Summary:
This is an ESLint plugin that infers whether an import looks like a Haste module name. To keep the linter fast and simple, it does not look in the Haste map. Instead, it looks for uppercase characters in single-name import paths, since npm has disallowed uppercase letters in package names for a long time. There are some false negatives (e.g. "merge" is a Haste module and this linter rule would not pick it up) but those are about 1.1% of the module names in the RN repo, and unit tests and integration tests will fail anyway once Haste is turned off.
You can disable the lint rule on varying granular levels with ESLint's normal disabling/enabling mechanisms.
Also rewrote more Haste imports so that the linter passes (i.e. fixed lint errors as part of this PR).
## Changelog
[General] [Changed] - Add a lint rule to disallow Haste imports
Pull Request resolved: https://github.com/facebook/react-native/pull/25058
Differential Revision: D15515826
Pulled By: cpojer
fbshipit-source-id: d58a3c30dfe0887f8a530e3393af4af5a1ec1cac
Summary:
This introduces a new library named "ReactPrivate" that defines an explicit interface between the React renderers generated by the React repo and the code within RN. Previously, the React renderers would reach into RN internals via Haste wormholes. With this commit, there is now an explicit module (`ReactNativePrivateInterface`) that the renderers use to access RN internals.
Motivation: The main goal is to move one step closer to turning off Haste for RN (https://github.com/facebook/react-native/issues/24316). Since the generated renderers currently use Haste, this commit sets the foundation for giving them a path-based interface to access RN internals.
Additionally, this approach inverts abstraction control since RN needs to intentionally export its internals via the private interface instead of React reaching in via Haste.
There will also need to be a corresponding commit to the React repo to make the renderers use this new interface. This RN commit needs to land before the React commit.
## Changelog
[General] [Changed] - Add a private interface (do not use) between the renderer and RN
Pull Request resolved: https://github.com/facebook/react-native/pull/24782
Differential Revision: D15413477
Pulled By: cpojer
fbshipit-source-id: 3766ad4cf129fad0c82f0ddc7a485a4ba313b2c4
Summary:
`scrollEventThrottle` is often a source of confusion, especially when using native animated since users expect that it doesn't affect `Animated.event` but it does. We added a default prop to Animated.ScrollView but not to `Animated.FlatList` and `Animated.SectionList` so this adds it for those.
## Changelog
[JavaScript] [Added] - Add default scrollEventThrottle to Animated{FlatList, SectionList}
Pull Request resolved: https://github.com/facebook/react-native/pull/24954
Differential Revision: D15411998
Pulled By: cpojer
fbshipit-source-id: 41589a96c0a8b75ae7cf3169ccef363ac5140ad3
Summary:
This is the next step in moving RN towards standard path-based requires. All the requires in `Libraries` have been rewritten to use relative requires with a few exceptions, namely, `vendor` and `Renderer/oss` since those need to be changed upstream. This commit uses relative requires instead of `react-native/...` so that if Facebook were to stop syncing out certain folders and therefore remove code from the react-native package, internal code at Facebook would not need to change.
See the umbrella issue at https://github.com/facebook/react-native/issues/24316 for more detail.
[General] [Changed] - Migrate "Libraries" from Haste to standard path-based requires
Pull Request resolved: https://github.com/facebook/react-native/pull/24749
Differential Revision: D15258017
Pulled By: cpojer
fbshipit-source-id: a1f480ea36c05c659b6f37c8f02f6f9216d5a323
Summary:
Fixes https://github.com/facebook/react-native/issues/23712
Currently, It seems like `__nativeAnimatedValueListener` is not listening to the correct `onAnimatedValueUpdate` events if component was re-mounted. In this PR I'm attaching a new listener if the native view tag has changed.
[General] [Fixed] - Fixed Animated.Value value after animation if component was re-mounted
Pull Request resolved: https://github.com/facebook/react-native/pull/24571
Differential Revision: D15237431
Pulled By: cpojer
fbshipit-source-id: 1fe4e290ab45dfe6d1d364d8d7384aabf18d6610
Summary: [General] [Changed] - If `isInteraction` is not specified in the config, it would always default to `true` which would block interactions like VirtualizedList updates. This is generally not what you want with useNativeDriver since the animation won't be interrupted by JS. If something does end up interfering with an animation and causes frame drops, `isInteraction` can be set manually.
Reviewed By: yungsters
Differential Revision: D14988087
fbshipit-source-id: 791b5cc327ffef6d2720c647a228cf3134a27cda
Summary: For some reason the scroll events are sometimes generated with highly irregular spacing, some coming less than a millisecond apart. For interactions that must track scrolling exactly, this can cause them to glitch. With a scroll throttle of less than 17 ms, the intention is clear that the UI should be updated in sync with the scroll view so we shouldn't drop any events.
