Summary:
Remove the older implementation of image instrumentation in Fabric by removing, RCTImageInstrumentationProxy, ImageInstrumentation from ImageRequest, and trackURLImageContentDidSetForRequest from RCTImageLoaderWithAttributionProtocol.
Changelog: [RN][Fabric][Image] Remove unused Fabric image instrumentation
Reviewed By: fkgozali
Differential Revision: D23990606
fbshipit-source-id: 004d04025d031af11377a73e5bfb64b1e0449962
Summary:
Refs: [0.62 release](https://reactnative.dev/blog/#moving-apple-tv-to-react-native-tvos), https://github.com/facebook/react-native/issues/28706, https://github.com/facebook/react-native/issues/28743, https://github.com/facebook/react-native/issues/29018
This PR removes most of the tvOS remnants in the code. Most of the changes are related to the tvOS platform removal from `.podspec` files, tvOS specific conditionals removal (Obj-C + JS) or tvOS CI/testing pipeline related code.
In addition to the changes listed above I have removed the deprecated `Platform.isTVOS` method. I'm not sure how `Platform.isTV` method is correlated with Android TV devices support which is technically not deprecated in the core so I left this method untouched for now.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
* **[Internal] [Removed]** - remove most of tvOS remnants from the code:
* `TVEventHandler`, `TVTouchable`, `RCTTVView`, `RCTTVRemoteHandler` and `RCTTVNavigationEventEmitter`
* **[Internal] [Removed]** - remove `TARGET_TV_OS` flag and all the usages
* **[iOS] [Removed]** - remove deprecated `Platform.isTVOS` method
* **[iOS] [Removed]** - remove deprecated and TV related props from View:
* `isTVSelectable`, `hasTVPreferredFocus` and `tvParallaxProperties`
* **[iOS] [Removed]** - remove `BackHandler` utility implementation
Pull Request resolved: https://github.com/facebook/react-native/pull/29407
Test Plan: Local tests (and iOS CI run) do not yield any errors, but I'm not sure how the CI pipeline would react to those changes. That is the reason why this PR is being posted as Draft. Some tweaks and code adjustment could be required.
Reviewed By: PeteTheHeat
Differential Revision: D22619441
Pulled By: shergin
fbshipit-source-id: 9aaf3840c5e8bd469c2cfcfa7c5b441ef71b30b6
Summary:
Without this thing some stuff does not compile.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: fkgozali
Differential Revision: D23948622
fbshipit-source-id: f066ada183c0fd6a7b5eec542395d44bbbfe80a3
Summary:
This fixes a recently introduced crash in `colorComponentsFromColor()` (iOS implementation) caused by dereferencing a null pointer.
The fix is just a copy of a code fragment from a previous implementation.
Reviewed By: fkgozali
Differential Revision: D23944812
fbshipit-source-id: 977135dd75c4375affddfd75183e4890618ae819
Summary:
When an animation is completed or a conflicting animation is detected, force props, state, layout, etc to update.
Currently, when a final animation mutation is queued, some attributes can be updated but not others, causing unexpected visual glitches at least on Android.
Some of these are arguably component bugs, but it's easier to just flush all attributes by tricking the platforms into updating all attributes. This will also prevent us from having to track down more of these bugs, potentially.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23886519
fbshipit-source-id: 8e5081bbe3b7843c16c0f283fa07fdec0e211aa8
Summary:
Bitcode is turned on by default in React Native and so, setting it here as well.
Changelog: [iOS] [Changed] - Upgraded JSI with a new HERMES_ENABLE_BITCODE flag
Pull Request resolved: https://github.com/facebook/hermes/pull/365
Reviewed By: tmikov
Differential Revision: D23823228
Pulled By: Huxpro
fbshipit-source-id: d43638818a733f6a87b2f4a1ecadad8ea9c7a419
Summary:
Changelog: [internal]
`LayoutableShadowNode::findNodeAtPoint` was iterating children in incorrect order and wasn't taking zIndex into accout.
Reviewed By: JoshuaGross
Differential Revision: D23814866
fbshipit-source-id: 38eee297147a5c5912304d139bb10f8b16ae2ee1
Summary:
In this diff I simplify index adjustment and add comments to rigorously describe what we're doing at each step of index adjustment.
I've also made unflattening detection more correct, robust, and slightly more efficient.
Bugs that existed before:
1) The reparenting detection that existed in the animations layer had some subtle bugs. I don't have proof that it results in any correctness issues or crashes, but I suspect it.
2) Correctness of index adjustment: there were cases where the Android mounting layer would crash because LayoutAnimations would try to remove a View at an index, but the index was wrong. This is why I sat down and diagrammed the relationships between all the bits of data we have for index readjustment - I believe this to be correct now.
