Summary:
As part of the fix for https://github.com/facebook/react-native/issues/25349 I added `s.static_framework = true` to each podspec in repo (see https://github.com/facebook/react-native/pull/25619#discussion_r306993309 for more context).
This was required to ensure the existing conditional compilation with `#if RCT_DEV` and `__has_include` still worked correctly when `use_frameworks!` is enabled.
However, fkgozali pointed out that it would be ideal if we didn't have this requirement as it could make life difficult for third-party libraries.
This removes the requirement by moving `React-DevSupport.podspec` and `React-RCTWebSocket.podspec` into `React-Core.podspec` as subspecs. This means the symbols are present when `React-Core.podspec` is built dynamically so `s.static_framework = true` isn't required.
This means that any `Podfile` that refers to `React-DevSupport` or `React-RCTWebSocket` will need to be updated to avoid errors.
## Changelog
I don't think this needs a changelog entry since its just a refinement of https://github.com/facebook/react-native/pull/25619.
Pull Request resolved: https://github.com/facebook/react-native/pull/25816
Test Plan:
Check `RNTesterPods` still works both with and without `use_frameworks!`:
1. Go to the `RNTester` directory and run `pod install`.
2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine.
3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again.
4. Run the tests again and see that it still works with frameworks enabled.
Reviewed By: hramos
Differential Revision: D16495030
Pulled By: fkgozali
fbshipit-source-id: 2708ac9fd20cd04cb0aea61b2e8ab0d931dfb6d5
Summary:
This is my proposal for fixing `use_frameworks!` compatibility without breaking all `<React/*>` imports I outlined in https://github.com/facebook/react-native/pull/25393#issuecomment-508457700. If accepted, it will fix https://github.com/facebook/react-native/issues/25349.
It builds on the changes I made in https://github.com/facebook/react-native/pull/25496 by ensuring each podspec has a unique value for `header_dir` so that framework imports do not conflict. Every podspec which should be included in the `<React/*>` namespace now includes it's headers from `React-Core.podspec`.
The following pods can still be imported with `<React/*>` and so should not have breaking changes: `React-ART`,`React-DevSupport`, `React-CoreModules`, `React-RCTActionSheet`, `React-RCTAnimation`, `React-RCTBlob`, `React-RCTImage`, `React-RCTLinking`, `React-RCTNetwork`, `React-RCTPushNotification`, `React-RCTSettings`, `React-RCTText`, `React-RCTSettings`, `React-RCTVibration`, `React-RCTWebSocket` .
There are still a few breaking changes which I hope will be acceptable:
- `React-Core.podspec` has been moved to the root of the project. Any `Podfile` that references it will need to update the path.
- ~~`React-turbomodule-core`'s headers now live under `<turbomodule/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-turbomodulesamples`'s headers now live under `<turbomodulesamples/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- ~~`React-TypeSaferty`'s headers now live under `<TypeSafety/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511040967.
- ~~`React-jscallinvoker`'s headers now live under `<jscallinvoker/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823.
- Each podspec now uses `s.static_framework = true`. This means that a minimum of CocoaPods 1.5 ([released in April 2018](http://blog.cocoapods.org/CocoaPods-1.5.0/)) is now required. This is needed so that the ` __has_include` conditions can still work when frameworks are enabled.
Still to do:
- ~~Including `React-turbomodule-core` with `use_frameworks!` enabled causes the C++ import failures we saw in https://github.com/facebook/react-native/issues/25349. I'm sure it will be possible to fix this but I need to dig deeper (perhaps a custom modulemap would be needed).~~ Addressed by 33573511f0.
- I haven't got Fabric working yet. I wonder if it would be acceptable to move Fabric out of the `<React/*>` namespace since it is new? �
## Changelog
[iOS] [Fixed] - Fixed compatibility with CocoaPods frameworks.
Pull Request resolved: https://github.com/facebook/react-native/pull/25619
Test Plan:
### FB
```
buck build catalyst
```
### Sample Project
Everything should work exactly as before, where `use_frameworks!` is not in `Podfile`s. I have a branch on my [sample project](https://github.com/jtreanor/react-native-cocoapods-frameworks) here which has `use_frameworks!` in its `Podfile` to demonstrate this is fixed.
