Summary:
RuntimeExecutor is currently declared inside NativeToJsBridge. It doesn't need to be: Instance.cpp can use NativeToJsBridge::runOnExecutorQueue to schedule work on the JS Thread. So, this diff moves RuntimeExecutor out of NativeToJsBridge into Instance.cpp. Now, both the JS CallInvoker and the RuntimeExecutor are declared in the same file.
Changelog: [Internal]
Reviewed By: JoshuaGross
Differential Revision: D27975840
fbshipit-source-id: aa06f479fa24bb7a15bfd21712df5414a183266c
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/28851
This diff creates a RuntimeExecutor that uses the bridge and exposes it on CatalystInstanceImpl.
Changelog: [Internal]
Reviewed By: mdvacca, RSNara
Differential Revision: D21051949
fbshipit-source-id: b3977fc14fa19089f33e297d29cedba0d067526d
Summary:
Now, instead of accepting a `std::function` that schedules work, and returning a `CallInvoker`, `Instance::getDecoratedNativeCallInvoker` will accept a `CallInvoker` that schedules work, and return a decorated `CallInvoker`.
I think this change will help with readability. It also clarifies that the bridge is adding additional behaviour to the native `CallInvoker`.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D20826885
fbshipit-source-id: a2c5681d10a4544ee3d2a0d1f1cbd386ef06d0e6
Summary:
This is the first of three PRs related to enabling multi-bundle support in React Native. More details, motivation and reasoning behind it can be found in RFC [here](https://github.com/react-native-community/discussions-and-proposals/issues/152).
Logic responsible for installing globals was pulled out from `loadApplicationScript` to `initializeRuntime` since it should be ran only once, what was left was renamed to `loadBundle`.
It's based on dratwas work from [here](https://github.com/callstack/react-native/tree/feat/multibundle/split-load-application), but applied to current `master` to avoid rebasing 3-months old branch and issues that come with that.
## Changelog
[Internal] [Changed] - split `loadApplicationScript` into `initializeRuntime` and `loadBundle` to enable multi-bundle support in the future
Pull Request resolved: https://github.com/facebook/react-native/pull/27844
Test Plan: Initialized new RN app with CLI, set RN to build from source and verified the still app builds and runs OK using code from this branch.
Reviewed By: rickhanlonii
Differential Revision: D19888605
Pulled By: ejanzer
fbshipit-source-id: 24ace48ffe8978796591fe7c6cf53a61b127cce6
Summary:
## Context
For now, assume TurboModules doesn't exist.
**What happens when we call an async NativeModule method?**
Everytime JS calls an async NativeModule method, we don't immediately execute it. The legacy infra pushes the call into some queue managed by `MessageQueue.js`. This queue is "flushed" or "emptied" by the following events:
- **Flushed:** A C++ -> JS call. NativeModule async methods can called with an `onSuccess` and/or `onFail` callback(s). Calling `NativeToJsBridge::invokeCallback` to invoke one of these callbacks is one way for ObjC++/C++/Java to call into JS. Another way is via JSModule method calls, which are initiated by `NativeToJsBridge::callFunction`.
- **Flushed:** When `JSIExecutor::flush` is called. Since TurboModules don't exist, this only happens when we call `JSIExecutor::loadApplicationScript`.
- **Emptied:** When more than 5 ms have passed, and the queue hasn't been flushed/emptied, on the next async NativeModule method call, we add to the queue. Afterwards, we empty it, and invoke all the NativeModule method calls.
**So, what's the difference between flushed and emptied?**
> Note: These are two terms I just made up, but the distinction is important.
If the queue was "flushed", and it contained at least one NativeModule method call, `JsToNativeBridge` dispatches the `onBatchComplete` event. On Android, the UIManager module is the only module that listens to this event. This `onBatchComplete` event doesn't fire if the queue was "emptied".
**Why does any of this matter?**
1. TurboModules exist.
2. We need the TurboModules infra to have `JsToNativeBridge` dispatch `onBatchComplete`, which depends on:
- **Problem 1:** The queue being flushed on calls into JS from Java/C++/ObjC++.
- **Problem 2:** There being queued up NativeModule async method calls when the queue is flushed.