3) Correctness of INSERT index adjustment: I had the insight that when we have batches of INSERTs to consecutive indices, we essentially want them to be treated as a single INSERT for adjustment purposes, so that they're all placed consecutively in the view layer. I added `ConsecutiveAdjustmentMetadata` to deal with this, and there are more comments in the code.
Changelog: [Internal]
Reviewed By: yungsters
Differential Revision: D23806163
fbshipit-source-id: cd9e94945034db8b840f2a806c6377034a91af61
Summary:
In the new Flattening differ, I experimentally verified that these two code paths are not hit (or redundant) and deleted them.
One of the branches did nothing and the other produced duplicate DELETE mutations for the same tag, that is handled elsewhere.
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D23806161
fbshipit-source-id: 9ad2929e2d719a7b9b34640ed35f7a696103604b
Summary:
This is to prepare for enabling TurboModule on Android. This commit compiles in all the core files (C++) into the ReactAndroid NDK build step. This doesn't yet enable TurboModule by default, just compiling in the infra, just like for iOS.
New shared libs:
* libreact_nativemodule_core.so: The TurboModule Android core
* libreact_nativemodule_manager.so: The TurboModule manager/delegate
To be compatible with `<ReactCommon/` .h include prefix, the files had to move to local `ReactCommon` subdirs.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23805717
fbshipit-source-id: b41c392a592dd095ae003f7b2a689f4add2c37a9
Summary:
Changelog: [internal]
In D23648430 (a315e4cd30) I made a mistake. I prevented calling `onTextLayout` unless there are attachments in the component. It fixed the problem because I unintentionally prevented `onTextLayout` to be called. Therefore, changes from D23648430 (a315e4cd30) need to be reverted.
To prevent infinite loop in `onTextLayout`, ParagraphEventEmitter checks if `linesMeasurements` have changed before dispatching it to JS.
Reviewed By: shergin
Differential Revision: D23782717
fbshipit-source-id: 0e84ae4f46d79ce0cf4c7340cd32be6f562ae179
Summary:
This diff moves the code of TurboModule Core from ReactCommon/turbomodule to ReactCommon/react/nativemodule
For iOS: Pod spec name stays as "ReactCommon/turbomodule/..." for now, only the source/header location is affected. The target will be renamed/restructured closer to TurboModule rollout.
changelog: [internal] Internal
Reviewed By: RSNara
Differential Revision: D23362253
fbshipit-source-id: c2c8207578e50821c7573255d4319b9051b58a37
Summary:
Exceptions in C++ work quite differently from exceptions in other languages. To make exceptions actually work **correctly** all the code needs to be written with "exceptions in mind" (e.g., see https://www.stroustrup.com/except.pdf). In short, if the code is not "exceptions ready", throwing an exception causes memory leaks, dangling pointers, and invariant violations all over the place, which will probably cause another crashes down the road (which will be especially hard to investigate and attribute to the original issue).
Fabric Core (Layout, Props parsing, ShadowNodes management, and so on) does not use exceptions because in most (all?) the cases the exception is now recoverable. So, if a program detects some internal state invariant violation or missing some resource, *logically* it's fatal. We also don't want to pay code-size and performance tax for exception support, so that's why we don't use them. It's just not the right fit for Fabric Core.
This does not mean that exceptions don't happen though. C++ standard library can throw them... sometimes. And if our library is compiled with exceptions enabled (still the case, unfortunately), an exception can bubble to JavaScript code and losing all context down the road. And it's hard to investigate such crashes. To isolate those occasional exceptions inside C++ core we are marking all C++/JS boundaries with `noexcept` that stops the bubbling.
I hope that will give us much more informative crash reports.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23787492
fbshipit-source-id: 0822dbf36fc680c15b02b5cd0f2d87328296b642
Summary:
This is a revert of D23529233 (902611f148).
It turns out it was a bad idea. With this catch-all thing, we don't get new information. Yeah, we crash earlier now but seems we have even less information about the crash. :(
I think D23754284 (04c874bd9c) should fix the issue.
Changelog: [Internal] Fabric-specific internal change.
Original commit changeset: 7ac7fb26ac08
Reviewed By: sammy-SC
Differential Revision: D23786086
fbshipit-source-id: 86784df0193abfb7328c4d5a16a9af4214e9a161
Summary:
See additional assertion. Tests still pass, so no other change was necessary.
Changelog: [Internal]
Differential Revision: D23775553
fbshipit-source-id: 57d3191f25dd55ab4da189207f6d201a31b175e0
Summary:
Continuing the adding of a "cause" field for logging to GCs.