You can see that it works with these steps:
1. `git clone git@github.com:jtreanor/react-native-cocoapods-frameworks.git`
2. `git checkout fix-frameworks-subspecs`
3. `cd ios && pod install`
4. `cd .. && react-native run-ios`
The sample app will build and run successfully. To see that it still works without frameworks, remove `use_frameworks!` from the `Podfile` and do steps 3 and 4 again.
### RNTesterPods
`RNTesterPodsPods` can now work with or without `use_frameworks!`.
1. Go to the `RNTester` directory and run `pod install`.
2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine.
3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again.
4. Run the tests again and see that it still works with frameworks enabled.
Reviewed By: PeteTheHeat
Differential Revision: D16465247
Pulled By: PeteTheHeat
fbshipit-source-id: cad837e9cced06d30cc5b372af1c65c7780b9e7a
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/25583
We now use CocoaPods for better maintainability.
Reviewed By: hramos
Differential Revision: D16193719
fbshipit-source-id: 26382f2da4eaba14a71771540b587fdc80b41108
Summary:
Reland https://github.com/facebook/react-native/issues/15611 and added the gcc warning that was different from fb internal config. The original PR missed the static keyword for the `RCTNormalizeAnimatedEventName` function which triggered the gcc warning internally but not with the OSS xcode config.
When calling a prop of type `RCTDirectEventBlock` or `RCTBubblingEventBlock` it uses a completely different code path than events using `[RCTEventDispatcher sendEvent:]` and those were not dispatched to the `RCTEventDispatcherListener`s. We also do some event name normalization which caused issues between the JS and native event names. To fix that I simply remove the parts we normalize from the event key.
## Changelog:
[iOS] [Fixed] - Support events using RCT{Direct|Bubbling}EventBlock
Pull Request resolved: https://github.com/facebook/react-native/pull/25317
Test Plan: Added a Slider (it uses RCTBubblingEventBlock for its onValueChange event) that can control a native animated value in RNTester to reproduce the bug and made sure this diff fixes it.
Differential Revision: D15938856
Pulled By: cpojer
fbshipit-source-id: 7e7a3459e2a2e8b1254a2f1ec8153a159ea73eed
Summary: Trying to mitigate animation-related crashes in T43628589. Clues: all the crashes are off the main thread, and most operations in this class happen explicitly in blocks executed on the main thread. I think there's a category of race conditions caused by animations not being allocated yet when this code runs / being deallocated as it's running. We shouldn't need to add locks if everything just runs on the main thread.
Reviewed By: PeteTheHeat
Differential Revision: D15924310
fbshipit-source-id: d82f5434e53fd394c4a7548d52f59a0f63961779
Summary:
When calling a prop of type `RCTDirectEventBlock` or `RCTBubblingEventBlock` it uses a completely different code path than events using `[RCTEventDispatcher sendEvent:]` and those were not dispatched to the `RCTEventDispatcherListener`s. We also do some event name normalization which caused issues between the JS and native event names. To fix that I simply remove the parts we normalize from the event key.
## Changelog:
[iOS] [Fixed] - Support events using RCT{Direct|Bubbling}EventBlock
Pull Request resolved: https://github.com/facebook/react-native/pull/15611
Test Plan: Added a Slider (it used RCTBubblingEventBlock for it's onValueChange event) that can control a native animated value in RNTester to reproduce the bug and made sure this diff fixes it.
Differential Revision: D15896806
Pulled By: cpojer
fbshipit-source-id: c0ae463f4c3f890062238575e813ed7ab3b7a7e6
Summary:
Add example showing regression before this fix is applied.
https://github.com/facebook/react-native/pull/18187 Was found to introduce a regression in some internal facebook code-base end to end test which couldn't be shared. I was able to create a reproducible demo of a regression I found, and made a fix for it. Hopefully this will fix the internal test, such that the pr can stay merged.
## Changelog
[GENERAL] [Fixed] - Fix connection of animated nodes and scroll offset with useNativeDriver.