Reviewed By: PeteTheHeat
Differential Revision: D15068841
fbshipit-source-id: 730e7cb29cc3ddae66f37cf7392e02e0cc9d7844
Summary:
Changelog:
----------
[Changed][General] Move callback-related logic to `AnimatedNode` class in order to make it possible to add the listener for other animated nodes than `AnimatedValue`.
I observed that native code appears to be fully prepared for listening not only to animated value but animated nodes generally. Therefore I managed to modify js code for exposing `addListener` method from `AnimatedNode` class instead of `AnimatedValue`. It called for some minor changes, which are not breaking.
If you're fine with these changes, I could add proper docs if needed.
Pull Request resolved: https://github.com/facebook/react-native/pull/22883
Differential Revision: D14041747
Pulled By: cpojer
fbshipit-source-id: 94c68024ceaa259d9bb145bf4b3107af0b15db88
Summary:
Setting the scroll throttle for every animated scrollview is a pain, and if you forget it's super janky and can be confusing and frustrating.
Enables setting default props in createAnimatedComponent and uses it for scrollview.
Reviewed By: TheSavior
Differential Revision: D14790093
fbshipit-source-id: dd8f6f6540813245e87d696351f09ebb2e6ed5f2
Summary:
Allow interpolation of strings with useNativeDriver. This allows animating much more of react-native-svg. This PR adds support for native animation of lengths with units, path data, colors etc. Plus, fixing the redundantly created nodes and (and thus, previously incorrect) connection of native animated nodes, improving performance.
Docs will need to change, specifying that string interpolation works with the native driver as well.
[GENERAL] [Added] Add support for native driven string interpolation in Animated
[GENERAL] Fix exception: Expected node to be marked as "native"
[GENERAL] Fix connection of AnimatedNodes and creation of redundant AnimatedNodes
Pull Request resolved: https://github.com/facebook/react-native/pull/18187
Differential Revision: D14597147
Pulled By: cpojer
fbshipit-source-id: 82a948a95419236be7931a8cc4ff72f41e477e9c
Summary: This new version uses paths relative to the `rootDir` option to compute cache keys, so it is compatible with remote caching.
Reviewed By: rickhanlonii
Differential Revision: D14241858
fbshipit-source-id: fbf244bbf389bf873fb8a42f35c9b023fb06182f
Summary:
Some MP E2E tests started failing when I introduced AnimatedMock (D13811035) with this error:
> message: Timeout exception: Message: element located by locator {"id":"mp_your_items_tab_button"} is not visible
The test relied on the button to animate in, which AnimatedMock disabled. The fix is to complete animations instantly in AnimatedMock. This diff implements that for spring and timing.
Reviewed By: cpojer
Differential Revision: D14036172
fbshipit-source-id: 18a422ce8ef6de05ff9224c94214524511a76949
Summary: Flow doesn't guarantee that AnimatedMock and AnimatedImplementation won't diverge. Christoph suggested a quick jest test in D13811035
Reviewed By: cpojer
Differential Revision: D13953915
fbshipit-source-id: ba5aeafded429113cc60a6250b5b29d2f8c8ab28
Summary:
Follow up to address Spencer's feedback on D13811035
With the spread of AnimatedImplementation, it's impossible to tell whether AnimatedMock gets out of date.
This change coupled with D13953915 forces anyone adding to AnimatedImplementation to consider the mock.
Reviewed By: sahrens
Differential Revision: D13965249
fbshipit-source-id: e324364a75abd42d89d6222151453021618bcd5d
Summary:
Animated views can cause flakiness in snapshot tests. This mock replaces all provided Animated transforms with a blank animation.
This could potentially break some tests which animate in elements and then verify their existence. I can deal with that fallout in follow up diffs. One option is making all animations take 0 seconds when testing.
Reviewed By: cpojer
Differential Revision: D13811035
fbshipit-source-id: cc6b13c7d6bad29b125d35ef759a269bb0372e67
Summary:
Fixes#14161
Android crashes in some cases if an animated transform config contains a string value, like a rotation.
This PR fixes that by ensuring all values sent to the native side are doubles. It adds `__transformDataType` to AnimatedTransform.js.
Added integration test `ReactAndroid/src/androidText/js/AnimatedTransformTestModule.js` This test fails with the following error `INSTRUMENTATION_RESULT: longMsg=java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Double`, if the changes to AnimatedTransform.js are reverted.