This allows embedders of Hermes (such as React Native) to specify
the cause of a call to `collectGarbage`.
Notably, this allows Hermes to know when a GC is triggered by a memory warning.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23742099
fbshipit-source-id: 99453e632328c00045b92a72f789d41c898dc518
Summary:
This flag was deleted in D23374948 (6729a3e0bf), reintroduce it.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23771273
fbshipit-source-id: ae9595194bf14bc740d05b2ca6e7b5e22bdd566f
Summary:
Inside JavaTurboModule, the native `CallInvoker` is used to schedule work on the NativeModules thread. So, in ~JavaTurboModule(), I scheduled some work on the NativeModules thread. This work holds a copy of the JNI global reference to the Java NativeModule object, and when it's executed, it resets this global reference to the Java NativeModule object. This should ensure that the we don't access the JVM in ~JavaTurboModule, which could crash the program.
I also removed the redundant `quitSynchronous()` in `~CatalystInstanceImpl()`, to prevent the NativeModules thread from being deleted before we delete the `jsi::Runtime`. This shouldn't cause an issue, because we delete the NativeModules thread when we call [ReactQueueConfigurationImpl.destroy()](https://fburl.com/codesearch/p7aurwn3).
Changelog: [Internal]
Reviewed By: ejanzer
Differential Revision: D23744777
fbshipit-source-id: a5c8d3f2ac4287dfef9a4b4404a04b335aa0963d
Summary:
This enables a new state auto repeating mechanism built-in mechanism for all state updates which we already use for CK interop. This experiment is supposed to help with T74769670 and co.
This change is gated with MC.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23762508
fbshipit-source-id: f535513c724ace9ede570177281324eb507329c5
Summary:
The Apple documentation states: https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Blocks/Articles/bxUsing.html#//apple_ref/doc/uid/TP40007502-CH5-SW1
> Typically, you shouldn’t need to copy (or retain) a block. You only need to make a copy when you expect the block to be used after destruction of the scope within which it was declared. Copying moves a block to the heap.
All blocks generated in the TurboModule infra, for callbacks and promise resolve/reject handlers, can be used after the destruction of the scope within which they were declared. Therefore, let's copy them in the hopes that they mitigate T75876134.
**Note:** We copy blocks before pushing them into the `retainedObjects` array in the legacy Infra as well. Context: D2559997 (71da2917e5), D5589246 (2a6965df90)
Changelog: [Internal]
Reviewed By: fkgozali
Differential Revision: D23764329
fbshipit-source-id: e71360977bdff74dc570bd40f0139792860f811f
Summary:
Under Fabric only, we can enter an infinite layout loop where the emitted layout event oscillates between two height values that are off by a very small amount.
The cause is, in part, components that use layoutEvents to determine their dimensions: for example, using onLayout event "height" parameters to determine the height of a child. If the onLayout height changes rapidly, the child's height will change, causing another layout, ad infinitum.
This might seem like an extreme case but there are product use-cases where this is done in non-Fabric and layout stabilizes quickly. In Fabric, currently it may never stabilize.
Part of this is due to a longstanding issue that exists in Fabric and non-Fabric, that we cannot immediately fix: If in a single frame, C++ emits 100 layout events to ReactJS, ReactJS may only process 50 before committing the root. That will trigger more layout events, even though product code has only partially processed the layout events. At the next frame, the next 50 events will be processed which may again change the layout, emitting more events... etc. In most cases the tree will converge and layout values will stabilize, but in extreme cases in Fabric, it might not.
Part of this is because Fabric does not drop *stale* layout events. If 10 layout events are dispatched to the same node, it will process all 10 events in older. Non-Fabric does not have this behavior, so we're changing Fabric to drop stale events when they queue up.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23719494
fbshipit-source-id: e44a3b3e40585b59680299db3a4efdc63cdf0de8
Summary:
LayoutAnimations: at the end of every animation, issue an update mutation - this is so that the props data on the Mounting layer/StubViewTree layer is pointer-identical to the props data on the ShadowTree.
This unblocks iOS debug mode crashes.
Changelog: [Internal]
Reviewed By: sammy-SC
Differential Revision: D23753606
fbshipit-source-id: 407e0c2746a65e6d3ee29c1cce891cd7c1013593
Summary:
iOS needs this function to be marked as static.
Changelog: [internal]
Reviewed By: shergin
Differential Revision: D23749613
fbshipit-source-id: a8c160646853450fc7d849448bdbb45e02beb964
Summary:
Currently, MountingCoordinator's RN_SHADOW_TREE_INTROSPECTION code will crash often because it assumes there is always a "new" tree to compare the old tree to. In the LayoutAnimations context this is not always the case - in fact, the majority of the time, LayoutAnimations is producing mutations for animation without a "new" tree.