Pull Request resolved: https://github.com/facebook/react-native/pull/24177
Reviewed By: rickhanlonii
Differential Revision: D14845617
Pulled By: cpojer
fbshipit-source-id: 1f121dbe773b0cde2adf1ee5a8c3c0266034e50d
Summary:
Previously we tried to fix that with RCTUnsafeExecuteOnUIManagerQueueSync but that caused a deadlock (yeah, it's actually unsafe).
Besides that, I tried to solve that with introducing a mutex that covers access to `_operations` and `_preOperations` but failed miserably. It solved threading issue but that didn't fix data-races and inconsistency of the collections.
Reviewed By: sahrens
Differential Revision: D15587564
fbshipit-source-id: d1953036b09354d1663a9b191440f8b4a4e6be9d
Summary:
Main change is to the property diffing - we now use the last known props set on the view rather than the default props to compute the diff. This requires exposing a `getProps` method on all view components which should be fine I think.
I also realized that in more complex animations with multiple nodes, the node that the animation starts on might not be connected to a view, so we don't know if it's fabric just based on that, so we have to do a recursive search through the children to find if there are any that are associated with a fabric view to decide we should start the animation immediately. Unfortunately there can still be a timing gap here since the animated API is async and the uimanager API is sync - I'll need to change the animated API to be sync to completely fix this.
Reviewed By: shergin
Differential Revision: D14732028
fbshipit-source-id: 882c056b0b63aa576f8e42439be405cf7fb3147a
Summary:
Allow interpolation of strings with useNativeDriver. This allows animating much more of react-native-svg. This PR adds support for native animation of lengths with units, path data, colors etc. Plus, fixing the redundantly created nodes and (and thus, previously incorrect) connection of native animated nodes, improving performance.
Docs will need to change, specifying that string interpolation works with the native driver as well.
[GENERAL] [Added] Add support for native driven string interpolation in Animated
[GENERAL] Fix exception: Expected node to be marked as "native"
[GENERAL] Fix connection of AnimatedNodes and creation of redundant AnimatedNodes
Pull Request resolved: https://github.com/facebook/react-native/pull/18187
Differential Revision: D14597147
Pulled By: cpojer
fbshipit-source-id: 82a948a95419236be7931a8cc4ff72f41e477e9c
Summary:
Before I was looking at the animation nodeTag rather than the view reactTag to determine if it was Fabric, so sometimes we would do an early fabric flush on non-fabric views, or miss it on fabric ones.
This fixes it by associating animations with fabric based on the reactTag of the view that is associated with the animation nodeTag.
Reviewed By: shergin
Differential Revision: D14504446
fbshipit-source-id: 75a1394b34436556daf9c33dc63743df33c2fb19
Summary:
Right now we rely on the Paper UIManager to update animated node graphs - this hooks us into `RCTSurfacePresenter` in the same way so we are no longer reliant on Paper. Should also help with complex ordering corner cases with pre vs. post operations and restoring defaults when nodes are removed. More info:
https://github.com/facebook/react-native/pull/11819/files
Note that we don't have a way to differentiate animation nodes related to fabric views vs. paper views, so if paper and fabric are both rendering updates simultaneously it's possible they could get processed by the wrong callback. That should be very rare, rarely cause problems even if it does happen, and won't be a problem at all in a post-Paper world.
Reviewed By: shergin
Differential Revision: D14336760
fbshipit-source-id: 1c6a72fa67d5fedbaefb21cd4d7e5d75484f4fae
Summary:
We currently rely on the Paper UIManager calling `uiManagerWillPerformMounting` to flush the animated operations queue, which includes starting and stopping animations. This mostly works right now because Fabric always starts after Paper, but sometimes Paper doesn't fire `uiManagerWillPerformMounting` for a while, which can delay an animation starting.
To fix this, I force a flush of the queues on the UIThread whenever start or stop is called. This should be safe because the order of animation operations is still preserved, and start/stop are (almost?) always called in dedicated event handler loops, so any other updates like changing the way nodes are attached should already have been processed from a previous JS execution loop.