[Android] [Fixed] - Fixes Android crash on animated style with string rotation
Pull Request resolved: https://github.com/facebook/react-native/pull/18872
Differential Revision: D13894676
Pulled By: cpojer
fbshipit-source-id: 297e8132563460802e53f3ac551c3ba9ed943736
Summary: There are some versions of babel 7's flow support that cause problems with property initializers. I changed this code to use class properties to fix the issue. See https://github.com/facebook/react-native/issues/20588
Reviewed By: TheSavior
Differential Revision: D13396959
fbshipit-source-id: a76266ac0c8a6a19a1c45f7136de4aba9c72581d
Summary: This is one more step to remove `fbjs` from `react-native-github`. This changes both the internal and external code to use `invariant` from zertosh instead of the copy in fbjs.
Reviewed By: yungsters
Differential Revision: D13195941
fbshipit-source-id: 73564ca1715110e7da9c7ef56dc57374d61377e0
Summary: Improves the types for Easing and bezier to make them script.
Differential Revision: D10346234
fbshipit-source-id: e941110c62f7dcd17b0d022497cf29e0935db5a3
Summary:
Fixes lots of ESLint warnings. Many of them where in PR #20877 by janicduplessis which requested to split the linting fixes from configuration and package changes.
I solved only the issues that I was most certain about but I would love to get hands on all of them with a little bit of input.
Pull Request resolved: https://github.com/facebook/react-native/pull/22062
Differential Revision: D12889447
Pulled By: TheSavior
fbshipit-source-id: 35f7a08104a5b859c860afdde4af2b32c0685c50
Summary: Adds copyright headers to all files that are missing them.
Reviewed By: hramos
Differential Revision: D12837494
fbshipit-source-id: 6330a18919676dec9ff2c03b7c9329ed9127d930
Summary:
This PR bumps also fbjs-scripts to latest version. Benefit is smaller node_modules and less deps to download as newer version doesn't depend on babel6 anymore.
Pull Request resolved: https://github.com/facebook/react-native/pull/21880
Differential Revision: D12832002
Pulled By: hramos
fbshipit-source-id: fa801aeb70a2f22be6f9c05cd6d981d0af0a0da9
Summary:
This test is disabled internally and flaky in open source causing CI to fail. Skipping it for now.
Related to: https://github.com/facebook/react-native/issues/21517
Reviewed By: RSNara
Differential Revision: D10223498
fbshipit-source-id: 37a3798c0abb7de829bc5b59e02f23d8943da882
Summary: Upgrades all dependents of `fbjs` to the latest version.
Reviewed By: mjesun
Differential Revision: D10100661
fbshipit-source-id: 2e2af616cb2b5eab560872b6c6c60ed264e986b2
Summary:
Use `tools/scm/optimize-gitignore.py` to optimize gitignores in fbcode,
fbandroid, and fbobjc, by moving rules to subdirectories.
Reviewed By: phillco
Differential Revision: D9660076
fbshipit-source-id: 3321ebaafb93e387a11fab000ba9e80afc88b210
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Elevation should be supported by the native driver as it's a non-layout prop.
Pull Request resolved: https://github.com/facebook/react-native/pull/20739
Differential Revision: D9468318
Pulled By: hramos
fbshipit-source-id: f8b8ca7536968ab8f6229c134fd169c321ccc651
Summary: Changes `Animated` so that the convenience components are lazily initialized.
Reviewed By: TheSavior
Differential Revision: D9394785
fbshipit-source-id: 1a2c9a9af500c02d6c91ccb5ddff341c94b17bd1
Summary:
This PR fixes an issue I have found while playing with native animated driver nodes.
I discovered the bug when using animated views that have both animated props and styles. See this snack to see an example: https://snack.expo.io/B17SFXy8Q
In that example we set `opacity` and `style` props which both contain animated props. This is not an usual way to do that, as normally you would place `opacity` inside the `styles` in which case the bug won't surface. But this is only done for demo purposes and in practice the problem will occur if you have a custom native view that exposes props that are not styles and can be animated.
In the above example you get this error:
> Invariant Violation: Attempt to get native tag from node not marked as "native"
When `opacity` is moved into `styles` container the problem no longer occurs.
The problem turned out to be related to the initialization code responsible for creating native animated nodes. In all subclasses of `AnimatedWithChildren` (like `AimatedAddition`) we only call `super.__makeNative` after we call `__makeNative` method on the child nodes. This order was reversed in `AnimatedStyle` and `AnimatedTransform`. As a result when `super.__makeNative` is called in `AnimatedStyle`, we try to call `__getNativeTag` on children nodes not yet marked as native which results in the error described above ("Attempt to get native tag...").
We should instead follow the order of calling `super.__makeNative` that is used in the remaining subclasses of `AnimatedWithChildren`. Such that all the children nodes are first converted to native prior to calling superclass method. This is what this PR is changing.
