: https://github.com/facebook/react-native/pull/19416

Differential Revision: D14206633

Pulled By: cpojer

fbshipit-source-id: a65a4774235fa7fb24fac2f9bf7e51ba2a027377
2019-02-25 00:07:51 -08:00
Ville Immonen 2321b3fd7f Split React.podspec into separate podspecs for each Xcode project (#23559)
Summary:
This PR implements the first part of [RFC0004: CocoaPods Support Improvements](353d44f649/proposals/0004-cocoapods-support-improvements.md), splitting the `React.podspec` into separate podspecs to more closely match the structure of Xcode projects.

The new structure aims to have one to one mapping between Xcode projects and podspecs. The only places where we differ from this mapping are:
* `React/React-DevSupport.podspec`: `DevSupport` is a part of `React.xcodeproj`, which corresponds to the `React-Core` pod. However, we can't include it in the `React-Core` pod because `DevSupport` depends on `React-RCTWebSocket`, which depends on `React-Core`. Pods may not have circular dependencies.
* The new pods under `ReactCommon/` don't have a corresponding `xcodeproj` because there are no `xcodproj` files in `ReactCommon/`. Those C++ modules are included in `React.xcodeproj`.

*Next steps (not in scope of this PR):*
- Start submitting the Podspecs to CocoaPods on a deploy (or turn the React Native repo into a spec repo): this is important in order to make the experience nicer for library consumers, so that it's not necessary to specify the local path of each Podspec in `Podfile`, you can just add `pod 'React', <version>`.
- Add `Podfile` to the default project template (I have a PR ready for this, but because of bugs related to subspecs, it's blocked on this PR)

[iOS] [Changed] - Split React.podspec into separate podspecs for each Xcode project
Pull Request resolved: https://github.com/facebook/react-native/pull/23559

Differential Revision: D14179326

Pulled By: cpojer

fbshipit-source-id: 397a9c30b6b5d24f86c790057c71f0d403f56c3d
2019-02-21 18:35:44 -08:00
Spencer Ahrens ae4be91cac fix broken animation tests
Summary: UIAnimationDragCoefficient is 10.0 in tests for some reason, but we need it to be 1.0 for our tests.

Reviewed By: PeteTheHeat

Differential Revision: D10096375

fbshipit-source-id: 9acd042a3d87a9c6a253745fe48145f0442f6567
2018-09-28 09:17:17 -07:00
Janic Duplessis 40bcc38d91 Support the `Slow Animations` option of the iOS simulator (#21157)
Summary:
RN animations currently ignore the `Slow Animations` option on the iOS simulator because we don't use UIKit animations directly. This uses a private api to get the slow coefficient and use it in the native animated driver. We only compile the private api code on simulator so this won't cause issues for app store approval. One possible issue is that the api changes in new iOS versions but I think it's reasonable to do this.

Note that this won't work with JS driven animations, we could expose the slow coefficient as a constant and use that in JS but I decided not to implement it.
Pull Request resolved: https://github.com/facebook/react-native/pull/21157

Differential Revision: D9980306

Pulled By: sahrens

fbshipit-source-id: bdbce2e469261a75cb4b9a251e8e8f212bb9c4e7
2018-09-20 16:18:03 -07:00
Héctor Ramos 1151c096da Update copyright headers to yearless format
Summary: This change drops the year from the copyright headers and the LICENSE file.

Reviewed By: yungsters

Differential Revision: D9727774

fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
2018-09-11 15:33:07 -07:00
lukedurrant eef8d47a37 Correct RCTAnimation import (#18050)
Summary:
Fixing error
node_modules/react-native/Libraries/NativeAnimation/RCTNativeAnimatedNodesManager.h:12:9: 'RCTAnimation/RCTValueAnimatedNode.h' file not found

I'm integrating react native into an existing app through cocoa pods and similar to other PRs
PR https://github.com/facebook/react-native/pull/16192
PR https://github.com/facebook/react-native/pull/16271
PR https://github.com/facebook/react-native/pull/17764
When integrating with cocoa pods
```
pod 'React', :path => './node_modules/react-native', :subspecs => [
    'Core',
    'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43
    'RCTText',
    'RCTNetwork',
    'RCTWebSocket', # needed for debugging
    'RCTImage',
    'RCTWebSocket',
    'BatchedBridge',
    'RCTLinkingIOS',
    'RCTActionSheet',
    'RCTAnimation'
    ]
```
With `RCTAnimation` being the important part for this PR.

Also note without this PR and the other PR's above if anyone is trying to integrate react native into an existing app i.e. through cocoa pods they won't be able too. I think the latest working version is

My app wouldn't build without changing this line

PR https://github.com/facebook/react-native/pull/16192
PR https://github.com/facebook/react-native/pull/16271
PR https://github.com/facebook/react-native/pull/17764

 [IOS] [BREAKING] [PODS] - Fixed RCTAnimation import for integrating with cocoapods
Pull Request resolved: https://github.com/facebook/react-native/pull/18050

Differential Revision: D9235162

Pulled By: hramos

fbshipit-source-id: 426daccf8d8952658e262d5a0e4623c72c38542c
2018-09-11 13:32:20 -07:00
Pavlos Vinieratos 12410f3e4a Update Xcode projects (#19574)
Summary:
@public
A few people have been complaining, including me, that when we compile a react native project, there are a lot of warnings from xcode, suggesting to update the project build settings to the new recommendations.

I took the liberty to actually update the xcode projects, so we can finally have these gone, as well as replace some deprecated methods with the new suggested ones.