In D14656466, fkgozali fixed Problem 1 by making every C++/Java/Obj -> JS call from TurboModules also execute `JSIExecutor::flush()`. This means that, with TurboModules, we flush the NativeModule async method call queue as often as we do without TurboModules. So far, so good. However, we still have one big problem: As we convert more NativeModules to TurboModules, the average size of the queue of NativeModule method calls will become smaller and smaller, because more NativeModule method calls will be TurboModule method calls. This queue will more often be empty than not. Therefore, we'll end up dispatching the `onBatchComplete` event less often with TurboModules enabled. So, somehow, when we're about to flush the NativeModule method call queue, we need `JsToNativeBridge` to understand that we've executed TurboModule method calls in the batch. These calls would have normally been queued, which would have led the queue size to be non-zero. So if, during a batch, some TurboModule async method calls were executed, `JsToNativeBridge` should dispatch `onBatchComplete`.
**So, what does this diff do?**
1. Make `Instance` responsible for creating the JS `CallInvoker`.
2. Make `NativeToJsBridge` responsible for creating the native `CallInvoker`. `Instance` calls into `NativeToJsBridge` to get the native `CallInvoker`.
3. Hook up `CatalystInstanceImpl`, the Android bridge, with the new JS `CallInvoker`, and the new native `CallInvoker`. This fixes `onBatchComplete` on Android. iOS work is pending.
Changelog:
[Android][Fixed] - Ensure `onBatchComplete` is dispatched correctly with TurboModules
Reviewed By: mdvacca
Differential Revision: D20717931
fbshipit-source-id: bc3ccbd6c135b7f084edbc6ddb4d1e3c0c7e0875
Summary:
We are moving towards 100%-prettified files. That's the first step when we apply Clang Format for `ReactCommon`.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D20110895
fbshipit-source-id: 0a0ce4997cf1c3721b0b07ef78c1a57ce87d20f9
Summary:
We're trying to build react-native on Windows (part of the Microsoft\react-native-windows project) with MSVC compiler with WITH_FBSYSTRACE set to true (to route the traces to ETW). This change is to fix a compilation error due to the non standard usage of ATOMIC_VAR_INIT macro called with no parameters. It's not absolutely clear to me the objective of this macro in the standard at all (to be used in c context ?), and which compiler does support this parameterless version (gcc?).
Also, I'm more inclined towards changing the statement to just "std::atomic_uint_least32_t m_systraceCookie{};". Please confirm.
## Changelog
[General] [Fixed] - Removing the non-standard usage of ATOMIC_VAR_INIT macro from code with systrace enabled
Pull Request resolved: https://github.com/facebook/react-native/pull/26238
Test Plan: Build verification should suffice as there is no semantic change introduced by this change.
Differential Revision: D17259213
Pulled By: cpojer
fbshipit-source-id: 9fe44f9220f18399a58f94f0f01d5fa93e6458e0
Summary: The bridge was not properly isolating isInspectable onto the JS thread.
Reviewed By: fkgozali
Differential Revision: D14991970
fbshipit-source-id: 92a06c90bade8f92bfa81fa3b7dfb23b17db6117
Summary: When calling into JS (e.g. promise resolve/reject, callback) in TurboModule, we bypass the bridge's message queue. At times this causes race condition, where there are a bunch of pending UI operations (in RCTUImanager) waiting to be flushed, but nothing adds calls to the message queue. Usually tapping the screen will trigger the flush because we're sending down touch events to JS.
Reviewed By: JoshuaGross
Differential Revision: D14656466
fbshipit-source-id: cb3a174e97542bf80f0a37b4170b6a8e6780fa35
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary: There are cases where JS bundle fails to be evaluated, which throws an exception already, but then there were pending calls into JS which would fail in a weird way. This prevents those calls (because it's mostly meaningless at that point). For now, those extra calls will still throw an exception, but with a specific message so that it doesn't confuse people.
Reviewed By: yungsters
Differential Revision: D8961622
fbshipit-source-id: 3f67fb63fdfa9fc5b249de0096e893b07956776a
Summary:
* Cleanup some header files so we use more forward declarations
* Rename Executor to JSExecutor.h
* Move some typedefs to more appropriate locations
Reviewed By: mhorowitz
Differential Revision: D5301913
fbshipit-source-id: e75154797eb3f531d2f42a5e95409f4062b85f91
Summary:
In order for `CxxModule` modules to be able to do things like emit events, we need to expose the bridge instance.
To allow classes derived from `CxxModule` in other projects to include `<cxxreact/Instance.h> I also needed to convert all the header includes to non-relative ones.
Reviewed By: javache
Differential Revision: D4564145
fbshipit-source-id: a5bc28dd9b40e2b141af9e867105c56083fbdcdc