Just check that the tree exists before trying to print it.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D23747289
fbshipit-source-id: a1ba22aeae32ed8915a53bc33cdc199e8ce5128a
Summary:
In MountingCoordinator override mode (used in LayoutAnimations) we must set the start and end `diff` time when no real diff happens, otherwise we will hit an assert in telemetry later.
I also ensure that the TransactionNumber is incremented in that case.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D23746684
fbshipit-source-id: b1fe3864e453fdba89d43cc827bd37434abf7a4d
Summary:
`adjustDelayedMutationIndicesForMutation` asserts that the mutation is either Remove or Insert. At one callsite, we weren't checking the mutation type before calling `adjustDelayedMutationIndicesForMutation`.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D23746617
fbshipit-source-id: 6046fec2eb4821094937b1b16f40347bbc55c20e
Summary:
This change maps the three most used colors (black, white, clear) to corresponding predefined values in UIColor. This should meaningfully reduce the overall amount of allocated UIColor/CGColor objects. In my non-scientific measures, it reduces the number of CGColor objects from ~1500 to ~1000. And... it no much at least in terms of kilobytes. However, I still think it's a good idea to implement this because I hope that can remove some work from memory allocation infra and maybe enable some optimizations that UIKit hopefully does for black and white colors. (I tend to believe that this optimization exists because UIKit even has a classes called UIDeviceWhiteColor and UICachedDeviceWhiteColor.)
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23753506
fbshipit-source-id: 46e58dc7e6b0dcab3c83d29c7257c90ffbd95246
Summary:
Finally, this diff changes the internal implementation of SharedColor to be `optional<int>`.
Initially, when we started working on the new renderer, it seemed like a good idea to allocated CGColor objects ahead of time and store them with Props. Now, this idea does not look so good, especially because:
* Having `SharedColor` as a `shared_ptr` is a quite big perf overhead for copying this thing. And the size of the object is not small.
* Having `SharedColor` as a `shared_ptr` creates huge interconnectedness among pieces of the core and rendering. E.g. improper releasing a pointer in some component view can cause a crash somewhere in the core (because both places might use the same shared `blackColor`.
On Android, we already use simple `int` as a representation of a color, and this works great. And this diff implements something very similar to Android, but a bit differently: here we use `optional<int>` instead of custom class with a single `int` field and some magic value that represents "empty value".
This approach should fix T75836417 because now we don't have allocation and deallocation when we simply assign color values.
If this solution works fine on iOS, I will do unify all implementations among all platforms.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23753507
fbshipit-source-id: 42fd6cee6bf7b39c92c88536da06ba9e8cf4d4db
Summary:
This diff changes the implementation of `RCTCreateCGColorRefFromSharedColor` and `RCTUIColorFromSharedColor` in such a way that they don't rely on the fact that SharedColor is actually a `shared_ptr<CGColorRef>`. Instead, the methods just extract color components from SharedColor and create UIColor and CGColorRef objects on demand.
This allows us to change the implementation of SharedColor without worrying much about the rest of the system, which will do in the next diff.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23753510
fbshipit-source-id: 340127527888776ebd5d241ed60c7e5220564013
Summary:
We don't need a shared_ptr here and without it the code will be faster and simpler.
This change is aligned with any clone-line callbacks we have in the Core which accepts a `const &` and return `shared_ptr<>`.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23725687
fbshipit-source-id: 1cd959f4273913175d342302e2f12752f0114768
Summary:
Previously, to get a current root shadow node for a shadow tree, we called `tryCommit` method and stole a pointer from this. That was not a very straightforward method to get things done, and most importantly we need to do this to change the shape of the ShadowTreeCommitTransaction signature (remove a shared pointer from the callback) to make it simpler, faster and allow future improvements (see the next diff).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross, sammy-SC
Differential Revision: D23725689
fbshipit-source-id: 51950b843a0e401828b6c6a38e5e2aaaf21ec166
Summary:
Instead of storing tree separate instance variables, we now store a single object that contains them. We will need it to be able to postpone the mounting stage (we save all info we need for mounting inside the new instance variable).
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23725690
fbshipit-source-id: 09dd4a0912c6f5b34d805636b62f73ca12287329
Summary:
The implementation of this class is too complex for the purpose it serves. Making it simpler will make the code simpler and faster.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23725688
fbshipit-source-id: 5e1ecddb0dd3c4c4f94786e2ba0af9b67e7426ce
Summary:
Right now nested Text components are not accessible on Android. This is because we only create a native ReactTextView for the parent component; the styling and touch handling for the child component are handled using spans. In order for TalkBack to announce the link, we need to linkify the text using a ClickableSpan.