Pull Request resolved: https://github.com/facebook/react-native/pull/20658
Differential Revision: D9297191
Pulled By: hramos
fbshipit-source-id: f5e394fb259ff514c7c1433edcb5fc89203f55e2
Summary:
ag -L --ignore __snapshots__ 'flow strict|noflow|generated|The controller you requested could not be found.' | ag '\.js$' | xargs ag -l 'flow' | sort > ~/temp
cat ~/temp | xargs ag -L 'flow strict' | xargs sed -i '' 's/flow$/flow strict-local/'
until flow check; do flow check --json | jq -r '.errors[].message[0].path' | sort | uniq | xargs hg revert; done
allow_many_files
The controller you requested could not be found.
The controller you requested could not be found.
Reviewed By: TheSavior
Differential Revision: D9004573
fbshipit-source-id: 936bd5741706b781be06bf08b6ad805a69407dfd
Summary: There are several cases for creating an animated implementation of FlatList or SectionList (e.g. passing Animated.Event for onScroll with useNativeDriver enabled, see FlatListExample or SectionListExample), so we might as well add them to the exports.
Reviewed By: sahrens
Differential Revision: D8886446
fbshipit-source-id: 4b207500ea4d8d10de8c1b2639a5f492bc62e560
Summary:
`forkEvent` is generally used to intercept an existing listener and add a new js listener to it, considering the original listener can be null/js/Animated.event(). I added tests to ensure the 3 cases of the implementation are all covered.
Pull Request resolved: https://github.com/facebook/react-native/pull/20111
Differential Revision: D8817500
Pulled By: hramos
fbshipit-source-id: 1a20b6f73e2d47bbefccd31378764909a45e89bb
Summary: Replace the union with a spread
Reviewed By: blairvanderhoof
Differential Revision: D8715694
fbshipit-source-id: 3b1ce893a065bfc7395b576e485a79f09bacc999
Summary:
Change message in Animated.Interpolation to "inputRange must be monotonically non-decreasing" as it's allowed to give the same x's like in the test [example](4435f08771/Libraries/Animated/src/__tests__/Interpolation-test.js (L71))
Simply giving improper value of interpolation input
[GENERAL] [MINOR] [AnimatedInterpolation.js] - Change error message on interpolation improper range error
Closes https://github.com/facebook/react-native/pull/19571
Differential Revision: D8310791
Pulled By: TheSavior
fbshipit-source-id: 803ef55104ad2a36231c5f18c0c089bd14822bf3
Summary:
Bump Prettier to use version 1.13.4
All code changes are caused by running Prettier and should only affect files that have an `format` header.
All other changes caused by yarn.
Reviewed By: ryanmce
Differential Revision: D8251255
fbshipit-source-id: 0b4445c35f1269d72730f2000002a27c1bc35914
Summary: In the upcoming Jest version `genMockFunction` and `genMockFn` are deprecated, so we need to kill them.
Reviewed By: rafeca
Differential Revision: D8107155
fbshipit-source-id: 4f46ab58e6e34224eb95e9355385da44f005ea94
Summary:
This PR removes the need for having the `providesModule` tags in all the modules in the repository.
It configures Flow, Jest and Metro to get the module names from the filenames (`Libraries/Animated/src/nodes/AnimatedInterpolation.js` => `AnimatedInterpolation`)
* Checked the Flow configuration by running flow on the project root (no errors):
```
yarn flow
```
* Checked the Jest configuration by running the tests with a clean cache:
```
yarn jest --clearCache && yarn test
```
* Checked the Metro configuration by starting the server with a clean cache and requesting some bundles:
```
yarn run start --reset-cache
curl 'localhost:8081/IntegrationTests/AccessibilityManagerTest.bundle?platform=android'
curl 'localhost:8081/Libraries/Alert/Alert.bundle?platform=ios'
```
[INTERNAL] [FEATURE] [All] - Removed providesModule from all modules and configured tools.
Closes https://github.com/facebook/react-native/pull/18995
Reviewed By: mjesun
Differential Revision: D7729509
Pulled By: rubennorte
fbshipit-source-id: 892f760a05ce1fddb088ff0cd2e97e521fb8e825
Summary:
Border radius already works properly with native animated but was not in the whitelisted props.
Tested in an app that animating border radius with native animated actually works.
[GENERAL] [ENHANCEMENT] [NativeAnimated] - Support border radius
Closes https://github.com/facebook/react-native/pull/18574
Differential Revision: D7415956
Pulled By: hramos
fbshipit-source-id: 6dd46bcdcb10c6a1956dd1f526212f33a4f44425
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
Stateless functional components don't support refs and we need that for the component to work, it used to crash with this error message: `undefined is not an object (evaluating 'this._component.getScrollableNode')`. This makes it clear what the issue is.
Fixes some of the errors in #10635, not sure if it fixes all the cases described in the issue though.
**Test plan**
Tested that passing a component with createClass or extends Component works but passing a function causes an error.