Reviewed By: JoshuaGross
Differential Revision: D14313502
fbshipit-source-id: 2a2b0c614fd1a591bd04b6b3fafcc09ff6c9d6e7
Summary:
Not super clean, but not terrible.
Unfortunately this still relies on the old Paper UIManager calling delegate methods to flush the operations queues. This will work for Marketplace You since Paper will be active, but we need to fix this, along with Animated Events which don't work at all yet.
Random aside: it seems like taps are less responsive in fabric vs. paper, at least on iOS. There is a sporadic delay between the touches event coming in nativly to the JS callback invoking the native module function to start the animation - this will need some debugging.
Reviewed By: shergin
Differential Revision: D14143331
fbshipit-source-id: 63a17eaafa1217d77a532a2716d9f886a96fae59
Summary:
<!--
Required: Write your motivation here.
If this PR fixes an issue, type "Fixes #issueNumber" to automatically close the issue when the PR is merged.
-->
This PR resolves a warning `Implicit conversion loses floating-point precision: 'double' to 'CGFloat' (aka 'float')` when building not only this library **but also apps** for 32bit devices since it's declared in public header file.
Pull Request resolved: https://github.com/facebook/react-native/pull/19416
Differential Revision: D14206633
Pulled By: cpojer
fbshipit-source-id: a65a4774235fa7fb24fac2f9bf7e51ba2a027377
Summary:
This PR implements the first part of [RFC0004: CocoaPods Support Improvements](353d44f649/proposals/0004-cocoapods-support-improvements.md), splitting the `React.podspec` into separate podspecs to more closely match the structure of Xcode projects.
The new structure aims to have one to one mapping between Xcode projects and podspecs. The only places where we differ from this mapping are:
* `React/React-DevSupport.podspec`: `DevSupport` is a part of `React.xcodeproj`, which corresponds to the `React-Core` pod. However, we can't include it in the `React-Core` pod because `DevSupport` depends on `React-RCTWebSocket`, which depends on `React-Core`. Pods may not have circular dependencies.
* The new pods under `ReactCommon/` don't have a corresponding `xcodeproj` because there are no `xcodproj` files in `ReactCommon/`. Those C++ modules are included in `React.xcodeproj`.
*Next steps (not in scope of this PR):*
- Start submitting the Podspecs to CocoaPods on a deploy (or turn the React Native repo into a spec repo): this is important in order to make the experience nicer for library consumers, so that it's not necessary to specify the local path of each Podspec in `Podfile`, you can just add `pod 'React', <version>`.
- Add `Podfile` to the default project template (I have a PR ready for this, but because of bugs related to subspecs, it's blocked on this PR)
[iOS] [Changed] - Split React.podspec into separate podspecs for each Xcode project
Pull Request resolved: https://github.com/facebook/react-native/pull/23559
Differential Revision: D14179326
Pulled By: cpojer
fbshipit-source-id: 397a9c30b6b5d24f86c790057c71f0d403f56c3d
Summary: UIAnimationDragCoefficient is 10.0 in tests for some reason, but we need it to be 1.0 for our tests.
Reviewed By: PeteTheHeat
Differential Revision: D10096375
fbshipit-source-id: 9acd042a3d87a9c6a253745fe48145f0442f6567
Summary:
RN animations currently ignore the `Slow Animations` option on the iOS simulator because we don't use UIKit animations directly. This uses a private api to get the slow coefficient and use it in the native animated driver. We only compile the private api code on simulator so this won't cause issues for app store approval. One possible issue is that the api changes in new iOS versions but I think it's reasonable to do this.
Note that this won't work with JS driven animations, we could expose the slow coefficient as a constant and use that in JS but I decided not to implement it.