This diff adds ReactClickableSpan, which TextLayoutManager uses to linkify a span of text when its corresponding React component has `accessibilityRole="link"`. For example:
<Text>
A paragraph with some
<Text accessible={true} accessibilityRole="link" onPress={onPress} onClick={onClick}>links</Text>
surrounded by other text.
</Text>
With this diff, the child Text component will be announced by TalkBack ('links available') and exposed as an option in the context menu. Clicking on the link in the context menu fires the Text component's onClick, which we're explicitly forwarding to onPress in Text.js (for now - ideally this would probably use a separate event, but that would involve wiring it up in the renderer as well).
ReactClickableSpan also applies text color from React if it exists; this is to override the default Android link styling (teal + underline).
Changelog: [Android][Fixed] Make nested Text components accessible as links
Reviewed By: yungsters, mdvacca
Differential Revision: D23553222
fbshipit-source-id: a962b2833d73ec81047e86cfb41846513c486d87
Summary:
It's more correct and we will rely on this in the future.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: JoshuaGross
Differential Revision: D23681508
fbshipit-source-id: 5fef0ea164e8a400e6ca9a67947252b47ce6d44e
Summary:
This diff allows specifying the preemptive compilation threshold via CompileFlags.
Users get a toggle in CLI and RuntimeConfig that allows choosing between 1. fully eager, 2. fully lazy, 3. use default thresholds ("smart"). The default is #3.
However, since we use `-O` by default, it overrides any lazy compilation when
using the `hermes` binary.
ChangeLog: [Internal] Inspector updated to use new RuntimeConfig laziness control
Reviewed By: tmikov
Differential Revision: D23356463
fbshipit-source-id: 508b7b2e6a218346c69acfec97e7891e388f0e9b
Summary:
This pull request tweaks the build script for `jsiruntime` to ensure that `RN_FABRIC_ENABLED` is defined when building for Android with Fabric enabled, and using the JavascriptCore JS engine. Without it, the `createWeakObject` and `lockWeakObject` methods in `JSCRuntime.cpp` will throw an exception.
## Changelog
[Internal] [Changed] - Android: Ensure RN_FABRIC_ENABLED is defined when building with Fabric
Pull Request resolved: https://github.com/facebook/react-native/pull/29939
Test Plan: RNTester with JSC now builds and runs on Android with Fabric enabled.
Reviewed By: hramos
Differential Revision: D23671070
Pulled By: fkgozali
fbshipit-source-id: 27e69364a9f709615543be7c20b72b5536443cd8
Summary:
This fixes TextInput measurement caching. Previously we were not setting the correct Spannable in the cache; we needed to additional Spans to it to indicate font size and other attributes.
This brings Fabric closer to how non-Fabric was measuring Spannables for TextInputs (see ReactTextInputShadowNode.java).
This should fix a few crashes and will be most noticeable with dynamically-sized multiline textinputs where the number of lines changes over time.
This also allows us to transmit less data from C++ to Java in the majority of cases.
Changelog: [Internal]
Differential Revision: D23670779
fbshipit-source-id: cf9b8c848b9e0c2619e01766b72b074248466825
Summary:
Every time we measure a TextInput we allocate a JNI local array and weren't cleaning it up, leading to JNI table exhaustion.
Changelog: [Internal]
Differential Revision: D23670780
fbshipit-source-id: 2ecf9770c8593eeadd70a248be58037fefdca61e
Summary:
Changelog: [Internal]
There was a key mismatch between what Java and C++.
cacheIdMap was incorrectly initialised.
Differential Revision: D23652342
fbshipit-source-id: 66f54dc887a011afeead9420bda093e9a0c9a8ca
Summary:
One of the operations we do in `Scheduler::stopSurface()` is committing an empty tree to free up `ShadowNode` objects and "disable" `EventEmitter`s associated with them. Before this change, we had a gap in time between a moment when we commit an empty tree and remove the tree from the registry. During this time gap, JavaScript (or native, actually) can commit another tree and mount another new state on the screen. To prevent this, we remove the tree from the registry first and only then commit an empty tree to a uniquely owned tree.
Note that the deleted comment says that we actually have to have a tree in the registry for committing an empty tree, I don't think it's true now.
Changelog: [Internal] Fabric-specific internal change.
Reviewed By: sammy-SC
Differential Revision: D23667882
fbshipit-source-id: 387052e9f3e78e7d4446f36baed50f9caa831133