[GENERAL] [ENHANCEMENT] [Animated] - Verify that the component passed to createAnimatedComponent is not functional
Closes https://github.com/facebook/react-native/pull/15019
Differential Revision: D6988096
Pulled By: sahrens
fbshipit-source-id: ec0ffa763245e786f44b4a1d56c0738876c25782
Summary:
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
There are some errors I noticed after upgrading my flow version. I had them in my project, and they were also reported in #11655. These errors were ignored on master, but I went through and fixed them so the static analysis will work still.
After these changes, I receive no errors using flow `0.60.1` on latest master, or using `0.59` in my local project (which does not have the requisite ignores included).
- init a new project
`react-native init --version <path-to-repo> helloworld`
- add the flow binary
`yarn add -D flow-bin`
- run flow
`yarn flow`
- make sure there are no errors in the project.
```
No errors!
✨ Done in 23.60s.
```
<!--
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**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[GENERAL][BUGFIX][./Libraries] - Fix up some flow definitions
Closes https://github.com/facebook/react-native/pull/17086
Differential Revision: D6509112
Pulled By: hramos
fbshipit-source-id: a61145b5306c666ab6510ccb9eea02d96f3decb3
Summary:
Currently goes to the same page
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
Online doc was not helpful because the link kept going to the wrong page. Someone told me to make a pull request
Documentation change
Go to original link https://facebook.github.io/react-native/docs/animated.html#animatedvaluexy
See that it does not have any info on valuexy
Go to https://facebook.github.io/react-native/releases/next/docs/animatedvaluexy.html
See that the page loads and has information about valuexy
<!--
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CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/16999
Differential Revision: D6467512
Pulled By: shergin
fbshipit-source-id: 69887e34446c3ea57ad831ed870be4e1a8a7a514
Summary:
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I want to animate `shadowOpacity` style property with Native Animated (`useNativeDriver: true`). This is useful for example in an ios-like navigation transition where the shadow fades in with the view that is sliding in from the side. Code comment for `STYLES_WHITELIST` says:
_In general native animated implementation should support any numeric property that doesn't need to be updated through the shadow view hierarchy (all non-layout properties)._
so I just added `shadowOpacity` (and `shadowRadius` too because why not?).
Before this change, setting `shadowOpacity` (or `shadowRadius`) to an `AnimatedValue` (with `useNativeDriver: true`) would throw the error: `Style property 'shadowOpacity' is not supported by the native animated module`.
After adding `shadowOpacity` (and `shadowRadius`), there is no error. The animation looks correct so it seems to be working. I also tried setting a ridiculously large `shadowRadius` and could see that working too.
Please advice on any further testing I should do.
[IOS] [ENHANCEMENT] [NativeAnimated] - Allow `shadowRadius` and `shadowOpacity` as NativeAnimated style properties.
Closes https://github.com/facebook/react-native/pull/16603
Differential Revision: D6195364
Pulled By: hramos
fbshipit-source-id: a55630df43df3c8f9db9921dab0bfbf925b6a09f
Summary:
Doc update to clarify how to prevent `Animated.loop` and other animations from pre-empting `VirtualizedList` rendering as discussed in #16092.
Closes https://github.com/facebook/react-native/pull/16136
Differential Revision: D6057466
Pulled By: hramos
fbshipit-source-id: 946bcde97b364c623b48ddaeb643309630c072c9
Summary:
The previous example only showed where to add the optional "listener" but didn't show how to make use of it.
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Closes https://github.com/facebook/react-native/pull/15576
Differential Revision: D5911716
Pulled By: shergin
fbshipit-source-id: 60023470d23c2cbbde47ab9aa82c7ecef73be467
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
Typo at line 513. "The simplest workflow for creating an animation is TO TO create an"
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Closes https://github.com/facebook/react-native/pull/15676
Differential Revision: D5719554
Pulled By: hramos
fbshipit-source-id: ccb220136dfbc4632c84ec58a13d95a03c864c2b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0
Summary:
At present, there's no uniform way of determining whether you've received an Animated value node which can be attached to an animated prop.
You can attempt to use `instanceof Animated.Value`, but this fails for interpolated values. You can use `instanceof Animated.Interpolation`, but this fails for the values that are returned from the math functions (e.g., `Animated.Add`).
This commit exposes the base type from which all of these value nodes derive. As such, it is now possible to do the following:
```js
import React, { Component, PropTypes } from 'react';
import { Animated } from 'react-native';
class Widget extends Component {
static propTypes = {
progress: PropTypes.instanceOf(Animated.Node).isRequired,
}
// ...
}
```
Unnecessary for cosmetic change.