Pull Request resolved: https://github.com/facebook/react-native/pull/21157
Differential Revision: D9980306
Pulled By: sahrens
fbshipit-source-id: bdbce2e469261a75cb4b9a251e8e8f212bb9c4e7
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
Fixing error
node_modules/react-native/Libraries/NativeAnimation/RCTNativeAnimatedNodesManager.h:12:9: 'RCTAnimation/RCTValueAnimatedNode.h' file not found
I'm integrating react native into an existing app through cocoa pods and similar to other PRs
PR https://github.com/facebook/react-native/pull/16192
PR https://github.com/facebook/react-native/pull/16271
PR https://github.com/facebook/react-native/pull/17764
When integrating with cocoa pods
```
pod 'React', :path => './node_modules/react-native', :subspecs => [
'Core',
'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43
'RCTText',
'RCTNetwork',
'RCTWebSocket', # needed for debugging
'RCTImage',
'RCTWebSocket',
'BatchedBridge',
'RCTLinkingIOS',
'RCTActionSheet',
'RCTAnimation'
]
```
With `RCTAnimation` being the important part for this PR.
Also note without this PR and the other PR's above if anyone is trying to integrate react native into an existing app i.e. through cocoa pods they won't be able too. I think the latest working version is
My app wouldn't build without changing this line
PR https://github.com/facebook/react-native/pull/16192
PR https://github.com/facebook/react-native/pull/16271
PR https://github.com/facebook/react-native/pull/17764
[IOS] [BREAKING] [PODS] - Fixed RCTAnimation import for integrating with cocoapods
Pull Request resolved: https://github.com/facebook/react-native/pull/18050
Differential Revision: D9235162
Pulled By: hramos
fbshipit-source-id: 426daccf8d8952658e262d5a0e4623c72c38542c
Summary:
@public
A few people have been complaining, including me, that when we compile a react native project, there are a lot of warnings from xcode, suggesting to update the project build settings to the new recommendations.
I took the liberty to actually update the xcode projects, so we can finally have these gone, as well as replace some deprecated methods with the new suggested ones.
[IOS] [MINOR] [Xcode] - updated the Xcode projects with the latest suggestions from Xcode 9.3, and replaced a few deprecated methods of iOS with their new replacements.
Closes https://github.com/facebook/react-native/pull/19574
Reviewed By: shergin
Differential Revision: D8530135
Pulled By: hramos
fbshipit-source-id: b9c9ede0e07760cb2207caa6b468bd5c241848dc
Summary:
A few people have been complaining, including me, that when we compile a react native project, there are a lot of warnings from xcode, suggesting to update the project build settings to the new recommendations.
I took the liberty to actually update the xcode projects, so we can finally have these gone, as well as replace some deprecated methods with the new suggested ones.
I made two react native projects, one with the regular react native and the other one using this branch.
Left is before, right is after:
![screen shot 2018-06-05 at 15 44 34](https://user-images.githubusercontent.com/100233/40979899-6aba12da-68d7-11e8-8630-6c3009b6dc24.png)
[IOS] [MINOR] [Xcode] - updated the Xcode projects with the latest suggestions from Xcode 9.3, and replaced a few deprecated methods of iOS with their new replacements.
Closes https://github.com/facebook/react-native/pull/19574
Differential Revision: D8489006
Pulled By: hramos
fbshipit-source-id: 2922b2e76aca6883c4f5d04e9c511b9fc1029583
Summary: Moving target deployment to iOS 9.0+ from now on, removing customization for iOS 8.
Reviewed By: shergin
Differential Revision: D8053439
fbshipit-source-id: 292c58f15c6e6caf8b28d15c1521812d6ed675c5
Summary:
`RCTSubtractionAnimatedNode.m` was not added to the tvOS build of RCTAnimation... this PR fixes the issue.
tvOS CI should succeed after this change.
[TVOS] [BUGFIX] [RCTAnimation] Fix build breakage
Closes https://github.com/facebook/react-native/pull/18663
Differential Revision: D7483586
Pulled By: hramos
fbshipit-source-id: 521152d829b064b7002dc8651a0558373c5505f8
Summary:
Some files have crept into the repo with the old license header. These are usually from PRs that were opened prior to the re-licensing of the project.
Let the script run, prior to fixing the errant files. The script outputs the following:
```
PATENTS crept into some new files?