[IOS] [MINOR] [Xcode] - updated the Xcode projects with the latest suggestions from Xcode 9.3, and replaced a few deprecated methods of iOS with their new replacements.
Closes https://github.com/facebook/react-native/pull/19574

Reviewed By: shergin

Differential Revision: D8530135

Pulled By: hramos

fbshipit-source-id: b9c9ede0e07760cb2207caa6b468bd5c241848dc
2018-06-19 23:48:12 -07:00
Héctor Ramos aaddbee29e Revert D8489006: [react-native][PR] Update Xcode projects
Differential Revision:
D8489006

Original commit changeset: 2922b2e76aca

fbshipit-source-id: 84ba633b7e9a33b32e0a1347ebe6ca8bb1b02441
2018-06-18 12:18:02 -07:00
Pavlos Vinieratos 59b5743187 Update Xcode projects (#19574)
Summary:
A few people have been complaining, including me, that when we compile a react native project, there are a lot of warnings from xcode, suggesting to update the project build settings to the new recommendations.

I took the liberty to actually update the xcode projects, so we can finally have these gone, as well as replace some deprecated methods with the new suggested ones.

I made two react native projects, one with the regular react native and the other one using this branch.
Left is before, right is after:
![screen shot 2018-06-05 at 15 44 34](https://user-images.githubusercontent.com/100233/40979899-6aba12da-68d7-11e8-8630-6c3009b6dc24.png)

[IOS] [MINOR] [Xcode] - updated the Xcode projects with the latest suggestions from Xcode 9.3, and replaced a few deprecated methods of iOS with their new replacements.
Closes https://github.com/facebook/react-native/pull/19574

Differential Revision: D8489006

Pulled By: hramos

fbshipit-source-id: 2922b2e76aca6883c4f5d04e9c511b9fc1029583
2018-06-18 11:17:18 -07:00
Kevin Gozali f50df4f5ec iOS OSS: deployment target 8.0 => 9.0
Summary: Moving target deployment to iOS 9.0+ from now on, removing customization for iOS 8.

Reviewed By: shergin

Differential Revision: D8053439

fbshipit-source-id: 292c58f15c6e6caf8b28d15c1521812d6ed675c5
2018-05-22 01:16:45 -07:00
Douglas Lowder 201e74f9b7 Fix tvOS build breakage in RCTAnimation Xcode project
Summary:
`RCTSubtractionAnimatedNode.m` was not added to the tvOS build of RCTAnimation... this PR fixes the issue.

tvOS CI should succeed after this change.

[TVOS] [BUGFIX] [RCTAnimation] Fix build breakage
Closes https://github.com/facebook/react-native/pull/18663

Differential Revision: D7483586

Pulled By: hramos

fbshipit-source-id: 521152d829b064b7002dc8651a0558373c5505f8
2018-04-02 22:33:45 -07:00
Vladislav Pilgasov 4906f8d28c Add an implementation of Animated.subtract
Summary:
Fixes #18451

I've added another example to NativeAnimationsExample, which makes use of `Animated.substract()`, let me know if the example is not desired / doesn't add much value. Below two GIFs of the new method working on iOS and Android:

<img width="320" src="https://user-images.githubusercontent.com/1437605/38154748-165cc5f8-3474-11e8-8b31-504444271896.gif" />
<img width="320" src="https://user-images.githubusercontent.com/1437605/38154749-1679bff0-3474-11e8-80b1-b558d44e0494.gif" />

<!--
  Required: Write your test plan here. If you changed any code, please provide us with
  clear instructions on how you verified your changes work. Bonus points for screenshots and videos!
-->

https://github.com/facebook/react-native-website/pull/276

[GENERAL] [ENHANCEMENT] [Animated] - Implemented Animated.subtract
Closes https://github.com/facebook/react-native/pull/18630

Differential Revision: D7462867

Pulled By: hramos

fbshipit-source-id: 4cb0b8af08bb0c841e44ea2099889b8c02a22a4a
2018-03-30 21:08:52 -07:00
Héctor Ramos b181b7797f Check PATENTS does not creep into files
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.

Let the script run, prior to fixing the errant files. The script outputs the following:

```
PATENTS crept into some new files?
 --- /dev/fd/63	2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62	2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
 scripts/circleci/check_license.sh
Exited with code 1
```

Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143

Reviewed By: sophiebits

Differential Revision: D7119356

Pulled By: hramos

fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
2018-03-01 08:22:05 -08:00
Sophie Alpert 1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00
Krzysztof Magiera b48f7e5605 Support for animated tracking in native driver
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.

Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.

Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.

Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101

In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.

As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.

I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.

You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101

[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896

Differential Revision: D6974170

Pulled By: hramos

fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
2018-02-16 12:10:01 -08:00
Semen Zhydenko d2c569795c Typos in comments and log messages
Summary:
No code changes, no testing required.

alligned -> aligned
allignment -> alignment
completly -> completely
conseptually -> conceptually
decendents -> descendants
indefinetly -> indefinitely
dimention -> dimension
doesnt -> doesn't
safegaurd -> safeguard
intialization -> initialization
hierachy -> hierarchy
happend -> happened
gaurd -> guard
programatically -> programmatically
initalized -> initialized
immidiately -> immediately
occured -> occurred
unkown -> unknown
neccessary -> necessary
neccesarily -> necessarily
occuring -> occurring
comoponent -> component
propogate -> propagate
recieved -> received
referece -> reference
perfomance -> performance
recieving -> receiving
subsquently -> subsequently
scoll -> scroll
suprisingly -> surprisingly
targetting -> targeting
tranform -> transform
symetrical -> symmetrical
wtih -> with
Closes https://github.com/facebook/react-native/pull/17578

Differential Revision: D6718791

Pulled By: shergin

fbshipit-source-id: 4ab79c1131ec5971d35a0c7199eba7ec0a0918ad
2018-01-12 22:18:45 -08:00