Closes https://github.com/facebook/react-native/pull/14688
Differential Revision: D5581539
Pulled By: shergin
fbshipit-source-id: 98f40e63a463241c7f91c72391c26c3b4153e4cd
Summary:
Fixes the error `Trying to update interpolation node that has not been
attached to the parent` in android which occurs when using multiple
Animated.Values along with interpolation and an animation is run before
another one that uses interpolation. On ios, no error is thrown in such
case but the animation also doesn't work as expected.
You can check the snack code here which works properly without
useNativeDriver: true. But fails on android and skips the first stage
of animation on ios.
https://snack.expo.io/HyD3zdjSZ
**Test Plan**
The animations worked properly after the __makeNative override made
the parent node native as well.
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Closes https://github.com/facebook/react-native/pull/15077
Differential Revision: D5449066
Pulled By: shergin
fbshipit-source-id: 2f0b6ea712a0ab12c1c545514a3686a9a6aeebed
Summary:
This fixes a `Attempt to get native tag from node not marked as "native"` error that happens because some animated values are not converted to native before calling the base class `__makeNative`. This makes sure we call the `__makeNative` method of input nodes before calling `super.__makeNative`.
**Test plan**
Tested that it fixes the issue I encountered and that native animations still work with properly in RNTester.
Closes https://github.com/facebook/react-native/pull/14435
Differential Revision: D5236092
Pulled By: javache
fbshipit-source-id: cb02616aec05f220c65b58831ca4334b58d0383b
Summary:
When using native animated we don't go through the shadow thread and use the NativeViewHierachyOptimizer so we have to make sure the views won't get optimized away. Also since we are not passing certain props because they are driven by native it is possible that the view will be marked as layout only when in fact it is not.
**Test plan**
Animated a simple view that will be collapsed with native animated and reproduce the error (it's actually just an error log in logcat now and no longer a redscreen) and checked that this fixes it.
Fixes#12975
Closes https://github.com/facebook/react-native/pull/12983
Differential Revision: D4811420
Pulled By: javache
fbshipit-source-id: f217f244baca64df2b76cbe08cce2d847c0dc985
Summary:
It's recommended to remove units for all zero length values because
these units aren't being used and therefore can be safely removed to
save bytes.
Closes https://github.com/facebook/react-native/pull/13518
Differential Revision: D4905286
Pulled By: javache
fbshipit-source-id: 4119eb8034b4b5b864228316c5a450978d4328e9
Summary:
There was some missing super.__detach calls in some Animated nodes, we rely on the base class being called to drop the node in the native implementation, not doing so will cause some nodes to leak. It also resulted in a crash when removing certain nodes because they would get updated after being detached.
**Test plan**
Reproduced the crash by unmounting a view that uses a DiffClamp node and made sure this fixes it. Also tested that other native animations still worked properly.
Fixes#11317
Closes https://github.com/facebook/react-native/pull/12910
Differential Revision: D4718188
Pulled By: javache
fbshipit-source-id: 179ec1334532152c124a9c0f447f488311925d0a
Summary:
Delay was broken with native animations on iOS. After checking what android does to handle delay, I noticed it does nothing at all since the delay is already handled when generating the animation frames. This removes all code that tried to handle delay on iOS since it is not needed and breaks it. Also updated an example to have delay in UI explorer.
Fixes#12388
**Test plan**
Tested that delay works in UIExplorer on iOS and Android.
Closes https://github.com/facebook/react-native/pull/12443
Differential Revision: D4582514
Pulled By: javache
fbshipit-source-id: dc53295e716c8476c71ccd578380962f056de2be
Summary:
Native Animated tests were removed a while back because they were failing, this restores the existing tests and reorganize / cleanup them. It also adds new ones so we have at least one test for each public API. These tests mostly assert that the native animated module is called with the proper args.
Closes https://github.com/facebook/react-native/pull/12775
Differential Revision: D4684968
Pulled By: ericvicenti
fbshipit-source-id: 4783d5edd08101cab7c0ce2eec4f3ccd0fbc1d27
Summary:
Need to make sure `detach` happens on the old `scrollableNode` before it's unmounted and that `attach` happens on the new `scrollableNode` after it's mounted. This should also be more performant because the detach step no longer requires iterating through all the props, most of which are not animated, and we filter out unneeded updates if props or ref haven't changed.
= Test Plan =
Hook up native onscroll events in `FlatListExample` and toggle "debug" - before, the events would stop working because they would try to attach to the old unmounted node, but with this diff it keeps working as expected.
Reviewed By: fkgozali
Differential Revision: D4687186
fbshipit-source-id: 313a7964d4614190308490a51fc4f56abb6690f8
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop
Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.
I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.
I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.
Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973
Differential Revision: D4704381
fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
Summary:
Re-applying the diff that was reverted in D4659669 / b87f4abf78 because of some crashes with fixes from D4659708 merged in.