--- /dev/fd/63 2018-03-01 01:42:48.250153746 +0000
+++ /dev/fd/62 2018-03-01 01:42:48.250153746 +0000
@@ -1 +1,9 @@
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.h
+Libraries/NativeAnimation/Nodes/RCTTrackingAnimatedNode.m
+ReactAndroid/src/main/java/com/facebook/react/animated/TrackingAnimatedNode.java
+ReactAndroid/src/main/java/com/facebook/react/views/text/CustomLetterSpacingSpan.java
+ReactCommon/yoga/yoga/YGLayout.cpp
+ReactCommon/yoga/yoga/YGLayout.h
+ReactCommon/yoga/yoga/YGStyle.cpp
+ReactCommon/yoga/yoga/YGStyle.h
scripts/circleci/check_license.sh
Exited with code 1
```
Fix the headers in these files and run the script again. No output, exit code 0.
Closes https://github.com/facebook/react-native/pull/18143
Reviewed By: sophiebits
Differential Revision: D7119356
Pulled By: hramos
fbshipit-source-id: d238e4d4a3ae320a2c8e625c2fa29690057a4814
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This PR adds support for Animated tracking to Animated Native Driver implementation on Android and iOS.
Animated tracking allows for animation to be started with a "dynamic" end value. Instead of passing a fixed number as end value we can pass a reference to another Animated.Value. Then when that value changes, the animation will be reconfigured to drive the animation to the new destination point. What is important is that animation will keep its state in the process of updating "toValue". That is if it is a spring animation and the end value changes while the previous animation still hasn't settled the new animation will start from the current position and will inherit current velocity. This makes end value transitions very smooth.
Animated tracking is available in JS implementation of Animated library but not in the native implementation. Therefore until now, it wasn't possible to utilize native driver when using animated tracking. Offloading animation from JS thread turns out to be crucial for gesture driven animations. This PR is a step forward towards feature parity between JS and native implementations of Animated.
Here is a link to example video that shows how tracking can be used to implement chat heads effect: https://twitter.com/kzzzf/status/958362032650244101
In addition this PR fixes an issue with frames animation driver on Android that because of rounding issues was taking one extra frame to start. Because of that change I had to update a number of Android unit tests that were relying on that behavior and running that one additional animation step prior to performing checks.
As a part of this PR I'm adding three unit tests for each of the platforms that verifies most important aspects of this implementation. Please refer to the code and look at the test cases top level comments to learn what they do.
I'm also adding a section to "Native Animated Example" screen in RNTester app that provides a test case for tracking. In the example we have blue square that fallows the red line drawn on screen. Line uses Animated.Value for it's position while square is connected via tracking spring animation to that value. So it is ought to follow the line. When user taps in the area surrounding the button new position for the red line is selected at random and the value updates. Then we can watch blue screen animate to that position.
You can also refer to this video that I use to demonstrate how tracking can be linked with native gesture events using react-native-gesture-handler lib: https://twitter.com/kzzzf/status/958362032650244101
[GENERAL][FEATURE][Native Animated] - Added support for animated tracking to native driver. Now you can use `useNativeDriver` flag with animations that track other Animated.Values
Closes https://github.com/facebook/react-native/pull/17896
Differential Revision: D6974170
Pulled By: hramos
fbshipit-source-id: 50e918b36ee10f80c1deb866c955661d4cc2619b
Summary:
Because it is not simply flushing, it (in the future) is more complex process. And the names should represent logical meaning of the process, not particular implementation details.
It also nice to have unified terminology across our reactive UI frameworks.
See the next diffs.
Reviewed By: rsnara
Differential Revision: D6436770
fbshipit-source-id: 0a0b686e8ace89e30f6787a37c0a7965c5af757b
Summary: Because `RCTUIManager` is already overcomplicated and that stuff deserves separate file and header.
Reviewed By: javache
Differential Revision: D5856653
fbshipit-source-id: 7001bb8ba611976bf3b82d6a25f5619810a35b34
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.
**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953
Differential Revision: D5909816
Pulled By: shergin
fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8
Summary:
Hi React Native folks! Love your work!
To make contributing easier, this sets the indentation settings of all the Xcode projects to 2 spaces to match their contents.