---
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Reviewed By: fkgozali
Differential Revision: D4661105
Pulled By: sahrens
fbshipit-source-id: c719dc85f45c1a142ef5b9ebfe0a82ae8ec66497
Summary:
For some reason the parser doesn't support that syntax. It fails with:
```
Cannot parse file ../Libraries/Animated/src/AnimatedImplementation.js Error: parseSource returned falsy
at parseAPIInferred (/home/ubuntu/react-native/website/server/extractDocs.js:343:13)
```
Reviewed By: sahrens
Differential Revision: D4669961
fbshipit-source-id: 3536c94b8f385f5810c47544c4a72c8c785bf0e5
Summary:
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Differential Revision: D4656347
Pulled By: sahrens
fbshipit-source-id: b5c36ba796f478e56028c7a95bc0f86bc54cb2ce
Summary:
This re-implements sticky headers in JS to make it work on Android.
The only change that was needed was to expose a way to attach a an animated value to an event manually since we can't use the Animated wrapper and `Animated.event` to do it for us because this is implemented directly in the `ScrollView` component. Simply exposed `attachNativeEvent` that takes a ref, event name and event object mapping. This is what is used by `Animated.event`.
TODO:
- Need to check why momentum scrolling isn't triggering scroll events properly on Android.
- Remove native iOS implementation
- cleanup / fix flow
**Test plan**
Test the example list in UIExplorer, test the ListViewPaging example.
Closes https://github.com/facebook/react-native/pull/11315
Differential Revision: D4450278
Pulled By: sahrens
fbshipit-source-id: fec8da2cffce9807d74f8e518ebdefeb6a708667
Summary: Adding providesModule annotations to files that don't have a `providesModule` annotation but are in directories that packager crawls.
Reviewed By: cpojer
Differential Revision: D4612455
fbshipit-source-id: b23f0d6bbe2d26f480e93b56b67c6c8b1075e9f7
Summary:
After taking a look at the existing animation docs, I found that most of the documentation on using `Animated` was spread out throughout the Animations guide and the `Animated` API reference, without any particular structure in place.
This PR aims to clean up the API reference, focusing on documenting all the provided methods exhaustively, and deferring to the Animations guide for long form examples and supporting content.
The `Easing` module is referred to at various points in the API reference, so I decided to clean up this doc as well. easings.net provides some handy visualizations that should make it easier for the reader to understand what sort of easing curve each method provides.
The site was built locally, and I verified all three documents render correctly.
![screencapture-localhost-8079-react-native-docs-animations-html-1487212173651](https://cloud.githubusercontent.com/assets/165856/23004694/d3db1670-f3ac-11e6-9d4e-0dd6079b7c5c.png)
Closes https://github.com/facebook/react-native/pull/12410
Differential Revision: D4581314
Pulled By: hramos
fbshipit-source-id: 27c0bce2afac8f084311b9d6113a2641133b42e5
Summary:
We used to not send events to JS when there was a native Animated.event but we do now so we can easily enable the listener property.
**Test plan**
Tested that the listener gets called when using native Animated.event.
Closes https://github.com/facebook/react-native/pull/12323
Differential Revision: D4556407
fbshipit-source-id: 0b17f331a352d03a47f1611c667433fd5a58696c
Summary:
Flow was complaining about an interpolated value I created in a class constructor, and I realized there was no way to properly import the `AnimatedInterpolation` class type. This allows for using `Animated.Interpolation` as a type to match `Animated.Value`
Closes https://github.com/facebook/react-native/pull/9360
Differential Revision: D4538770
Pulled By: lacker
fbshipit-source-id: 49da2374f2d73ad3d667dafaa6338b77b9aec8a8
Summary:
findNodeHandle is considered an internal module. The one to use is ReactNative.findNodeHandle. We need to rely on this because we will have two different renderers and we need the renderers to inject themselves with findNodeHandle before it is used.
I use ReactNative.findNodeHandle from inside the module because I think this leads to a cycle somewhere or might not play well with inline require otherwise.
There is also one in UIManager but that is definitely a cycle so I'm going to try to avoid that one.
Reviewed By: spicyj, bvaughn
Differential Revision: D4533911
fbshipit-source-id: f771641ea5c5366ccbaff68c42202fa6f8c18cb3
Summary:
The `extractOffset` method is previously implemented on `Animated.Value`, along with `setOffset` and `flattenOffset`. Both of the latter methods are proxied on `Animated.ValueXY`, but `extractOffset` is not. This commit adds the missing method.
When creating draggable elements in XY space, in order to compensate for previous gestures' offsets, we currently need to do something like the following at the beginning or end of each gesture:
```
xy.setOffset(xy.__getValue());
xy.setValue({x: 0, y: 0});
```
After this commit, the API is equivalent to using a plain `Animated.Value`:
```
xy.extractOffset();
```
Closes https://github.com/facebook/react-native/pull/12193
Differential Revision: D4508717
Pulled By: mkonicek
fbshipit-source-id: 0976cf1ab68538e59023ffaa2539eb62779ad874
Summary:
In theory, we should be able to animate any non-layout property, including custom ones. While there is still work to be done on the native side to fully enable this, we should start by dropping the prop whitelist.
Closes https://github.com/facebook/react-native/pull/10658
Differential Revision: D4379031
Pulled By: ericvicenti
fbshipit-source-id: fe9c30ea101e93a8b260d7d09a909fafbb82fee6
Summary:
> Explain the **motivation** for making this change. What existing problem does the pull request solve?
`AnimatedValueX` has `removeAllListeners()` which is a convenient way to do cleanup when components unmount, but `AnimatedValueXY` was missing a similar method which doesn't really make sense. This change makes the two classes more similar, less confusing and more convenient.
Closes https://github.com/facebook/react-native/pull/11783
Differential Revision: D4397188
fbshipit-source-id: d10a0c9c7e0a83af015ec04f6facf965d95ea984
Summary:
Add link with more details of how to resolve warnedMissingNativeAnimated warning.
Closes https://github.com/facebook/react-native/pull/11224
Differential Revision: D4268352
fbshipit-source-id: 679574570aea2f4ec7083247d5b6dcba378e8560
Summary:
On iOS, when you press down native fading components, they become
transparent instantly, but then have an animated fade in/out if you
move your finger in/out of their hit box.
On react-native currently, the touchdown fades, instead of providing
instant feedback, which doesn't feel right on iOS.
I'm less familiar with Android conventions, but it seems to use fading
components for buttons less often, instead using the ripple effect from
TouchableNativeFeedback. In either case, instant feedback seems better
for the user.
Closes https://github.com/facebook/react-native/pull/10866
Differential Revision: D4175854
Pulled By: hramos
fbshipit-source-id: d993231074e8190cf4ba7ca86dc24299f05d5d8f
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721
Differential Revision: D4145744
fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
Summary: This should be a temporary migration path until we enable native animated everywhere, instead of crashing the app if the module is missing. This would present a yellow box with an instruction to add RCTAnimation module to the app
Reviewed By: yungsters
Differential Revision: D4112938
fbshipit-source-id: 56db7801063e9de16a3ff251bf1f0e4f6e3ea7c0
Summary:
Native Animated.Value uses the value it was created with when sending the config to native but this causes issue when the value has changed before calling `__makeNative` this happens with the `progress` value for `NavigationExperimental`. It gets initialized with value 1, then uses `setValue` to change it to 0 before starting the animation and this is when `__makeNative` is called. This simply uses the current value instead of the value passed to the constructor. Also pass offset so native implementations that support it can use it (iOS).
**Test plan**
Tested that the first transition that uses the `progress` animated value is not broken in an app that uses `NavigationExperimental` when using `useNativeDriver` for animations.
Closes https://github.com/facebook/react-native/pull/10656
Differential Revision: D4107624
fbshipit-source-id: 921cf4a3422cf91923bc315fd7a15c508becddae
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:
```
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a, {
toValue: 2,
}).start();
```
`b` will then follow `a`'s spring animation and produce the value of `1 / a`.
The basic usage is like this:
```
<Animated.View style={{transform: [{scale: a}]}}>
<Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.
Also added this to native animated implementation.
Reviewed By: foghina, mmmulani
Differential Revision: D3922891
fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
Summary:
This diff adds support for value offsets on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with an offset, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9627
Differential Revision: D3924410
fbshipit-source-id: 8177a25a5f6b9e33f00ea66143c782aeea24507d
Summary:
The suppression comment was not formatted correctly and thus not
used.
Closes https://github.com/facebook/react-native/pull/10076
Differential Revision: D3917036
fbshipit-source-id: 92927993fb7223dc131d82096ca92017aea5f1aa
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.
At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.
For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253
Differential Revision: D3759844
Pulled By: foghina
fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
Summary:
see also: eb3360b02a (commitcomment-19042340)
commit eb3360b02a recently break some third libraries that was (weakly) relying on traversing `animatedNode.refs.node` to get the original node of the decorated (animated) component (at least 2 libs: gl-react-native and react-native-material-kit).
Instead of now doing `animatedNode._component` (that might later break again), getNode() is a more 'public' solution for these third party.
as you expose a way to create an animated component (`createAnimatedComponent`) you sometimes still want a way to get the reference.
That way, third party components can continue providing some extra native methods to the animated version.
Closes https://github.com/facebook/react-native/pull/9944
Differential Revision: D3885973
Pulled By: foghina
fbshipit-source-id: 43ffdbfe7f9c52f5a1689e6a9a4052d4973f5c5f
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.
**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691
Differential Revision: D3813440
fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21