Closes https://github.com/facebook/react-native/pull/15275
Differential Revision: D5526462
Pulled By: javache
fbshipit-source-id: cbf0a8a87a1dbe31fceed2f0fffc53839cc06e59
Summary:
This diff changes the behaviour of natively driven animations in case the node that they are being run for has its value changed using `setValue` or as a result of an incoming event.
The reason for changing that is to match the JS implementation of `setValue` which behaves as described above (see relevant code here: 7cdd4d48c8/Libraries/Animated/src/AnimatedImplementation.js (L743))
**Test Plan:**
Use this sample app: https://snack.expo.io/B1V7RX9r-
Change: `USE_NATIVE_DRIVER` const between `true` and `false`.
See the animation stops regardless of the state of `USE_NATIVE_DRIVER` unlike before when it would stop only when `USE_NATIVE_DRIVER` was set to `false`
Closes https://github.com/facebook/react-native/pull/15054
Differential Revision: D5463750
Pulled By: hramos
fbshipit-source-id: e164c5299588ba8cac2937260c9ba9f6053b04e5
Summary:
Follow up to #11973 to add support to Animated.loop with useNativeDriver on iOS.
**Test plan**
Test with new UIExplorer example
Run unit tests
Closes https://github.com/facebook/react-native/pull/13359
Differential Revision: D4960754
Pulled By: javache
fbshipit-source-id: caa840281f1b060df7a2b1c50405fcae1e1b0de6
Summary:
There was an edge case where sometimes a view could be added and removed in the same batch so this caused issues because we ran `disconnectAnimatedNodeFromView` before `connectAnimatedNodeToView`. This separates restoring default values from `disconnectAnimatedNodeFromView` so we can run only `restoreDefaultValues` on the pre-operations queue and just do nothing in case the view doesn't exist (it is fine because we know it will be removed immediately).
**Test plan**
Tested that native animations still work properly in RNTester and tested that the edge case crash was fixed.
Closes https://github.com/facebook/react-native/pull/14114
Differential Revision: D5128989
Pulled By: javache
fbshipit-source-id: 9f47a2d3aafeb06d8ed1a4dd1800b8af225edb7d
Summary:
This is one of the last feature that is missing from native animated, it was already supported on Android and this implementation is based on it.
**Test plan**
Test that the existing decay animation example now works on iOS
Run unit tests
Closes https://github.com/facebook/react-native/pull/13368
Differential Revision: D4938061
Pulled By: javache
fbshipit-source-id: 36b57b1029a542e9daf21e048a06d3b3347e9659
Summary:
Not sure if this is the proper fix but changing PRODUCT_NAME to RCTAnimation did the trick. Also using `#import "RCTValueAnimatedNode.h"` instead of `#import <RCTAnimation/RCTValueAnimatedNode.h>` in `RCTNativeAnimatedNodesManager.h` can work too.
Closes https://github.com/facebook/react-native/pull/13190
Differential Revision: D4794401
Pulled By: javache
fbshipit-source-id: c33232a676131644afa80e34ca7a1516a2c89f7e
Summary:
This call got lost in the refactor of #11819 and caused some view updating issues.
Closes https://github.com/facebook/react-native/pull/13183
Differential Revision: D4787565
Pulled By: javache
fbshipit-source-id: 8f7d456824c67abee6ac1d5f906e4c831ede889b
Summary:
Adds unit tests to the Native Animated implementation on iOS. This pretty much mirrors the tests we currently have on Android.
It also fixes 2 bugs I've found when adding the tests and pass the current time in `stepAnimation` instead of using `CACurrentMediaTime` to make testing easier.
- `stopListeningToAnimatedNodeValue` did not actually work at all, it should set the listener to nil.
- The finished value in the animation end callback was always true, this simplifies the `RCTAnimationDriver` interface to get rid of `removeAnimation` and fixes the end callback value.
**Test plan**
- Run the tests
- Make sure the UIExplorer example still works
Closes https://github.com/facebook/react-native/pull/13068
Differential Revision: D4786701
Pulled By: javache
fbshipit-source-id: a4f07e6eec1f363ca47b6f27984041793c915bfc